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Management / Sim Warsim: The Realm of Aslona - procedurally generated kingdom management game with ASCII graphics

  • Thread starter Robert Jarzebina
  • Start date
Developer
Joined
Feb 19, 2019
Messages
290
Warsim 0.8.1.3 (Defender Update, 118 features)

Hey everyone,

So this update is a special one and is almost entirely thanks to members of the Warsim community, chiefly Defender from Audiogames.net a community for blind or visually impaired gamers and one of Warsim's main longtime community strongholds. Defender had like many times in the past few years spent some time collecting a large list of bugs, errors, and suggestions from his playthroughs. The list was impressive and contained over 100 things and I've tried to clear through it all as best I can. Thanks Defender, and everyone who has helped make this game better!

SELF FIGHTING GOBLINS! (4 features)

After reading a bug report from Misery on steam mentioning some units hitting themselves instead of their opponents I found it hilarious, it's now a feature. Now the goblins of Uktak have a strange passtime! Self-fighting, who can beat themselves up for the longest?

Self fight steam link - https://steamcommunity.com/app/659540/discussions/0/2646378342130510349/

* Added ability to watch goblin self-fights in Uktak village (credit Misery)
* Added self-fights, brawls where the fighters hit themselves instead of their opponents
* Added pre-fight text for goblin self fight in Uktak
* Added post-fight screen for self fight survivor

MORE NAMES LORD? (2 features)

Can't ever have too many possible character names right? I checked for duplicates using a tool and added 21 new ones based on welsh and english names from the Anglo-Saxon period.

* Added 21 new human names (Geot, Godulf, Clydog, Rhain, Triffyn, Clotri, Aergol, etc)
* Removed 9 duplicate human names

I SEE ASCII! (5 features)

Thanks for bringing these to my attention Defender! Warsim's Ascii-less text only version for visually impaired players is mostly fine but Defender's identified a few bits of ascii that appear to have snuck through the filter and thus will be read aloud by screenreading software and annoy the hell out of the people playing. All fixed now!

* Fixed ascii art for Goblinwood berserkers not filtered by ascii blocker (credit Defender)
* Fixed ascii art for viewing wilderman saaroth camp not filtered by ascii blocker (credit Defender)
* Added Gro'lok's stump names visible when ascii is disabled (credit Defender)
* Fixed ascii art for general's new helmet creation screen not filtered by ascii blocker (credit Defender)
* Fixed ascii art for minor goblin clans visible when ascii is disabled (credit Defender)

DISCOVERING BAIAA (3 features)

I'm not going to spoil things too much for those who haven't found it yet but upon being reported a few bugs from Baiaa I ended up reworking the discovery screens and expanding them a bit.

* Reworked text for discovering the Baiaa (credit Defender)
* Added new screen with sfx for knight placing flag in newly discovered Baiaa door (credit Defender)
* Fixed text bug in attacking Baiaa text (credit Defender)

BLACKMARKET CAPTURE IMPROVEMENTS (4 features)

Defender pointed out there's no immediate feedback when capturing the Blackmarket and defeating the guards, now there are a few new screens!

* Fixed being allowed into the Blackmarket when asking why you're not
* Added new screen for capturing Blackmarket initially (credit Defender)
* Added new visible indicator of bandit level drop from defeating the Blackmarket
* Added new screen for flag being raised over the Blackmarket with Sfx

ROCK JUMPING IMPROVED (5 features)

Good and long overdue addition thanks for the suggestion Defender, I'd been meaning to do this a long time ago!

* Added dynamic sound system with 5 sounds for nomad rock jumping (credit Defender)
* Added sound effect for nomad falling to their death (credit Defender)
* Added notification for nomads losing a troop during a rock jumping match
* Fixed 6 text layout bugs with nomad rock jumping
* Fixed 20 grammar bugs with rock jumping texts

VASSAL RECRUITS IMPROVEMENTS (2 features)

It was pointed out by Defender that this text was showing 'You are sent 0 troops by VassalName' now it's been improved a bit.

* Added new text if vassal only sends a single unit
* Added new text if vassal cannot send any troops instead of just showing normal text with you are sent 0 troops (credit Defender)

MORE SOUND EFFECTS (5 features)

Can never have too many sound effects in game, now more areas that were devoid of sound have it!

