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Management / Sim Warsim: The Realm of Aslona - procedurally generated kingdom management game with ASCII graphics

  • Thread starter Robert Jarzebina
  • Start date
Developer
Joined
Feb 19, 2019
Messages
306
Basically working full time on Warsim when I can now :)

And I'm very passionate about it!
 
Developer
Joined
Feb 19, 2019
Messages
306
THE DIPLOMACY UPDATE

Hey everyone, so I'm proud to be able to finally release the diplomacy update, which is an update that aimed to rework some areas of diplomacy and give big upgrades to others. There are also lots and lots of non diplomacy related changes!

PEACE REWORKED (64 features)

I wanted offering peace to function the same as requesting a vassal, choose an emissary and send them off, the Peace system was made even more dynamic than the vassal system with a lot more that can happen and a lot more that effects it. There is now a ton that can happen when requesting peace!

* Added new emissary choice option for requesting peace
* Added Pacifist races automatically accept peace
* Added Death race auto rejection screen
* Added Chaos race auto rejection screen
* Added dynamic peace outcome system based on relation/leader personality/strength/emissary type
* Added cowardly/gentle/weak/harmless races get a +1 chance of accepting peace
* Added dark/cruel/wretched/vile/blood races get a -1 chance of accepting peace
* Added chaotic/evil races get a -2 chance of accepting peace
* Added Psychotic/Corrupt/Warped/Underworld/Monstrous races get a -3 chance of accepting peace
* Added Undead/Wraith/Hell/Abyssal/Eldrich/Nightmare races get a -4 chance of accepting peace
* Added Light/Happy/Holy races get a +3 chance of accepting peace if public opinion is above 35
* Added berserk/battle/combat/warrior/warborn races get a -1 chance of accepting peace
* Added cackling/laughing races get a special laughing screen before peace request
* Added weeping/crying races get a special crying screen before peace request
* Added free (ex-slave) races will automatically ask for you to free your slaves for peace (if you have more than 50 slaves)
* Added 'war is bad' stupid leader peace acceptance
* Added 'doing peace is bad' stupid leader peace acceptance
* Added 'read the war map wrong' stupid leader peace acceptance
* Added 'fierce debate' peace acceptance
* Added 'glory of war' peace acceptance
* Added 'start of a new friendship' peace acceptance
* Added 'shout I do it?' stupid leader peace encounter
* Added 'assure us' peace acceptance
* Added 'Pay us 1 gold wergild' peace request encounter
* Added 'Pay us 50 gold per negative relation' peace request encounter
* Added 'Pay us 100 gold per negative relation' peace request encounter
* Added 'Pay us 250 gold per negative relation' peace request encounter
* Added 'Pay us ((100xIndLand + -Relation) x10) gold' peace request encounter
* Added 'Pay us ((200xIndLand + -Relation) x20) gold' peace request encounter
* Added 'Pay us ((500xIndLand + -Relation) x50) gold' peace request encounter
* Added 'Pay us ((750xIndLand + -Relation) x75) gold' peace request encounter
* Added 'Pay us ((1000xIndLand + -Relation) x100) gold' peace request encounter
* Added 'Pay us ((1500xIndLand + -Relation) x150) gold' peace request encounter
* Added 'Pay us ((2000xIndLand + -Relation) x200) gold' peace request encounter
* Added 'Pay us ((2500xIndLand + -Relation) x250) gold' peace request encounter
* Added 'we might be weaker but we won't back down' peace rejection
* Added 'not anytime soon' peace rejection
* Added 'I do not see it as in my interest' peace rejection
* Added 'Not a chance' peace rejection
* Added 'Not just yet' peace rejection
* Added 'You can't be serious' peace rejection
* Added 'Couldn't possibly' peace rejection
* Added 'I'd sooner see us fall' peace rejection
* Added 'Give us peace and die' peace rejection
* Added 'What a waste of time KILL THE EMISSARY' peace rejection
* Added 'NEVER...' emissary killed peace rejection
* Added 'What an insult' emissary killed peace rejection
* Added 'The whispers agree, emissary fee' Peace acceptance (but kill emissary)
* Added 'The worms demand it' Peace acceptance (but kill emissary)
* Added 'The council wills it' Peace acceptance (but kill emissary)
* Added 'fine, for a better tomorrow' peace acceptance
* Added 'am I a fool?' peace acceptance
* Added 'A closer friend?' peace acceptance
* Added 'flip a coin for peace' peace encounter
* Added 'leader turns your emissary away' peace rejection
* Added 'A riddle for peace' peace encounter (answer one of several riddles, for peace)
* Added 'Public Denouncement' peace encounter (publicly denounce the war)
* Added 'Kill a tenth of your men' peace encounter
* Added 'Coin of fate (just a regular coin)' peace encounter
* Added 'Give us a land' peace encounter (give one land for peace)
* Added 'Brawl for peace' peace encounter
* Added '1 peasant per -1 relation' peace encounter
* Added 'Free your slaves' peace encounter
* Added peace attempt cooldown

HIRING TROOPS (12 features)

Some improvements, including discounts and better display for hiring units from independent kingdoms!

* Added 100+ relation gives 50% discount on hiring troops
* Added 90+ relation gives 40% discount on hiring troops
* Added 80+ relation gives 30% discount on hiring troops
* Added 70+ relation gives 20% discount on hiring troops
* Added 50+ relation gives 10% discount on hiring troops
* Added 30+ relation gives 5% discount on hiring troops
* Fixed text bug with hire troop from indepenedent screen
* Added coloured options to hire troop from indepenedent screen
* Added missing x) blocked out options for unhirable units when hiring troops from indepenedent screen
* Added custom military captain face instead of using leaders face when hiring troops from indepenedent screen
* Added new screens for when selecting unit type to hire
* Added new screen post hire showing how many units hired and how much gold paid

DECLARATION OF WAR (32 features)

Now if you want to let a kingdom know you plan to attack them, you can. You can still 'declare war' by launching attacks on them until they hate you but this allows you to interact with them a little more!

* Added new option to declare war in diplomacy
* Added option to reconsider before sending off war declaration
* Added screen for destroying war scroll and cancelling war declaration
* Added Warborn races far more likely to go to war with you
* Added Harmless/Cowardly/Pacifist/Gentle races more likely to ask you to reconsider war
* Added 2 dynamic war-declaration drum sounds
* Added unique war declaration reaction from Warborn races
* Added unique war declaration reaction from Warrior races
* Added unique war declaration reaction from Combat races
* Added unique war declaration reaction from Battle races
* Added 3 reactions from friendly/normal leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from hostile leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from creepy leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from mercantile leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from stupid leaders to war declaration if they are more than 5x stronger than you
* Added 3 reactions from friendly/normal leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from hostile leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from creepy leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from mercantile leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from stupid leaders to war declaration if you are more than 5x stronger than them
* Added 3 reactions from friendly/normal leaders to war declaration if you are closely matched
* Added 3 reactions from hostile leaders to war declaration if you are closely matched
* Added 3 reactions from creepy leaders to war declaration if you are closely matched
* Added 3 reactions from mercantile leaders to war declaration if you are closely matched
* Added 3 reactions from stupid leaders to war declaration if you are closely matched
* Added request for a second chance from leaders if you declaration of war doesn't fully deplete your relation with the kingdom
* Added begging from pacifist races to not go to war with you
* Added 6 dynamic reactions to second chance from different leader types
* Added releif screen if second chance is accepted
* Added scroll written sound effect to declaration of war
* Made peace attempt cooldown random between 1-7 years
* Made vassal attempt cooldown random between 1-7 years

ALLIANCES (22 features)

Alliances were poorly done previously with mostly single lines of text and no unique screens or sound effects, now the system has been fixed up and brought up to speed with the rest of the game.

