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- Jan 28, 2011
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Early Access for Warlordocracy in 4 days. It's only gonna be $4.99 for Chapter 1 and the world editor, but you will be able to import your entire party, inventory, and list of reputations into Chapter 2 when it's ready. When that happens, I'm raising the price of Chapter 1 to $9.99 and the editor.
Warlordocracy Early Access 1.0
Chapter 1 + World Editor
Warlordocracy Early Access has launched. It's only Chapter 1 and the World Editor, but you can import your entire party, inventory, reputations, and respect into the next chapter (or other stories). When the remaining issues are fixed, pathfinding improves, and the chapter is expanded a little, early access will end and the price will increase. So get it now.
Main Issues:
-The pathfinding AI is still shit (order direct routes when you can for now).
-When you recruit multiple characters into your party, it gets a little choppy.
-Plan to improve inventory management, with item dragging mechanics.
-Plan to add another couple of maps and side quests to Chapter 1.
Complete List of Updates:
-Finished Ch.1.
-Now two separate EXEs, one for the world editor.
-Party can now be exported to other stories (or "chapters").
-Added option to save party backup in Chapter 2 Limbo map.
-Removed "(Attack)" indicator at end of player dialogue lines to make it harder.
-Added merchant characters to buy stacks of a certain item (depending on map), and sell goods.
-Fixed major problem where party members would attack after initiating dialogue with player.
-Fixed major problem with party destinations if commanding them individually.
-Added new script boolean to check for party level: "if_partyLvl".
-Fixed bug with "if_objHave" command's optional count parameter.
-Sped up framerate with large parties a little.
-Increased bird movement speed from 2 to 3.
-Added one more outer zoom level (30%).
-Updated Player's and Builder's Manual.
-Improved some dialogue.
Am I just blatantly ripping off the Godfather with this player dialogue choice?
#indiegame #indiedev #gamedev #warlordocracy #warlord
Bombing some House Mesali guards on the Jadenbury Bridge in Warlordocracy Chapter 2.
Finally have a half-assed walking animation for bows in Warlordocracy, so here's an example of a naked guy getting killed by a boar.
Seven new weapons for Warlordocracy that will be seen in Chapter 2 onward: rapier, saber, greatsword, scythe, mace, staff, and crossbow.
Seven new weapons for Warlordocracy that will be seen in Chapter 2 onward: rapier, saber, greatsword, scythe, mace, staff, and crossbow.
Showing off some new weapon animations in Warlordocracy like crossbows, battles axes, sabers, and rapiers. Also chucking an inferno bomb at the city guard. Weather will affect aim in the new patch this Sunday.
Using the upcoming random map command. Still working on all the options and biomes. Added ground tile variations, roads, and more.
Improving framerates on large-scale battles. FPS stays in the 50s if I'm not recording it, I swear.
Some animated killer plants in Warlordocracy that can be created through biomancy: mantraps and shamblers.
Working on the Play Dead ability, which makes you "unconscious" and invisible (you can use it again to cancel it). Also included invisibility potions (no recepe yet). Normal concealment while sneaking makes AI ignore you unless they are facing your direction and within 5 tiles, or they are currently spotting. Total invisibility is just that, unless the AI has infravision status.