* Added burning and screaming sounds to burning Rihhm Village down in a raid (credit Defender)
* Added burning and screaming sounds to burning Smallhaven Village down in a raid (credit Defender)
* Added sound effect to recruiting troops from Rihhm village (credit Defender)
* Added sound effect to recruiting goblin berserkers from Goblinwood
* Added new screen and sound effect for retreating from Baiaa after claiming you are there to conquer (credit Defender)

BUGFIXES (79 features)

This bulk of this update, tons of bugs and text bugs. Thanks Defender, u/legalrick2, and u/TheGamingDictator for your reports

* Fixed asking about Northwatch shows image of fort without your kingdoms banner on it
* Fixed recruiting in Darkdale only working one time and never again (credit Defender)
* Fixed Rihhm terraforming applaud sound effect never stopping if music is disabled (credit u/legalrick2)
* Fixed not being kicked out of diplomacy menu if diplomat is killed in diplomatic action (credit Defender)
* Fixed bandit seller in Thickblood tavern referring to his men as prisoners (credit Defender)
* Fixed getting a free drink from Gorbar the darkdale brewer incorrectly showing you text for drinking at a bar you own (credit Defender)
* Fixed missing text for ascii disabled archery competition missed text (credit Defender)
* Fixed incorrect 10% interest yearly rate shown in royal bank (credit u/TheGamingDictator)
* Fixed east dock company income now included in total gold gained figured in income report (credit u/TheGamingDictator)
* Fixed missing text when annexing a vassals army (credit Defender)
* Fixed typo in huntsman's rest question with goblinwood advisor (credit Defender)
* Fixed 2 text bugs in castle Ko'lok history (credit Defender)
* Fixed text bug in Gnat's meat shop (credit Defender)
* Fixed 3 text bugs in Golok's home cooking (credit Defender)
* Fixed 3 text bugs in Ngrek's Boneworks (credit Defender)
* Fixed 2 text bugs in Gkabs poisonarium (credit Defender)
* Fixed 3 text bugs in Goblinwood Leafburner's guild (credit Defender)
* Fixed text bug with Klethus the guildmaster of the Goblinwood Leafburner's guild (credit Defender)
* Fixed Goblinwood crier text bug (credit Defender)
* Fixed Goblinwood Guard tower text bug (credit Defender)
* Fixed 3 text bugs in goblinwood drum school (credit Defender)
* Fixed 2 text bugs in Goblinwood drum school master text (credit Defender)
* Fixed missing text for Rusty Dagger brawl breakup text (credit Defender)
* Fixed text bug in Goblinwood king's 500 gold pledge to the poor (credit Defender)
* Fixed text bug in goblinwood drinking comp tray carrying text (credit Defender)
* Fixed 3 text bugs with hiring mercs from Goblinwood (credit Defender)
* Fixed text bug in Nairo party intro to Myck (credit Defender)
* Fixed drink spill event at Nairo's party text bug (credit Defender)
* Fixed text bug on no recruits remaining option in Darkdale folk district (credit Defender)
* Fixed incorrect text for hiring single unit from Goblinwood
* Fixed text bug in market favour fading event (credit Defender)
* Fixed Rihhm elder belltower question text bug (credit Defender)
* Fixed Rihhm belltower text bug (credit Defender)
* Fixed text bugs from converting bandits to soldiers (credit Defender)
* Fixed 3 text bugs in holy order of the roses (credit Defender)
* Fixed discraced text bug in bandit horde elite unit (credit Defender)
* Fixed 3 text bugs in rehabilitation law screens (credit Defender)
* Fixed 2 text bugs in leafburner's guild in Huntsmans rest (credit Defender)
* Fixed text bug in leafburner's guild main screen (credit Defender)
* Fixed grammar bug in archery comp huntsmans rest intro text (credit Defender)
* Fixed lone arrow tavern plaque text bug (credit Defender)
* Fixed 2 text bugs in trade post for huntsmans rest leader (credit Defender)
* Fixed 2 text bugs in fletcher's shop (credit Defender)
* Fixed 2 bugs with Jester's son throne room encounter referring to the player as 'lord' instead of custom lordly title (credit u/TheGamingDictator)
* Fixed insane mode intro text grammar bug (credit u/TheGamingDictator)
* Fixed 4 text bugs in slavers fort history text (credit u/TheGamingDictator)
* Fixed small house marked x option tag in Blackmarket
* Fixed text bug with dialogue when asking moneygrubber bandit leader what his bandits do (credit Defender)
* Fixed text bug in ice watch tavern (credit Defender)
* Fixed text bug in Ice watch tavern owner intro text (credit Defender)
* Fixed and rewrote 'How do you exist' dialogue with Ice watch tavern owner (credit Defender)
* Fixed text bug in Ice watch keep wild north question (credit Defender)
* Fixed text bug with bank loan inquiry screen (credit Defender)
* Fixed 4 text and spacing bugs in slavers fort destruction text (credit Defender)
* Fixed demonic carving text bug (credit Defender)
* Fixed text bug with Galbak the grunter (credit Defender)
* Fixed 'Visit the speak to the Bearfolk elder' text bug (credit Defender)
* Fixed text bug with Shaian Bayside Habourmaster question about Shaian (credit Defender)
* Fixed text bug when looking at Shaian Pearl Wall (credit Defender)
* Fixed text bug in Shaian armoury intro text (credit Defender)
* Fixed text bug when asking Shaian armourer about the city (credit Defender)
* Fixed text bug in Shaian merc post description (credit Defender)
* Fixed text bug in Shaian mage tower death room (credit Defender)
* Fixed text bug when talking to the man in the master room of Shaian (credit Defender)
* Fixed text bug in Kullak book in hall of coastal history (credit Defender)
* Fixed text bug in Great wall book in hall of coastal history (credit Defender)
* Fixed 3 text bugs and reworked text of The swamplands book in hall of coastal history (credit Defender)
* Fixed 2 text bugs in Pirate wars book in the hall of coastal history (credit Defender)
* Fixed 8 text bugs in Strange statue in the swamp (credit Defender)
* Fixed 5 issues with the variant strange swamp statue text layouts (credit Defender)
* Fixed 2 text bugs with Golden Lilypad tavern bartender intro text (credit Defender)
* Fixed text bug when choosing a cup in Daplogk's cup game (credit Defender)
* Fixed text bug when finding warriors for hire when exploring (credit Defender)
* Fixed text bug when finding peasants for hire when exploring (credit Defender)
* Fixed text bug in jungle temple intro text (credit Defender)
* Fixed text bug when watchtower is build in slums during slum upgrade (credit Defender)
* Fixed text bug in intro to swampy cup game in Shaian (credit Defender)
* Fixed text bug in intro screen for minor goblin clans
* Fixed text bug in intro to militia screen