* Added screen for sending alliance request
* Added new screen for friendly leader trade acceptance
* Added new screen for chaos orb gift rare bonus from friendly leader
* Added new screen for big chest of gold gift uncommon bonus from friendly leader
* Added new screen for chest of gold gift common bonus from friendly leader
* Added new screen for hostile leader Alliance rejection
* Added new screen for hostile leader Alliance slight rejection
* Added new screen for hostile leader Alliance acceptance
* Added new screen for normal leader Alliance acceptance
* Added new screen for stupid leader Alliance acceptance
* Fixed stupid leader reference to trade deal instead of alliance
* Fixed 8 text bugs with old alliance texts
* Added new sound effect for burning 100 people alive
* Added new screen for creepy leader alliance
* Added new screen for burning 100 peasants
* Added new screen for burning 100 slaves
* Added new screen for no peasants/slaves to burn
* Added new screen for refusing to burn peasants/slaves
* Fixed creepy leader give trade deal instead of alliance
* Added new screen for rejecting Alliance due to slavery
* Added ability to ask independents why they are rejecting Alliance with you (6 dynamic responses)
* Added ability to end slavery to appease Alliance policy request (dynamic outcome)

ALLIANCE ENDED (8 features)

Ending alliances had a single line of text previously that wasn't even specific to the types of leaders, now there are lots of dynamic responses!

* Added new screen for ending alliance
* Added 3 reactions from friendly leaders to alliance ended
* Added 3 reactions from creepy leaders to alliance ended
* Added 3 reactions from normal leaders to alliance ended
* Added 3 reactions from stupid leaders to alliance ended
* Added 3 reactions from mercantile leaders to alliance ended
* Added 3 reactions from hostile leaders to alliance ended
* Added scroll written sound effect to alliance ended

SENDING TROOPS TO ALLIES (8 features)

The sending troops to your allies feature now has screens, sound effects, a fixed bug and is no longer spam-able.

* Made option to send 10 troops to ally blocked if you don't have ten troops
* Added new screen and sfx for sending 10 troops to ally
* Added dynamic reactions from different leader personalities for sending the troops
* Added giving troops to friendly or stupid leaders grants +4 relation
* Added giving them to creepy leader is +2 (all other personality types are +3)
* Added tracker of how many sets of troops you've sent
* Added dynamic reactions from different leader personalities for sending the troops once you've sent 3 sets (half relation boost)
* Added dynamic reactions from different leader personalities for sending the troops once you've sent 5 sets (no relation boost)

INDEPENDENT TRADE ROUTES (27 features)

Trade routes like most of diplomacy were just sorry little single lines of text before, now they have all been turned into more informational screens showing the change in relation and numerous other things.

* Added new screen for rejecting trade due to slavery
* Added ability to ask independents why they are rejecting trade with you (6 dynamic responses)
* Added ability to end slavery to appease trade policy request (dynamic outcome)
* Added new screen for friendly leader trade acceptance
* Added new screen for chaos orb gift rare bonus from friendly leader
* Added new screen for big chest of gold gift uncommon bonus from friendly leader
* Added new screen for chest of gold gift common bonus from friendly leader
* Added new screen for hostile leader trade rejection
* Added new screen for hostile leader trade slight rejection
* Added new screen for hostile leader trade acceptance
* Added new screen for normal leader trade acceptance
* Reduced relation bonus from 15 to 10 for trade with normal leader
* Added new screen for stupid leader trade acceptance
* Reduced relation bonus from 15 to 10 for trade with stupid leader
* Added new screen for creepy leader trade deal
* Added new screen for hanging peasants
* Added new screen for no peasants to hang
* Fixed creepy leader trade deal hang peasants allowing anything entered to exit the screen
* Added new screen for refusing request to hang peasants
* Added new screen for 300 gold toll for trade with merchant leader
* Added new screen for instant trade with merchant leader
* Added new screen for 1000 gold toll for trade with merchant leader
* Added new screen for not enough gold for merchant leader
* Added new screen for rejecting merchant leader trade deal offer
* Added current gold amount shown when offered pay to trade deal with merchant leader
* Added indicator of how much relation is required with hostile leader for trade
* Fixed Xenophobic vassals can't be traded with

CANCELLING TRADE ROUTES (14 features)

What does up, must come down. You can cancel trade routes, but be aware there could be a number of consequences!

* Fixed 12 text bugs with cancelling trade route with Friendly leader
* Added new screen for cancelling trade with friendly leader
* Fixed linesplit issues with all cancelling trade route screens
* Added special indicator if breaking trade results in war
* Fixed 10 text bugs with cancelling trade route with hostile leader
* Added new screen for cancelling trade with hostile leader
* Added new screen for standard mercantile leader cancel trade response
* Added new screen for trade pay off offer from mercantile leader
* Added new screen for paying bribe to mercantile leader when cancelling trade
* Added new screen for being unable to afford bribe to mercantile leader when cancelling trade
* Added new screen for refusing to bribe to mercantile leader when cancelling trade
* Fixed merc leader bribe encounter being skippable when it shouldn't have been
* Added new screens for cancelling trade with normal leader
* Added new screens for cancelling trade with weird leaders

GIFTS OF GOLD (21 features)

Gifting gold used to be, send 500 gold for a relationjump with the kingdom in question. This could be the kingdom with 300k gold and 60 lands, or the one with 10 gold. Well now gifting gold allows you to choose three sizes of gift and also adjusts them to the current gold of the kingdom in question meaning you can no longer cheaply buy favour with rich kingdoms.

* Added new choice of gift screen for gifting gold
* Added option to gift 1/100th of the kingdoms gold
* Added option to gift 1/10th of the kingdoms gold
* Added option to gift 1/4th of the kingdoms gold
* Added 12 possible outcomes donating gold to friendly and normal kingdoms
* Fixed 32 typos in old gift gold system
* Made gold gifting get it's own screen
* Made gold response get it's own screen
* Added chance that hostile kingdom rejects gold gift
* Added 22 possible outcomes donating gold to hostile kingdom
* Added 9 possible outcomes to donating gold to mercantile kingdom
* Added 6 possible outcomes to donating gold to stupid kingdom
* Added chance weird kingdom sends back all but one gold coin
* Added Ant colony burnings reaction for gold gifted to weird kingdom
* Added dog killing reaction for gold gifted to weird kingdom
* Added build and destroy reaction for gold gifted to weird kingdom
* Added jar of goblin flakes reaction for gold gifted to weird kingdom
* Added friend skull reaction for gold gifted to weird kingdom
* Added dried flesh paper reaction for gold gifted to weird kingdom
* Added 3 possible goat testicle reactions for gold gifted to weird kingdom
* Added buried gold reaction for gold gifted to weird kingdom

FINANCIAL AND MILITARY AID (10 features)

Financial and military aid have been given a facelift here!

* Added new screen for requesting financial aid
* Added screen for not having enough relation to be able to ask for aid
* Made hostile leaders require twice as much relation to consider giving you gold
* Added screen for gold given
* Added screen for refusal to give gold cause you're rich
* Added new screen for requesting military aid
* Added screen for not having enough relation to be able to ask for troops
* Made hostile leaders require twice as much relation to consider giving military aid
* Added screen for troops given
* Added screen for refusal to give troops because they don't have enough

GOBLIN DIPLOMACY (6 features)

Having a goblin diplomat or someone who speaks goblin allows diplomacy with the goblins, but it wasn't up to scratch, now goblin diplomacy is similar to with the independent kingdoms!

* Added new screens for peace request to Krut (with sfx)
* Added new screens for peace request to Erak (with sfx)
* Fixed gold paid for peace not given to Krut or Erak
* Added new indicators of gold change in Krut and Erak peace
* Added new public opinion gain for peace with Krut and Erak
* Fixed bug with amount of gold in Krut Peace being 20x bigger than promised

BANDIT DIPLOMACY (4 features)

Tried to make bandit peace process work more like how it does for independent kingdoms!

* Added new screen for breaking diplomacy with bandits
* Added new screen for trying to make peace with bandits over -40 relation
* Added new peace system and for trying to make peace with Phenor
* Added new peace cooldown system for trying to make peace with Phenor

GIVING LAND (4 features)

Spruced up the giving land aspect of diplomacy a little bit.

