Brian Lancaster
Laughing Coyote Software
It's up to date. What's wrong with the UI?
Either you didn't update the demo or your fixes still result in terrible pathfinding. I was near the top left of this screen and told my party to move down near the docks entrance (where the yellow Xs are) and they decided to take a detour down an alley and proceeded to get stuck there shuffling back and forth like confused idiots. It took the blonde guy a whole minute to reach his destination, and out of morbid curosity I sat back and put on a timer for the woman and after 7 minutes she still hadn't reached her destination and I gave up...It's up to date. What's wrong with the UI?
Seems like a bandaid approach, don't you think it would be more worthwhile to analyze why the pathfinding is so shoddy? I'm sure there are people out there willing to help with whatever engine you're using.Oh ya, the pathfinding still sucks. But what about the UI?
I'm just gonna make a path around the backside of that alley.
I found it funny when the game told me to lure the bandits to the boars, and it became more of a battle with the game to make that happen than the tactic itself. That's sadly when I quit my last session.To add insult to injury the game later tells me I should lure the bandits towards the boars, I tried it, and my characters couldn't even move towards the boars because the pathfinding is so bad.
That's when I quit too! We got filtered by the boars!!I found it funny when the game told me to lure the bandits to the boars, and it became more of a battle with the game to make that happen than the tactic itself. That's sadly when I quit my last session.To add insult to injury the game later tells me I should lure the bandits towards the boars, I tried it, and my characters couldn't even move towards the boars because the pathfinding is so bad.
Really want to play the game because it has a lot ideas I like, but I have to agree with Tavernking here.
Filtered by the pathfinding, more like.That's when I quit too! We got filtered by the boars!!
New character screen in Warlordocracy lets you cycle through party members to view all info about the character at once.
Pathfinding still fucks up when setting a destination past two different doorways, or trying to walk all the way around a house if you're on the wrong side. But it's getting better.
Next patch will allow you to dump out bottles of petrol on the ground to make a fire trail. Still working on the negative reaction (gotta save the parent object of each puddle so they get pissed at the player).
More fun and freedom with petrol in the new patch. Now you can throw it, pour it out at your feet and save the empty bottle, or drink it and vomit (unless you are Tin Man).
Fighting some slimes (which now have ranged attacks), and getting ambushed by some stealthy ratfolk in the sewers below Jadenbury.
Got in the in-game achievement screen working for tomorrow's patch. It can fit up to 50 achievements, so I might make a Page 2 if I need it.
Pitfighting every night in the basement beneath the Drunken Compass in Jadenbury. Chapter 2 release date early November, after the Halloween sale.