EVERYTHING ELSE (9 features)

There are a few different things in here that I couldn't fit in any other category but some good changes here!

* Increased starting gold for Fort Gorthmek treasury by 10x (credit Defender)
* Added ability to ask to send no more champions instead of having to manually say no to sending each champion to combat when choosing your own army (Credit Defender)
* Added -1 Bandit level for defeating the Bandit Garrison of the Animal fight pit (credit Defender)
* Added new indicator of how many independent units you already have when buying new one from independent kingdoms (credit Defender)
* Removed puking during drinking competitions helping you win
* Rewrote goblinwood drum school intro text (credit Defender)
* Rewrote description for Golok's home cooking main screen (credit Defender)
* Rewrote Poisonarium poison descriptions (credit Defender)
* Added u/Aethyrsix in credits for making the first Satyr face (credit u/TheGamingDictator)

SCREENSHOTS

* The start of a self-fight in Uktak - https://i.imgur.com/zdJAKg5.png
* The fight is underway! - https://i.imgur.com/IioLA1z.png
* The goblin known as Snuggirt of the Ancient Isle wins! - https://i.imgur.com/BzQAEdL.png
* Capturing the Blackmarket - https://i.imgur.com/iIzRc8L.png
* Up goes the flag - https://i.imgur.com/FcJiUgP.png
* Choosing if you want to send heroes into battle - https://i.imgur.com/GO6zNy1.png
* Fleeing from Baiaa - https://i.imgur.com/em7kjpN.png

WHAT'S NEXT

I was planning on reworking the games tutorial but got caught up in this bugfixing and feature list, I'm hoping while continuing to clear through backlog reports I can rework the tutorial.