* Added screen for trying to give your last land to your ally
* Added screen for giving territory to your ally
* Added screen for evacuating land given to your ally
* Added -1 public opinion loss for giving territory to your ally

EVERYTHING ELSE

END OF TURN EVENTS (2 features)

New event added for the Demon horn arifact, and a new event added to prevent player gold bypassing the limits of the games storage!

* Added new end of turn pop up event for Call of Demons event (credit Omer)
* Added new end of turn hyperinflation event for hitting 1 billion gold coins (credit 'The Wizard' and Attelso)

TOURNAMENT IMPROVEMENTS (15 features)

Tournaments now grant public opinion boosts when hosted so use them as a fun way to win the publics favour. I've also now added actually text explaining things to the tournament screen instead of it just being options!

* Added new text on tournament screen for when tournament already hosted
* Added new text for when hosting a tournament in an arena you don't own
* Added new text for when hosting a tournament in an arena you own
* Added new text for arena with commoners and 8-man tourneys unlocked
* Added new text for arena with commoners, 8, and 16-man tourneys unlocked
* Added new text for arena with all tournaments unlocked
* Fixed 16-32 man and grand tournaments still freezing if you try to set them up without the gold
* Made arena tournament options blocked options if you can't afford them
* Made commoners tournament guarenteed give +3 public opinion when hosted
* Fixed grammar issue with commoners tourney intro text
* Made Hosting an 8 man tournament grants +2 public opinion
* Made Hosting a 16 man tournament grants +3 public opinion
* Made Hosting a 32 man tournament grants +4 public opinion
* Made Hosting a grand tournament grants +5 public opinion

NEW KINGDOM TYPES (2 features)

A pair of new kingdom types, I'd heard of both before but assumed I already had them in the game, Now I do!

* Added new kingdom type 'Voivodship' ruled by 'Voivode' with 'Knyaz' lords (civ level 2+)
* Added new kingdom type 'Despotate' ruled by 'Despot' with 'Lords' (civ level 3+)

THE FIELDS OF RIHHM (8 features)

The sorry old fields of Rihhm can now be Terraformed if you have the Terraformers guild, Thanks for the suggestion Fox!

* Added Ability to Terraform Rihhms farmland if you have terraformers guild (credit Fox)
* Added Terraforming Rihhms fields triples trade with Rihhm
* Added Terraforming Rihhms fields doubles tribute from Rihhm
* Added Terraforming Rihhms fields doubles village total population capacity
* Added Terraforming Rihhms fields gains up to 30 new villagers per year
* Added Terraforming Rihhms fields adds new dialogues with elder
* Added Terraforming Rihhms fields maxes relation with Rihhm
* Fixed 10 textbugs in Rihhm village

BRAWL PIT MANAGEMENT IMPROVEMENTS (5 features)

Running the brawl pit is now even cooler!

* Reworked brawl pit report screen layout and added colour
* Fixed typo with brawl pit
* Fixed 13 text bugs with brawl pit reports
* Added new screen for collecting gold from brawl pit
* Fixed fighter choice screen layout in Brawl pit

NOMAD MERCENARIES (3 features)

Thanks to a report by TheGamingDictator the Nomad Mercs have been spruced up!

* Added new screen for hiring mercenaries from southern nomads (credit u/TheGamingDictator)
* Added Taavak the champion of Nomads is incharge of mercenary nomads
* Added new screen for trying to hire too many nomads

ARENA ENTRY FEE (16 features)

There previously was no interaction, indication, or anything of you paying the gold to enter the arena, now there is, as well as a few uncommon encounters to mix it up a little bit. But the real meat of this feature is what happens if you try and enter the arena with no gold... try it out and see!

* Added new screen to pay entry fee to arena before a fight
* Added random event when paying for arena entry where it's paid for you
* Added random event when paying for arena entry where you pay half
* Added random event when paying for arena entry where you walk through and pay nothing
* Added random event for when trying to enter arena with no gold (paid for you)
* Added random event for when trying to enter arena with no gold (you slip through)
* Added random event for when trying to enter arena with no gold (speak to attendant)
* Added Gordeth the ticket attendant
* Added ability to be let in for free by Gordeth
* Added ability to ask Gordeth about himself
* Added ability to DEMAND TO SPEAK TO THE MANAGER (Karen option)
* Added dynamic response from Gordeth depending on how many times you've done this
* Added dynamic response from management depending on how many times you've done this
* Added chance of public opinion loss for how you deal with Gordeth and the management
* Added new option instead of watch the fight when you can't afford it
* Blocked option to bet on a fight when you can't afford it

THE GUARDIANS OF THE GOLD ROAD (3 features)

You've got a giant gleaming empire, gold pouring out of every orifice, and a massive road paved with gold... but pesky peasants pick it clean every year... no longer with the guardians of the gold road!

* Reworked prison laws screen in laws to be crime laws
* Added extra 5th crime law 'gold road guardians'
* Added ability to pay mercenaries 1000 gold per turn to protect your gold road and prevent it from being broken down

WITCHER REFERENCES (3 features)

The odds of the name a bard uses in the throne room being Jaskier or Dandelion is pretty rare, but if it occurs then the bard is spawned as the highest possible skill level!

* Added new human name 'Jaskier' (Credit Cat)
* Added new human name 'Dandelion' (Credit Cat)
* Added if throne room bard gets name 'Jaskier' or 'Dandelion' he spawns with the highest skill level (Credit Cat)

DEMIGOD FACES (1 feature)

There are more than 10x the entire human race worth of new demigod faces, good luck seeing them all! :)

* Added 98,871,645,600 demigod faces (98 billion)

NEW NAMES (3 features)

* Added 3 new ent names (made from turning some human names backwards)
* Added 2 new goblin names (made from turning some human names backwards)
* Added 22 new human names (made from turning some human names backwards)

COAST IMPROVEMENTS (3 features)

Visited the south coast and noticed a few issues and opportunities!

* Added new character Kanaraan to the Nalli trade post
* Added new screen for enacting or cancelling trade with Nalli
* Added 7 unique dialogues with Kanaraan

BUGFIXES (36 features)

Yet another mountain of bugfixes, thanks gamingdictator, darrthscorrp, and Taukki for the ones you helped with!

* Fixed issue with 4th merc group not being effected by merc rest hall first upgrade
* Fixed 6 text bugs in Garralds city tours
* Fixed hatmakers emporium in garralds tours blocked if ascii disabled
* Fixed wrong text displayed for non forced hats law in garralds tour
* Fixed 4 text bugs in Blackmarket gambling den
* Fixed 2 text bugs in Blackmarket bandit recruitment screens
* Fixed incorrect gold text popup when cancelling merc contract
* Fixed missing line in throne room encounter +100 gold
* Fixed might armies text bug in vassal code
* Fixed bug with diplomat execution during vassalisation not happening right
* Fixed issue with missing diplomat text in diplomacy
* Fixed broken screen for witches blessing in throne room
* Fixed backing out of vassal attempt menu loses chance of vassilisation for that turn (Credit darrthscorrp)
* Fixed issue with diplomat killed text colour
* Fixed choosing who is allowed in throne room rabble option colours the exit and entry options below (credit u/TheGamingDictator)
* Fixed hiring merc group in throne room giving price -1 soldier (credit u/TheGamingDictator)
* Fixed freeing slaves disables sounds (credit u/TheGamingDictator)
* Fixed no gold missing indicator for old woman throne room encounter (credit u/TheGamingDictator)
* Fixed buying chaos orb in throne room no gold loss indicator (credit u/TheGamingDictator)
* Fixed text issue with freeing slaves missing punctuation (credit u/TheGamingDictator)
* Fixed thickblood bandits refered to as prisoners when buying them (credit u/TheGamingDictator)
* Fixed refusing to hire bandit unit having no reaction (now uses default peasant rejected texts)
* Fixed current gold bar on some screens reporting 1 gold coins instead of coin
* Fixed duplicate pause in tall green man encounter
* Fixed colour issue with guy gives you gold winnings entering fighters district of blackmarket
* Fixed issue with missing lines on victory screen when destroying erak and krut
* Fixed Wise races having no faces
* Fixed issue with explorer arrested text
* Fixed building ruined fort in the north doesn't clear the screen
* Fixed issue with king reference in old croll tutorial (credit u/TheGamingDictator)
* Fixed typo with diplomacy tutorial (credit u/TheGamingDictator)
* Fixed market soldier wages amount added to total expense gold doubled
* Fixed issue with arena tourney roster rule typo (credit u/taukki)
* Fixed 5 text bugs in artifact market
* Fixed 8 text bugs with Rall harbour master dialogues
* Fixed 40 text and line split bugs in Shaian

EVERYTHING ELSE (16 features)

A pile of uncategorised changes and stuff!

* Added code to disband merc groups even with Merc rest hall if they aren't your mercs and you're demon king (credit u/Buckzor112)
* Made vassal diplomat emissary text dynamic (instead of showing highest odds of success for unskilled diplomat, the success indicator now matches the skill)
* Added new indicator of gold loss when buying thickblood tavern
* Added new indicator of gold loss when buying brawl pit
* Added new screen and graphic for paying for fort ruin in north to be rebuilt
* Shortened unskilled diplomat prompts
* Added new screen for xenophobic diplomacy blocker
* Made knight paying respect count as rabble for the throne room filter (credit u/TheGamingDictator)
* Added new text for current gold bar if you have 0 gold
* Added new emergency message for having less than 0 gold in current gold bar
* Added march sound effect to getting minor bandit group to join you as bandit king
* Added current gold display on explorer selling location throne room encounter
* Added a screen for when touching the gift tree and getting gold
* Made your current gold visible when visiting artifact shops in the artifact market
* Added new screen for having no knight to send up Saaroth
* Added new screen for having no knight to send down the canyon
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,036
That's an impressive list of changes, however it's difficult to read by the virtue of its length.
Nevertheless it's good to see you working on the game. Makes me want to come back to it.
Cheers
 
Developer
Joined
Feb 19, 2019
Messages
306
Hey everyone, so this is a little something I worked on, on the weekend. This update includes a new questline where you can dismantle and profit from the Titan's Skull to the south; Improvements to the brawl pit and it's owner; A bit of a change to the end of turn battle screen which you will all notice once you play... hopefully it's an improvement! And a few tweaks, changes, and bugfixes everywhere else!

THE QUEST FOR THE TITAN'S SKULL (10 features)

It's possible to find a valuable fragment of a titan's skull as an item of random loot in game, there's also a giant titan's skull... some of you probably see where this is going. There's now a new quest that can be found in the Artifact market. If you succeed you'll notice the fragments finding there way everywhere!

* Added new character Hyruk the Moneygrubber to The three blades inn
* Added 5 dialogues with Hyruk
* Added 'Titan's Fragments' Quest to Hyruk
* Added ability to break Titan's skull down to fragments
* Added new reaction from Koova when asking about Titans skull if destroyed
* Added refreshing each year ability to get a free drink from Hyruk if quest complete
* Added Genuine titan bone soup to Mag's soup kitchen if quest completed
* Added Titan's skull fragment pedestal to History guild if quest completed
* Added Titan's skull fragment to Karald's trophy room if quest completed
* Added Titan's skull replica made out of fragments in Silver staff tavern if quest completed

BRAWL PIT AND FIGHTER'S PIT IMPROVEMENTS (13 features)

Was checking an old bug report by 71 and found a few things in need of improvement including a bug that has been there for a while where the fighter's pit didn't charge you to watch a fight ever!

* Fixed 2 text bugs with unowned brawl pit
* Removed redundant text colour code from brawl pit unowned
* Fixed non blocked options for betting on or watching a fight when you don't have the gold in unowned brawl pit
* Added ability to ask brawl pit owner about Battle of the two pits
* Added ability to ask brawl pit owner for betting advice
* Added new sound effect when buying brawl pit
* Added new additional screen when taking over brawl pit
* Improved formatting of bet screen for brawl pit and fighters pit
* Fixed Fighters pit not charging when entering or betting on a fight
* Fixed bet option not blocked if brawl pit doesn't have any bet money (credit 71)
* Fixed bet option not blocked if fighter's pit doesn't have any bet money (credit 71)
* Removed redundant text colour code in fighters pit
* Fixed non blocked options for betting or watching a fight in fighter's pit with no gold

WAGON MAN'S POST IMPROVEMENTS (4 features)

The wagon man's post now has more screens when interacting with it!

* Added new screen when destroying wagon mans post
* Fixed text bug in wagon mans post intro
* Added screen for cancelling trade with wagon man
* Added screen for starting trade with wagon man

BATTLE PHASE IMPROVEMENTS (5 features)

The previous battle phase screen was a bit of a mess, now it's been fixed up, I've also removed the end of turn event system that gives occasional rare random events on the screen you choose who you want to attack, these encounter will later be moved to the turn report like all other game events.

* Scrapped the random end of turn event system
* Added general face for end of turn battle phase screen
* Added special screen for end of turn battle phase if no general
* Added new war drum effects to end of turn battle phase
* Fixed battle phase loop discolouration bug

SAVE GAME SCREENS (2 features)

Don't know why these weren't a thing before!

* Added new screen for saving game
* Added new screen for successfully saved game

SLAVERS FORT IMPROVEMENTS (4 features)

Hiring slaves from the slavers fort was a single line of text, now it's been brought up to the level of the rest of the games hire screens!

* Removed defunct warnings of no slaves or slave soldiers available in slave fort
* Added new screen for not enough gold to buy slaves/slave soldiers
* Added new screen for not that many slaves to buy
* Added new screen for buying slaves/slave soldiers

BUGFIXES (18 features)

A number of bugs fixed here ranging from text bugs to issues with the diplomacy system recently released, thanks everyone who reported stuff here!

* Fixed issue with rihhm tribute
* Fixed entering the arena owned by someone who won't charge you entry gives you the entry fee gold for free
* Fixed 12 text bugs in Shaian
* Fixed executing 10% of your soldiers for peace encounter missing a line
* Fixed bugs with Koova titan's skull dialogue
* Fixed bugs with Koova southern cave dialogue
* Fixed 2 text bugs in Mags soup kitchen
* Fixed no entry fee charged for Karald's trophy room
* Fixed bug in silver staff tavern text
* Fixed text bug with Titan's Skull
* Fixed text bug in intro bandit king gamestart (credit psi_overtake)
* Fixed changed the laws as suits you bug (credit psi_overtake)
* Fixed sound not restarting after brawl pit fight as owner of brawl pit
* Fixed extra splitline in chelobs well prize screen
* Fixed able to return more gold than you took out when paying back loan
* Fixed Erak diplomacy blocker says Krut (credit Omer)
* Fixed you are a ant text bug in war declaration
* Fixed reduced wergild not showing (credit Omer)

EVERYTHING ELSE (4 features)

Arena betting has a new sound effect, now your kingdom symbol will always be the first letter of your kingdoms name which makes a ton more sense than the previous random symbol system. Shaian's birth rate is now a little higher, and there's a new screen when entering Karald's trophy room showing you pay for it (you previously didn't even get charged!)

* Made the kingdom flag symbol always be based on the first character of your kingdom name at game start (can still be changed manually)
* Added new coin sound effect when placing a bet in the arena
* Increased Shaian Birth rate
* Added screen for entering Karald's trophy room
 
Developer
Joined
Feb 19, 2019
Messages
306
Hey everyone,

for anyone checking us out right now Warsim is currently 35% off on Steam and Itch.io

If you're curious about the game it is updated constantly and has a 96% positive rating on steam. It's a game where you're put at the helm of a kingdom in a massively random world where you can get involved in almost every aspect of the kingdom and rule how you want!

Steam page: https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0

Itch.io page: https://itch.io/s/29091/35-pandemic-discount-stay-inside
 

Theodora

Arcane
Patron
Glory to Ukraine
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Messages
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anima Bȳzantiī
Apparently someone is offering to buy anyone the next 30 people who email him a copy of the game for the next week or so? Details here. Notably he's posting on a site dedicated to gaming with a visual impairment though.