Cheers

Huw
 

jebsmoker

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Messages
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Insert Title Here Strap Yourselves In I helped put crap in Monomyth
another codexer suggested this game to me and i bought it. i can hardly tear myself away from it
 
Developer
Joined
Feb 19, 2019
Messages
290
Hey everyone,

THE GREAT COASTAL WINDS (4 features)

I made and recorded a new little song that's sung in the Bayside Docks of Shaian, the coastal city. I also added some new dialogues for the Habourmaster there.

* Added new song 'The Great Coastal Winds' to the game
* Added new option in the bayside district of Shaian to listen to the singing coastman
* Added 5 new options to the habourmaster of Shaian (you may ask him about stuff within the bayside district that previously you couldn't, including the new singing coastman)
* Added 'The Great Coastal Winds.txt' lyrics text to Warsim 'Extras\Ascii Art Text Files' directory

SCORPION PIT IMPROVEMENTS (2 features)

Now you can attack the place, you don't just have to buy it!

* Fixed destroying the scorpion fighting pit instantly shows you the text for if you revisited the ruins after destruction screen
* Added the ability to attack the scorpion fighting pit (credit Defender)

THRONE ROOM IMPROVEMENTS (13 features)

Defender found quite a few throne room related bugs and issues, I've also added a few new encounters!

* Added Captain collecting troops to bring to you throne room encounter
* Added village trained warriors against demons throne room encounter
* Rewrote text for farmer needs security for his lands throne room encounter (credit Defender)
* Fixed warrior and his warband throne room encounter text bug (credit Defender)
* Fixed text bug in dream to join your army throne room encounter (credit Defender)
* Fixed throne room blacksmith encounter graphics not blocked by ascii filter (Credit Defender)
* Fixed herbalist hair cut incident throne room text bug (credit Defender)
* Fixed visions of fighting throne room encounter text bug (credit Defender)
* Fixed knight killed two krut goblins throne room encounter text bug (credit Defender)
* Fixed Blackmarket complainer throne room encounter text bug (credit Defender)
* Fixed Seek a quest worth of me text bug (Credit Defender)
* Fixed man joining penniless monks throne room encounter text bug (credit Defender)
* Fixed man wishes to greet you throne room text bug (Credit Defender)

MERCENARY COST REWORK (2 features)

Some quite important changes to mercenaries, now they are more affordable per year after their initial cost.

* Reworked mercenaries so that they cost half their hire cost per year instead of the full hire cost per year (credit Defender)
* Updated mercenary hire screen to show hire and annual costs

GOBLIN SPEAKER (4 features)

The goblin speaker training in Goblinwood has now been improved much more, once the new sound effect was recorded I laughed for a straight minute so it's worth checking out if you have the chance.

* Removed notification for no gold when trying to pay for goblin speaker training
* Added new screen for goblin training when paid for
* Added new sound effect for goblin speaking training (one of the funniest sfx I've done imo)
* Added new gold indicator in goblin training screen

GOLEMS REWORKED (4 features... Or 36.3 billion)

After looking through all the face generation systems in game and ranking them by total faces they can output, Golems were at the bottom of the list with a measly 7 million possible faces. I've wanted to rework them for a while so I created some samples and completely remade the system from the ground up. Now the new Golems have 36.3 billion possible faces!

Here's the list of in-game face generators and their respective total number of faces that can be generated - https://i.imgur.com/1AL9Aay.png

* Remade Golem faces and scrapped the old system and it's 7 million golems
* Added 36.3 billion new Golem faces
* Updated Golem face generator to use the new system
* Added Old Golems data to Warsims extras folder (Extras\Warsim Faces) with instructions on how to reinstall old golem faces if you wish to

Some new golems - https://i.imgur.com/0ofZdeN.png

And some new proc gen golem races - https://i.imgur.com/P1BpHKf.png

BILLIONS OF FACES FOR ALL (4 features... or 26 billion)

After the above race face tracking, I planned to improve the generators for the remaining 4 races below a billion. Now there are no face generators in Warsim that produce less than 1 billion faces!