I don't know how he'd respond to people without that or another disability asking, but it's interesting still. I hadn't thought about how this offers the kind of modern game complexity that's normally inaccessible to blind people without external help. Pretty cool.
 
Last edited:
Developer
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Feb 19, 2019
Messages
306
**DARKDALE**

So it's finally here! I've been working relentlessly on the Darkdale update for almost two weeks and I'm very happy with it. Darkdale is a city found in the second region of the west 'Songwood'. Darkdale is ruled by a king and is filled with all kinds of interesting characters and factions. There are three taverns, six buyable properties, and a ton of things to discover.

* Added dynamic text based on Darkdale's leader
* Added dynamic darkdale tax income
* Added chance Darkdale king is mercantile (extra tax)
* Added chance Darkdale king is Isolationist (can't see him)
* Added chance Darkdale king is normal
* Added chance Darkdale king is a vassal of yours (lots of respect, can collapse the city, earn all tax income)
* Added chance Darkdale king is a cultist
* Added ability to attack and capture Darkdale
* Added ability to destroy darkdale post capture
* Added ability to choose a champion to rule Darkdale
* Added ability to make a random local your vassal ruler of Darkdale

**MARKET DISTRICT (27 features)**

The market district is the hub of business for Darkdale, here you will find a brewery, two buyable properties, a pay-to-slap goblin, a bookwriter, a tavern, a market for buying stronger champions, and hireable foreign mercenaries.

* Added Darkdale Brewery
* Added ability to speak to Brewmaster
* Added ability to look at the brewing barrles
* Added ability to ask brewer for a free drink (you get one unless you are darkdales ruler in which case you can have as many as you want)
* Added Narmald the bookwriters house
* Added ability to speak to Narmald
* Added ability to read 'Tales of Grolok' book
* Added ability to read unfinished book of Narmalds
* Added foreign mercenary post
* Added ability to hire foreign merc group
* Added screen for empty foreign merc post
* Added leafburner's guild
* Added ability to speak to leafburner's officer
* Added ability to speak to leafburner's guildsman (random dialogues)
* Added room of hilarity to the guild (listen to jokes)
* Added Darkdale tavern
* Added ability to speak to Darkdale tavern's owner
* Added ability to speak to Darkdale tavern's patrons
* Added ability to play western sudden death in the tavern
* Added buyable tavernside houses for 3500 gold
* Added champion market (buy strong champions)
* Added screen for empty champion market
* Added ability to speak to the champion market seller
* Added goblin slapping stall
* Added ability to speak to goblin slap merchant
* Added ability to speak to goblin at slap stall
* Added buyable markets end estates for 20000 gold

**NOBLE DISTRICT (23 features)**

The noble district is the seat of the rich and powerful of Darkdale, here you will find the guards post, 2 buyable properties, an upperclass tavern, the treasury, the census office, the main fortress of Darkdale, and an order of noble knights.

* Added dynamic noble district introduction with guard commander
* Added noble district guard post
* Added ability to speak to commander of guards
* Added ability to speak to a random guard (20 dialogues)
* Added ability to ask about Darkdales garrison
* Added buyable evernoble estates for 25000 gold
* Added Darkdale city census office
* Added ability to speak to office captain
* Added ability to look at previous years tax income
* Added ability to look at the darkdale population stats
* Added ability to ask about the military
* Added ability to check population growth stats
* Added ability to check guard recruitment stats
* Added buyable bronze shield estates for 12000 gold
* Added lootable darkdale treasury
* Added the gilded crescent tavern
* Added the ability to buy ale in a gold mug brough on a red pillow
* Added ability to speak to gilded crescent bartender
* Added ability to speak to random locals (20 dialogues)
* Added viewable gold plate to the tavern
* Added knights of darkdale (an order who will join you if you have 100 public opinion)
* Added Darkdale fortress (Dynamic based on darkdales king)
* Added ability to speak to Darkdales king

**FOLK DISTRICT (26 features)**

The least lavish district but the one with the most hidden under the surface, the Folk district is home to number of interesting locations, a cat tavern, a society of jesters, and a number of colourful characters.

* Added ability to recruit peasants
* Added temple to Ha'Hah that can occur if cult rules Darkdale
* Added Jesters society
* Added ability to speak to society master
* Added ability to speak to a random member (15 dialogues)
* Added laughing door
* Added counting goblin
* Added jester's class
* Added chance of getting into secret society
* Added secret society meeting event
* Added Darkdale brawl hole
* Added Darkdale brawl hole for Cultist ruled town
* Added Darkdale brawl hole winners hireable if you rule the town
* Added buyable Negon's hovels for 1500 gold
* Added Darkdale Cat Tavern
* Added ability to speak to Cat Tavern Owner
* Added ability to speak to random patron at cat tavern
* Added silver cat statue to Cat tavern
* Added ability to pet a random cat in cat tavern (4 different cats)
* Added ability to look at cat wall of fame
* Added buyable Marketview estates for 15000 gold
* Added Mystic Myck's hut
* Added ability to speak to Mystic Myck (loads of dialogues)
* Added Nairolfs den
* Added ability to speak to Nairolf
* Added ability to speak to Flobert

**NAIRO'S PARTY (89 features)**

One of the hardest parts of the update by far, Nairolf is a semi-wealthy man who lives in the folk district and ever so often throws giant parties for the locals. Tons of random events and encounters keep this one interesting and a must see!

* Added invite to Nairo's party encounter if you've met Nairo and a party is formed
* Added entering Nairo's party without knowing them event
* Added entering Nairo's party while knowing them event
* Added random chance of party happening each year (1/3)
* Added random size of ale cellar (350-1850 mugs of ale)
* Added option to mingle with guests at party
* Added option to look around at party
* Added option to check the ale cellar
* Added Nairo offers a drink encounter (2 outcomes)
* Added Flobert mopping up some sick encounter
* Added Nairo leaf tube encounter
* Added Doodieman encounter
* Added Flobert Gemshorn encounter
* Added Myck response to Gemshorn if they're present at the party
* Added wet sock encounter
* Added Nairo and you have a drink together (2 outcomes)
* Added Flobert is let off work encounter
* Added Nairo how are you enjoying the party encounter (8 outcomes)
* Added ability for Nairo to smash his window (permanently broken in game)
* Added Nairo pass out event (if his drunk level is above 7)
* Added Flobert pass out event (if his drunk level is above 4)
* Added draft from the smashed window event
* Added Nairo draws on Floberts passed out body event
* Added followup on drawn on flobert
* Added spilt drink encounter
* Added second spilt drink encounter
* Added third spilt drink encounter
* Added fourth spilt drink encounter
* Added flobert brings you a drink encounter (3 outcomes)
* Added flobert sweeping smashed glass encounter
* Added call for a toast encounter (3 outcomes)
* Added ANOTHER TOAST encounter (3 outcomes)
* Added smuggled lich dust encounter
* Added flobert puke encounter
* Added Myck arrival event
* Added Myck talk with Flobert if flobert is working
* Added Myck talk with Flobert if Flobert is off work
* Added Myck ale refusal encounter
* Added seeing stars drunk encounter
* Added secret noble drunk encounter
* Added one too many drunk encounter
* Added You're not gerald drunk encounter
* Added It is home time drunk encounter
* Added Cure for hiccups drunk encounter
* Added covered in vomit drunk encounter
* Added spinning room drunk encounter
* Added very drunk, drunk encounter
* Added can't see anything drunk encounter
* Added time for a drink encounter
* Added backs away encounter
* Added lich dust recomendation encounter
* Added hangover report encounter
* Added local mason encounter
* Added drunk plans encounter
* Added good people good life encounter
* Added love the hosts encounter
* Added local wood-carver encounter
* Added nothing like a nairo party encounter
* Added Myck and Flobert Halfling talk encounter
* Added Myck house flood encounter
* Added Myck roof elf encounter
* Added Myck stolen crown encounter
* Added Myck pirate queen encounter
* Added Myck talking book encounter
* Added Nairo invites you to try and extra strong ale (2 outcomes)
* Added Nairo's favourite vase encounter
* Added broken vase encounter
* Added booze cellar leak encounter
* Added spilage drinker encounter
* Added Icewatch bard encounter
* Added Cellar damage encounter
* Added Flobert chugs 3 ales encounter
* Added comedian encounter
* Added Guard raid encounter (dynamic outcomes)
* Added chance that Nerrad the commander and his guards join the party
* Added Nerrad guard post robber encounter
* Added Nerrad poop smearer encounter
* Added Nerrad bush encounter
* Added Nerrad living hay bale encounter
* Added Nerrad Arm wrestle encounter
* Added Nerrad and his guard brothers encounter
* Added Nerrad chugs 5 ales encounter
* Added Nerrad passes out encounter
* Added Angry men fighting broken up by Nerrad encounter
* Added Angry men fighting broken up by Nairo encounter
* Added extra booze delivery encounter
* Added invite to flo and nairo drink (2 outcomes)
* Added Mushrooms with Nairo encounter (dynamic)
* Added Stargazing encounter

**BUGFIXES (8 features)**

* Fixed 6 text bugs with cat throne room encounter
* Fixed ability to access songwood graveyard once you've discovered darkdale bug
* Fixed bandit peace rejection text bug
* Fixed undead horde summon event text
* Fixed issue with gamebreaking save file names
* Fixed issue with gamebreaking title and kingdom names and gamestart
* Fixed destroying love cult camp missing line and text bug
* Fixed mad king face visible past ascii filter (credit mechaskyguardian)

**EVERYTHING ELSE (5 features)**

* Added scorpion pit is slightly cheaper if they are broke (credit Xenoyaut)
* Gave burn cat in furnace a unique graphic
* Made feeding cat always give +1 public opinion
* Updated Gro'lok's stump with new patron (thanks a bunch!)
* Made mad kings dead face have x's for eyes

**SCREENSHOTS**

* The Folk District - https://i.imgur.com/AnXIP92.png
* The Market District - https://i.imgur.com/lXvCTBZ.png
* The Noble District - https://i.imgur.com/0fLt6Pt.png
* Darkdale Cat Tavern - https://i.imgur.com/T7WdN20.png
* Nerrad, Commander of the city guard - https://i.imgur.com/vZfzoXI.png
* How is the party? - https://i.imgur.com/hbcnDbM.png
* A drink for me? - https://i.imgur.com/nNb1CWs.png
* Party Problems - https://i.imgur.com/9WZdZPR.png
* Oh my... - https://i.imgur.com/vCkomHW.png
* A purring goblin!?! - https://i.imgur.com/G1vHFLE.png
 
Developer
Joined
Feb 19, 2019
Messages
306
Hey everyone,

So I tested the Darkdale update this morning but found a few bugs including a game-breaking one, I did try to test it throughout the week but I guess I missed some. This patch fixes those but I thought I'd better also code some new content cause an update of just bugfixes is boring!

SELF-FUNDED NAIRO PARTY (5 features)

So Nairo's parties are great but they happen rarely, now if you're so inclined you can fund them yourself and have them happen whenever!

* Added ability to ask Nairo about hosting a party if one isn't already being hosted
* Added ability to buy 500 mugs of ale for the party
* Added ability to buy 1000 mugs of ale for the party
* Added ability to buy 1500 mugs of ale for the party
* Added special party event thanking you for paying for the event

KAFF'S LEGITIMATE GOODS (5 features)

Keep your eye on your coinpurse because there's a new merchant in town and her goods are questionable at best!

* Added new location in the Darkdale market district 'Kaff's legitimate goods'
* Added ability to buy 'genuine lich dust' for 10 gold
* Added ability to buy a fools gold coin for 1 gold
* Added ability to buy an immortality potion for 25 gold
* Added 8 dialogues with Kaff

NEW DARKDALE DIALOGUES (4 features)

Beefed up each area of the city with a few more things people say!

* Added 5 new Darkdale guard dialogues
* Added 5 new Darkdale tavern dialogues
* Added 5 new cat tavern dialogues
* Added 5 new gilded crescent dialogues

BUGFIXES (12 features)

Quite a few bugs here including one game-breaking issue with the temple of Ha'Hah, all fixed now!

* Fixed Flobert Myck encounter despite Flobert being passed out
* Fixed 'could have said it better myself' text bug
* Fixed 'these a strong' text bug
* Fixed Krut peace payment gold bug
* Fixed Erak peace payment gold bug
* Fixed gold shown as removed instead of added when paying goblin kingdoms for peace
* Fixed text bug in peace event 'coin of fate'
* Fixed duplicate intro text for Ha'Hah darkdale noble district
* Fixed duplicate intro text for Bandit darkdale noble district
* Fixed temple of Ha'Hah not allowing you to leave if it's already over
* Fixed temple of Ha'Hah freezing upon entry
* Fixed Nairo's den unenterable bug

**SCREENSHOTS**

* Kaff's fools gold - https://i.imgur.com/cy6GmnD.png
* Setting up your own party - https://i.imgur.com/NIlGrQS.png
 
Developer
Joined
Feb 19, 2019
Messages
306
Hey everyone,

So as we approach Warsim 0.8 I've been finishing up fixed and adding stuff to Darkdale and the rest of the game. Next two updates will take me a bit more time but I'm excited!

DARKDALE THE VASSAL STATE (6 features)

When a new game starts Darkdales leadership is randomly generated, there's a 1 in 6 chance they will spawn as your vassal and the city will be loyal to you, in this eventuality there is now a screen explaining that and automatically unlocking the region leading up to darkdale and the region Darkdale is in so that you can instantly access it.

* Fixed chance of darkdale loading up as vassal state
* Added special screen for Darkdale becomming your vassal at game start (credit VineFynn)
* Added Darkdale vassal start unlocks Denland and Songwood in exploration
* Added alt vassal screen for if you have started game with full unlocked exploration
* Made it twice as rare to get Darkdale as a vassal immediately in normal mode (credit u/TheGamingDictator)
* Made it impossible to get Darkdale as a vassal in hard mode and beyond (credit u/TheGamingDictator)

EXTRA PARTY EVENTS (9 features)

Another pack of events that can happen at Nairo's parties to make it feel like repetetive!

* Added ability to intervine in guard breakup of party if you are king of darkdale (3 responses)
* Added guards scarper away then partygoer cheers outcome
* Added guards nod and leave outcome
* Added guards close party outcome
* Added Kaff pickpocketing random party event
* Added Nerrad stops Kaff pickpocketing random party event
* Added hiccuping drunk are you the ruler of YOURKINGDOM party event
* Added you look like the ruler of YOURKINGDOM party event
* Added man recognises you and bows party event

MUSHROOMS (8 features)

The mushroom trip screens were pretty lacking now they're fixed up and there's a few more of them!

* Fixed all mushroom trip text spacing bugs
* Fixed all mushroom trip text colour bugs
* Fixed pause bug with animated face trip screen
* Added word vibrations trip event
* Added imaginary riches trip event
* Added rolling floor trip event
* Added prebirth existence trip event
* Added what am I trip event

BUGFIXES (25 features)

A lot of bugs fixed from both reports and playtesting, thanks for the help guys!