* Added 22.5 billion new lizardmen faces (was 100 million now 22.6 billion)
* Added 1.6 billion new blogroki faces (was 74 million now 1.67 billion)
* Added 1.4 billion new mushroom men faces (was 237 million now 1.6 billion)
* Added 1.2 billion new skeerok faces (was 126 million now 1.3 billion)

Here's that same race list with the new improvements - https://i.imgur.com/O9jTzpb.png

THRONE ROOM ADDITIONS (6 features)

A few tweaks and new throne room encounters to keep things as fresh as possible!

* Added 1/3 chance of +1 public opinion for throwing stolen item gifter throne room encounter into jail (credit Defender)
* Reworked text in 4 positive feedback encounters in the throne room
* Added new throne room encounter 'few in this realm'
* Added new throne room encounter 'your leadership has been noticed'
* Added new throne room encounter 'Man wants to join your army as his brother did'
* Added new throne room encounter 'Man following the whispering winds instruction'

DEATH SOUND SYSTEM IMPROVEMENTS (4 features)

The way the death sound system in the settings was laid out was confusing, I've tried to improve it and make it clearer. I still don't recommend using it but I don't like deleting features that could be optional so it's still there. For those who don't know it's a system that gives a death sound effect to each dead unit in battle, unfortunately this doesn't work well and immensely slows battles down and delivers choppy half-cut sounds.

* Added a new sub menu in settings for the deathsound system feature
* Added explanation of the death sound system and it's issues
* Made death sound systems slower speed x2 even slower
* Added better notification of what status the death sound system is currently at

KINGDOM ORIGIN ISSUES (3 features)

Defender pointed out a few issues with origin stories, now all fixed!

* Fixed gambler king intro not giving correct gold if you skip the intro (credit Defender)
* Reworked gambler king game origin text (credit Defender)
* Fixed text bug in sword from stone origin story (credit Defender)

YE SHALL SLAP NO MORE (2 features)

Now as ruler of Darkdale you can outlaw goblin slapping as you should have been able to all along.

* Added the ability to shut down goblin slap stall as leader of darkdale (credit Defender)
* Added goblin joiner from slap stall

YOUR ORDER OF KNIGHTS IMPROVED (7 features)

It was brought to my attention that there were some missing screens and lacking feedback in custom knightly orders, I've tried to remedy this!

* Added new screen for not having enough gold to convert knights into your order
* Added new screen for not having enough knights to convert into your order
* Reduced cost of converting a knight to your order from 250 gold to 100 gold
* Added new screen for choosing how many knights to convert to your order instead of pure text
* Added new text describing cost of conversion of knights in the quantity choice screen
* Added new screen once you've converted knights to your order (credit Defender)
* Added new screen for joining a single lone knight to the order

MINOR BANDIT IMPROVEMENTS (3 features)

There were some issues with minor bandits and custom settings, again thanks to Defender for pointing me in this direction!

* Made it so that setting bandits/minor bandits to non-existant in custom game sets bandit level to 0 unless you choose to change it in the settings
* Fixed setting no bandits or bandit horde in custom settings doesn't block minor bandit groups and shows you random dead groups
* Fixed unable to exit bandit menu when bandits are exctinct

NEW LOOT TROVE (5 features)

A few new items to keep things fresh, the first four are in honour of our new Golems, the last one is a reference to my old and long dead game project the Wastes (which is free on itch.io for the curious)!

* Added 'Stone shaped like a human nose' random loot item (worth 12 gold)
* Added 'Small golden golem statue' random loot item (worth 290 gold)
* Added 'Small finely made jewelled golem statue' random loot item (worth 140 gold)
* Added 'Crudely made little golem statue ' random loot item (worth 10 gold)
* Added 'Black vial marked with an X' random loot item (worth 100 gold)

MORE SOUNDS (4 features)

More improvements to current ones and new sound effects!

* Fixed march sound played even when no one will join you when recruiting in Darkdale
* Added sound effect for failing to recruit in Darkdale
* Added sound effect for hiring grand champion guards (credit Defender)
* Added sound effect for hiring goblin slaver guards (credit Defender)

BUGFIXES (19 features)

Another massive batch of bugs fixed thanks to Defender, great work mate!