* Fixed Kaff shop options bug (Credit Germpot and u/thebestroll)
* Fixed Kaff gives hands you text bug
* Fixed issue with asking for troop support from ally/vassal typo
* Fixed no indicator of relation loss when requesting troops from ally/vassal
* Fixed 3 text errors in head diplomat what I do question
* Fixed deserter joining screen text showing your current soldier and knight figures instead of how many are joining you
* Fixed no gold taken from slapping goblin
* Fixed no gold loss indicator of slapping goblin
* Fixed nerrad party story text bug
* Fixed Nairo draws on Flobert even if Nairo is passed out
* Fixed Nerrad passing out event freezes game
* Fixed myck eye question text bug (credit Steve Killbane)
* Fixed oldest tree goblin stone text bug (credit Steve Killbane)
* Fixed goblin stone text bug (credit Steve Killbane)
* Fixed Eloc text bug
* Fixed hireable prisoners removed from game bug
* Fixed not able to see your current gold when speaking to silver tongue in throne room
* Fixed text bug with silver tongue in throne room
* Fixed troop non-direct troop screen only shown if there are troops relevant to it
* Fixed missing linesplit when destroying musicians guild
* Fixed Darkdale ruled by you only shows your flag on their walls on main screen but not in any district
* Fixed Nairos intro text hair miscolouration
* Fixed Blackbank 1 gold deposit duplication bug (credit Snaith)
* Fixed incorrect text when getting error screen with kingdom name
* Fixed names with sir title appearing when rolling a random name for your character

EVERYTHING ELSE (5 features)

A couple of things I couldn't fit in the other categories!

* Added new screens for setting up trade and cancelling trade with Smallhaven
* Reworked diplomats what I do section of dialogue
* Added text showing how many chances to ask people to join you in the blackmarket you have
* Added tags next to owned real estate in Darkdale now
* Updated Darkdale blocked from entering screen to mention their king
 
Developer
Joined
Feb 19, 2019
Messages
306
Hello everyone,

Just announcing that after 4 years of development and the 100+ updates on steam early access I am going to be increasing the price of Warsim on steam from $4.99 to $7.99 as of next month.

I'm always weary of pricing it to the point where it will exclude people who might genuinely want to play but I'm surviving almost entirely on a mix of Warsim and some savings at the moment and the difference in price really will make a difference for me.

I think when I first put the game on steam I didn't think much of it and wasn't sure if people would give it a chance but now after all this time and effort I know the game is worth it!

But regardless it will still be in seasonal steam sales and things so it will be possible to find it for less and it is still currently on 35% sale at it's current lower price :)

Happy to answer any questions and hear your thoughts!

Cheers

Huw
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,921
Make the Codex Great Again!
Didn't know it was cheaper before. Nevertheless, I bought it at full-price because I was urgently looking for a not-too-complex, text-based strats/RPGs and this seemed right up my alley.

This is great :lol: :lol: :lol:

fruZkQM.jpg

5NP08jq.jpg

:incline:
OpLnNhA.jpg
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,921
Make the Codex Great Again!
Wastelander404 Played for a couple of hour and really enjoyed it. It's not particularly complex but it's good fun. Kind of like King of Dragon Pass Lite. Just saying though, it'll be good to have people checking the grammar and syntax of the texts. The way they run on with commas (sometimes without) gets a bit jarring to my grammar nazi senses ;)
 
Last edited:
Developer
Joined
Feb 19, 2019
Messages
306
udm Thanks for the feedback and the support, glad you've enjoyed your few hours in it so far and I totally take the point on the grammar and text issues. I try to keep on top of them but there's always more. If you have any that stick out to you quote them here and I'll fix them asap and credit your username in the next changelogs as the finder :)
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,921
Make the Codex Great Again!
Cool, I'll be playing it quite extensively over the next few weeks. Will update as I go along.
 
Developer
Joined
Feb 19, 2019
Messages
306
CHOOSE YOUR ORIGIN SYSTEM (12 features)

So for the longest time unless you played a custom game your origin was completely random. Random is fun, but sometimes you don't want to be shoehorned into being a demonic servant, or a bandit overlord right out of the gate. Now the system has been expanded and you can still choose randomness in the way of the new FATE option, but otherwise you're welcome to choose an origin that suits you and your desired playthrough a little better. I've also added a few differences in some of the options so even choosing the same origin twice might give you variation.

* Added new screen when starting a new game where you can choose your game origin
* Added ability to choose fate (get a random origin)
* Added new origin 'pulled sword from stone' (+5 public opinion)
* Added new origin 'Village elder last in line gets the throne after the rest died in disaster' (Arena is destroyed, -public op)
* Added rare chance that the disaster kills off old croll and gives you a random new diplomat
* Added rare chance that the disaster kills off ghoryn pikener and gives you a random new general
* Added new origin 'Slave army conquest' (-public opinion, start with slaver fort, start with slave army, mass desertion of normal army)
* Added rare chance that the slaver fort is destroyed during the conquest and you don't start with it
* Added new origin 'Winner of a tournament of strength' (+opinion, start with two strong champions)
* Added new origin 'It's a long story' (+public opinion, +new item in throne room, +some gold)
* Added rare chance the the 'long story' has an extra part where you gain a strong champion called 'Omer the Friend'
* Removed origin select screen from custom games

MERMEN MADNESS (4.3 Billion features)

Was messing around with the mermen faces and added a new eye type with a lot of variants, combined with all other possible parts of mermen faces there are now twice as many possible which has added over 4 billion new faces that can be generated... you know for all the folk who got bored of the first 4 billion of them.

* Added new eye type to Mermen/Triton faces
* Created a total of 4346939520 (4.3 Billion) new Mermen/Triton faces (8.6 billion total faces now)

MAGIC FARM IMPROVEMENTS (6 features)

Thanks to a suggestion by u/TimSEsq the magic farm has been reworked to make more sense!

* Reworked Magic farm to give barrels worth of Bluetrii instead of singles (credit u/TimSEsq)
* Reduced barrels to 25 fruit per barrel
* Fixed Magic farm gramamr bug
* Added new screen for looking at buying fruit
* Added new screen for successfully buying fruit
* Added new screen for failing to buy fruit

BUGFIXES (13 features)

Pretty much all of these bugs were reported by you guys so thanks!

* Fixed the land is your text bug (credit u/DrakoGFX)
* Fixed issue with showing -25 gold charge for entering owned scorpion pit (credit u/Mr_Choke)
* Fixed Scorpion betting max being increased when you enter owned pit (credit u/Mr_Choke)
* Fixed adventuers quarter tavern mages quarter dialogue (credit u/Mr_Choke)
* Fixed paying for mystery slaver cuts of theme music bug (credit u/theGamingDictator)
* Fixed incorrect text saying cost of fight in owned arena will need to be paid by you too (credit u/OddAndQuirkyUserName)
* Fixed Darkdale champion market not refreshing with any new champions (credit Walker)
* Fixed you you text bug in refugee kingdom screen (credit u/DrakoGFX)
* Fixed missing space bug in refugee kingdom menu (credit u/DrakoGFX)
* Fixed taxes and subsidies title error (credit VineFynn)
* Fixed grammar bugs in rebellion text
* Fixed 6 text bugs in Skull sign building in Artifact market (credit Mata)
* Fixed metallic text bug in skull sign building in Artifact market (credit Mata)

EVERYTHING ELSE (7 features)

A few uncatagorisable features added including my favourite, the ability to capture those Oooh snakes you find while exploring the south!

* Added yearly tribute indicator to mystery slaver
* Added the ability to capture wild Oooh snakes found in the south for your monster pit if you have available slot (credit Xenoyaut)
* Added dead kingdom music to Ancient plague game over screen
* Added new graphic to ancient plague game over screen
* Reworked text and formatting for ancient plague game over screen
* Added new patron to Gro'Loks stump (thank you so much!)
* Added rent text showing up in scorp pit when you own scorpion pit (credit Dark)

SCREENSHOTS

The new origin choice screen - https://i.imgur.com/fCDaLnM.png
Some new mermen - https://i.imgur.com/gJSpvIm.png
 
Developer
Joined
Feb 19, 2019
Messages
306
Hey guys so Warsim 0.8 the gigantic community update is here, I'm uploading the changelog here because it's too big but you can see it across these three steam announcements!

It's so big it had to be split across 3 steam update posts and it has over 1000 total features!

Part 1 - https://store.steampowered.com/newshub/app/659540/view/2194885323209872468
Part 2 - https://store.steampowered.com/newshub/app/659540/view/2194885323209879441
Part 3 - https://store.steampowered.com/newshub/app/659540/view/2194885323209884204

Hope everyone is staying safe in the lockdown!
 