* Fixed Glacical races not having blue skin
* Fixed Darkdale king visit incorrect text saying you are unable to speak to the king when you are (credit Defender)
* Fixed option to declare a demonic kingdom once done showing that demon horde is too weak instead of showing that the law is active (credit Defender)
* Fixed killing the gibbering monk graphic not blocked by ascii filter for asciiless version of Warsim (credit Defender)
* Fixed intro to training text in barracks missing first part of sentence for all training screens
* Fixed issue with slave revolt diplomacy intro text from head scout (credit Defender)
* Fixed issue with deserters diplomacy intro text from head scout (credit Defender)
* Fixed issue with internal outlaw pest group diplomacy intro text from head scout (credit Defender)
* Fixed incorrect reference to farmer instead of throne room visitors name in soldier stole coin throne room encounter (credit Defender)
* Fixed failed peace attempt message typo (credit Defender)
* Fixed text bug in generals intro at game start (credit Defender)
* Fixed 'and well make peace' text bug in weregild peace talks (credit Defender)
* Fixed Blackmarket to darkdale tavern goer dialogue text bug (credit Defender)
* Fixed text bug in bandit gang intro text (Credit Defender)
* Fixed text bug with strange Blackmarket leader dialogue intro (credit Defender)
* Fixed Work work text bug in thickblood upgrade screen (credit Defender)
* Fixed Eerie cavern text bug (credit Defender)
* Fixed 2 text bugs in ruined southern village (credit Defender)
* Fixed 9 text bugs in burning peasant in pit text (credit Defender)

EVERYTHING ELSE (3 features)

Some other little things that couldn't fit anywhere else!

* Added indication of current fort captains battlescore next to the demote option in any owned forts (credit Defender)
* Added ability to train Goblin Berserkers to Soldiers for 5 gold in Grand Barracks (Credit Defender)
* Added 6 new kingdom names (Umpland, Loiden, Brygard, Ostland, Coastwatch, Hillstop)

SCREENSHOTS

* New Death sound screen - https://i.imgur.com/yFCuhdC.png
* New option in Darkdale - https://i.imgur.com/ke3d2wl.png
* Shutting the goblin slap stall - https://i.imgur.com/zm98pb5.png
* A new friend when shutting the goblin slap stall - https://i.imgur.com/xOfasNN.png
* Adding knights to a knightly order I made - https://i.imgur.com/BKIQoip.png
* New fort screen - https://i.imgur.com/ofNEliu.png
* New scorp pit capture screen - https://i.imgur.com/zNDIgLZ.png
* Training berserkers - https://i.imgur.com/JewhvtO.png
* New merc screen - https://i.imgur.com/ES8K5Vo.png

WHAT'S NEXT

Well so much for the tutorial update, I'm still working through my backlog of stuff but plan to sort the tutorial sooner rather than later.

Cheers

Huw
 
Developer
Joined
Feb 19, 2019
Messages
290
Hey everyone, so this update is a mix of two things. Primarily the reworking of the games tutorial to make it a bit more informative and better laid out instead of just walls of text. The second part is a review of the Wildwood and Farrad Desert regions of the worlds exploration in a full total sweep for any bugs or areas that could be improved in an effort to improve the total quality of the regions.

TUTORIAL OVERHAUL (6 features)

The previous tutorial was just lots of large walls of text on various topics, I've tried to make this one a bit easier to follow as it goes through the different menu options in the main game screen so new players can have a better idea of what to expect and what to do, this may need further tweaking but I think at the very least it's a step in the right direction.

* Reworked the tutorial at the start of the game and in the throne room
* Added ability to choose tutorial type instantly
* Added ability to quit tutorial at any point
* Added ability to ask for clarification and extra information on the various tutorial topics
* Added new tutorial section for each area of the main game screen
* Added ability to revisit any section of the tutorial when you're done

WILDWOOD IN REVIEW (12 features)

Continuing on with my attempts to check each area of the game world is up to scratch I've visited Wildwood. Turns out there was a lot of stuff that needed improvement but now Wildwood has a new coat of polish over it!

* Added new screen and sfx for destroying goblin stone camp
* Added new loot item gained for destroying goblin stone camp (with sfx)
* Added new screen and sfx for destroying Hunters rest
* Added new screen for looting hunters rest (with sfx)
* Added new sfx for the seven rules of the second clan book in the guardian tree camp
* Reworked layout of the seven rules book in the guardian camp
* Reworked goblin stone camp description
* Rewrote and fixed 3 hunters rest intro texts
* Fixed 10 text and grammar issues in the oldest tree in Wildwood
* Fixed destroying goblinstone giving you double screen
* Fixed march sound playing when recruiting from hunters rest but none join you
* Fixed text bug with ruined hunters rest screen

GOBLINWOOD IN REVIEW (41 features)

Deservant of a section of it's own, trawling through Goblinwood as part of my Wildwood review I found plenty of things in need of fix or improvement here. I also found that purchasing some things in Goblinwood had a small feature where a percentage of your purchase gets added to the Goblinwood treasury as tax. I'd totally forgotten this feature was even a thing but thought it was cool so I've expanded it to cover more areas of Goblinwood, and have now given visible indication that this is happening when you buy thing there.

* Added new warning screen pre-battle with Goblinwood
* Added goblinwood destruction screen (with sfx)
* Added new screen for looting goblinwood treasury
* Added 3 new loot chests gained for destroying goblinwood
* Added new screen for freeing goblin slaves to enter goblinwood (with sfx)
* Added open the gate screen for entering goblinwood (with new recorded sfx)
* Added indicator of slavery ended when entering goblinwood
* Added special unique screen for ending goblin slavery but no slaves currently left to be freed
* Added new open gate screen for entering goblinwood through diplomacy
* Added new sound effect to entering guard post in Goblinwood living district
* Added 20 gold tax added to Goblinwood treasury if you pay for the 100 gold goblin speaking training
* Added 1 gold tax added to Goblinwood treasury if you pay for the 4 gold human imported ale in the human toe tavern
* Added new screen when trying to recruit but goblinwood pop is too low explaining the limits
* Added new open gate screen for entering goblinwood when you previously already banned goblin slavery
* Added new goblin grunt sound effect to the game
* Added missing indicators of gained troops and lost gold from hiring berserk goblins from Goblinwood
* Added indication of tax income gained for goblinwood when you hire troops
* Added new notification of active trade with goblinwood if you have a trade route
* Added new indicators of trade starting or ending in dialogue
* Added new screen for recruiting goblins from Goblinwood (with sfx)
* Added indicator of loss to local population numbers when recruiting in Goblinwood
* Rewrote goblin wood weapon shop intro text
* Rewrote Goblinwood destroyed screen
* Removed useless extra text when trying to recruit once already recruiting
* Updated goblinwood district options to be capitalised
* Increased minimum recruited goblins in goblinwood from 0 to 2
* Increased maximum recruited goblins in goblinwood from 4 to 7
* Fixed text bug in Goblinwood banned from entry screen
* Fixed rusty dagger inn goblin patrons had grey skin
* Fixed text bugs in intro to Goblinwood living district
* Fixed grammar issue in Vylcount intro text in Goblinwood
* Fixed 2 text bugs in Gnats meat shop
* Fixed intro to sudden death in Goblinwood tavern text split bug
* Fixed text bug in gboo the goblin intro text
* Fixed text bug in room of pipecrafting
* Fixed text bug in Ngrek's boneworks intro
* Fixed 2 text bugs in Ko'lok kings intro
* Fixed Goblinwood treasury text bug
* Fixed Goblinwood dungeon text bug
* Fixed Ko'lok captain of the guard option text bug
* Fixed text bug in diplomat entry to goblinwood

SCHOOL OF DRUMS COMPLETE (7 features)

The Goblinwood School of drums was overdue being completed, it now has double the lessons so you can learn more great drumming techniques!

* Added new intermediate lesson for goblinwood drum school (9 gold entry fee)
* Added new skilled lesson for goblinwood drum school (12 gold entry fee)
* Added current gold indicator to class payment screen in drum school
* Added new screen before lesson showing gold paid
* Added new indicator of tax gold taken from your lesson payment to the goblinwood treasury
* Fixed text bug in Goblinwood drum school statue screen
* Rewrote intro to goblinwood drum screen classes

FARRAD DESERT IN REVIEW (32 features)

Visited the Farrad desert region to see if any locations here were outdated or needing polish and scoured all screens. Now the place is all clear and up to date!