Developer
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Feb 19, 2019
Messages
306
ADVENTURER'S QUARTER EXPANDED (7 features)

The adventurer's quarter of the artifact market only had two locations inside it and was very much unfinished. I've added 3 new locations within the district to liven it up a bit. Now you've got a musician, a champion for hire, and a discount artifact shop selling mysterious crates for 'cheap'

* Added champion post to the artifact market adventurer's guild (hire a 180+ battlescore champion for 10x cost)
* Added Bladesinger to Artifact market (special song for 5 gold)
* Added screen with sfx for Bladesinger rejecting you if you don't have the gold
* Added new shop 'Gohran's Discount Artifacts' to the adventurer's district
* Added ability to speak to Gohran (7 dialogues)
* Added random number of artifact boxes each year between 5-20 available in Gohrans for 250 gold
* Added dynamic response to the value of the mystery artifact from Gohran

CULT CONSEQUENCE (4 features)

This was suggested by someone but I didn't note their username at the time so sorry to you! The person suggested that discovering the evil cult in Darkdale didn't offer any way to deal with them which is pretty bad for player choice, well now you can report the cult to everyones favourite guard commander, commander Nerrad!

* Added ability to report the cult of Ha'Hah in Darkdale to Commander Nerrad
* Added if town is ruled by cult Nerrad will shrug your report off
* Added if you rule Darkdale Nerrad will react more speedily to your report
* Added ability for Nerrad to destroy the cult of Ha'Hah following you report

SLAVE TRAINING (2 features)

Do you have a massive slave horde but none of them can fight? Need to quickly turn your slave farmers into an army? Look no further, for just 12000 gold you can train slaves into slave soldiers!

* Added new upgrade 'Slave Training Pen' (12k) found in military upgrades (Allows slaves to be trained into slave soldiers for 3 gold each) (credit Dark)
* Added slave training to the convert and disarm menu (if you have the upgrade)

THE BLUE HOUSE OF THE ARTIFACT MARKET (6 features)

Noticed a note for a location called 'Blue house' in the artifact market so decided to add it in and made up a small storyline for the location and a new sound effect I made.

* Added new location to the mage district called 'Blue House'
* Added ability to go inside and encounter with character
* Added ability to take ownership of blue house
* Added ability to enlist improvement service for blue house
* Added ability to rent blue house out for modest yearly income
* Added ability to destroy blue house

HOLY ORDER OF THE ROSES EXPANDED (14 features)

Was playtesting and saw the Holy order in game and wasn't too impressed so I've added a lot more you can do with it now and improved the old stuff.

* Added ability to destroy the holy order citadel
* Added ability to close the holy order citadel down and take it's 20 last knights
* Added ability to reclaim closed holy order by installing 20 knights inside it
* Added new screen for taking over holy order citadel initially
* Added new screen for destroyed holy order citadel
* Added new screen for abandoned holy order citadel
* Added ability to ask about forts history and view statue in owned citadel
* Added ability to view statue in owned but abandoned citadel
* Added ability to ask for more specific information about Holy order's garrison
* Fixed text for holy roses owned citadel
* Fixed holy order intro text bugs
* Rewrote holy order of the roses about section
* Added text showing how many troops holy citadel provides if you own it
* Added new songwood exploration screen tags for the various states of the citadel

BUGFIXES (17 features)

Lots of bugfixes mostly suggested by you guys! thanks as always for the reports.

* Fixed knights of Darkdale not giving you 50 knights (credit mithc)
* Fixed several text bugs in the long story player intro
* Fixed Negon's hovels listed twice in Darkdale (credit u/thebestroll)
* Fixed drum loop music not ending if music disabled (credit Mata)
* Fixed Blackrow text bugs for certain intro texts (credit Niklas)
* Fixed monument of kings viewing not working for ascii free version of game (credit Niklas)
* Fixed Prisoner trade with Baiaa still happens after they are destroyed (credit u/binkow)
* Fixed robbing monster trader doesn't give you a new monster
* Fixed incorrectly shown options for larger pit when fighting arena champion with monster
* Fixed monster vs champion crash if arena doesn't have champion
* Fixed text bugs in artifact market intros
* Fixed text bug in 4th stump of gro'lok's
* Fixed tribal goblins instead of bandits used to check how many you can afford to train in barracks
* Fixed training bandits not enough bandits text bug
* Fixed theme music not starting after leaving darkdale
* Fixed Zeef's mystery boxes text shows you can afford it with more than 5 gold instead of more than 100
* Fixed Zeef's mystery boxes not taking any gold from you when you buy a mystery box

EVERYTHING ELSE (1 feature)

* Renamed Gro'lok's stump location to Gro'lok's stumps (as there are now 4 instead of 1)

SCREENSHOTS

* https://i.imgur.com/aP15vAx.png
* https://i.imgur.com/oJQitXo.png
* https://i.imgur.com/WQjNVW6.png
* https://i.imgur.com/FrZfhGi.png
* https://i.imgur.com/abCaBjV.png
 
Developer
Joined
Feb 19, 2019
Messages
306
So this update is focused primarily on overhauling staff meetings as I was reviewing some notes I had for staff in my development plans. There's also the ability to tell jokes and get paid, and a couple of bugfixes and other misc stuff!

STAFF MEETING OVERHAUL (17 features)

Staff meetings can be held in your throne room where you can ask your current staff any of a number of questions. The system had some good information in it but there weren't many questions and they were laid out and designed poorly. The system has now had a reboot with lots of new questions split into categories, a new layout, and new systems such as the random arrival of staff, the ability to dismiss staff from meetings, and more answers that vary depending on the state of the world. This was a mountain of work as over 400 dialogues were written or revised but I'm glad to be able to finally present it!

* Added new council arrival for meeting system with sound effect and random entry text
* Added new category system for questions
* Added new introductory screen for your first meeting explaining some things
* Added jester's quirks such as Honk honk/wonk wonk/nervousness, will be displayed when they are asked questions
* Added ability to dismiss staff from meetings
* Reworked all questions layouts to better split text
* Rewrote 100+ dialogues from staff meetings to fit and make more sense
* Added 50+ new variants of old answers to be more dynamic
* Reworked all questions layouts for staff names
* Fixed all typos and grammar issues in meetings
* Added 'What sources of income should I look at next' question (25 replies)
* Added 'Are there any ways to reduce expenditure' question (25 replies)
* Added 'What do you know about the rebels' question (25 replies)
* Added 'What do you know about demons' question (25 replies)
* Added 'What do you know about demons' VARIANT FOR DEMONIC RULE (25 replies)
* Added 'how can I make my army more effective' question (25 replies)
* Added 'Are there any points of interest in this realm?' question (30 replies)

ARE YOU JOKING? (4 features)

Now once you've taken the jester's society class you will gain the ability to tell jokes for laughter and tips. You'll be better off in the higher class taverns but you can do what you want!

* Added ability to tell jokes in Darkdale taverns once you've taken the jesters society class
* Added 3 reactions to jokes being told
* Added higher gold reward for good jokes for Gilded Cresent tavern
* Added low level gold reward for good jokes for other taverns

NEW SOUNDS (4 features)

Can never have too much variation in sounds!

* Added new dragged wood sound effect
* Added new random sound used for looting boxes from smuggles den
* Added new random sound used for buying discount artifacts
* Added new random sound used for buying zeefs mystery boxes

BUGFIXES (8 features)

Thanks everyone for the bug reports here, always happy to get more bugs fixed!

* Fixed receiving rents from arena even if it's destroyed (credit Mata)
* Fixed text bug in Nairo's party
* Added +5 public opinion for defeating undead horde
* Fixed undead horde victory text
* Fixed missing screen for refusing to pay gold to view other kingdoms crown
* Fixed gift refusal text bug
* Fixed slaves to slave soldier's not upgrading properly (credit u/SpeaksDwarren)
* Fixed text bug with slime bard (credit generalbison)

EVERYTHING ELSE (1 feature)

This misc thing from my staff plans, now staff options are laid out better. Cheers for suggesting it Liosalpha!

* Sorted the options of staff to all have the fire option at the bottom instead of different for each staff member (credit Liosalpha)
 

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