* Added gold gained sound effect for winning scorpion pit bet
* Added indicator of pit gold loss if you win a bet in scorp pit
* Added new screen to buying scorpion pit
* Added new screen for raising your flag in scorpion pit
* Added indicator of gold loss when losing pit bet
* Added indicator of scorp pit bet gold gain when you lose a pit bet
* Added gold sound to paying entry fee for scorp pit
* Added intro screen to watching Gorthmek orc brawl
* Added indicator of your current gold on buy Gorthmek option
* Added gold gained sound effect when looting gorthmek treasury
* Added new screen if you capture gorthmek but it has no gold
* Added sound effect for turning galbak the grunter around
* Added new screen for losing a battle against fort gorthmek (with sfx)
* Improved Scorpion pit discount price from 1000 gold (4.3% off) to 2200 gold (10% off)
* Reworked scorpion fight pit victory text
* Reworked scorpion fight pit betting victory text
* Reworked dead Arsam all knowing screen
* Rewrote Galbak the grunter turn around screen
* Fixed shortening graphic bug for Galbak the grunter image
* Fixed 2 text bugs in destroyed Gorthmek screen
* Fixed shortening graphic bug for destroyed Gorthmek
* Fixed scorp pit not sound not restarting after a fight
* Fixed Arsam all knowings who are you dialogue line splitting bug
* Fixed text bugs in 3 Arsam dialogues
* Fixed 2 text bugs on main intro text of Arsam's hut
* Fixed winning a bet with first scorpion accidentally gives you double reward
* Fixed march sound played when no recruits available in Rihhm
* Fixed Rihhm elder intro text dialogue bug
* Fixed 2 text bugs when starting and ending tribute from Rihhm
* Fixed text bug when ending trade route with Rihhm
* Fixed Rihhm village sound restarts every time you re-enter the main village screen
* Fixed 4 text bugs with Gorthmek leader dialogues

ARTIFACT MARKET IN REVIEW (45 features)

So again with every region there are some locations that are jam packed with tons of content, places like Darkdale, The Blackmarket, and so on. The artifact market is the Farrad Desert's answer to these big settlements and there's a ton inside that needed improvement.

* Added 4 new unique screens for trying doors in artifact market mage guild
* Added new lock rattle sound effect to trying doors in artifact market
* Added new screen for buying ancient scythe artifact
* Added new screen for buying the friend of the fearful
* Added indicator of xenophobic nation changes with friend of the fearful
* Added new screen when paying to enter house of art and tapestries in Artifact market (with sfx)
* Added new screen for buying the plague box with sfx and graphic
* Added new screen for buying Seer stone with sfx and graphic
* Added new screen for buying Chaos Orb box with sfx and graphic
* Added new screen for buying Talisman of Brothers with sfx and graphic
* Added new screen for buying Doomstone fragment with sfx and graphic
* Added new screen for buying Frost Gauntlet with sfx and graphic
* Added new screen for buying Goblin sceptre with sfx and graphic
* Added new screen for buying Dumble staff with sfx and graphic
* Added new screen for buying Demon Shield with sfx and graphic
* Added new screen for buying cruel rule tome with sfx and graphic
* Added new screen for buying horn of demons with sfx and graphic
* Added new screen for buying stone of talents with sfx and graphic
* Added new screen for buying fragment of the stone of denland with sfx and graphic
* Added new screen for buying the Golden telescope with sfx and graphic
* Added indicator of gained exploration changes with golden telescope
* Added sound effect for hiring someone from Artifact market champion post
* Rewrote text for the door marked 'C' if you can't open it
* Rewrote text for opening door marked 'C'
* Fixed text bug in golden telescope description
* Fixed text bug in friend of the fearful description
* Fixed artifact market mages guildmaster intro text bug
* Fixed 2 text bugs in artifact market mage guildmaster dialogues
* Fixed text bug in intro text to artifact market mage guild
* Fixed Nugmeek the bartender intro text bug
* Fixed text bug in main artifact market central district intro text
* Fixed text bug in Artifact market enchanted brawl intro text
* Fixed 2 text bugs in fragment of stone of denland description
* Fixed 3 text bugs in stone of talents description
* Fixed 4 text bugs in horn of demons description
* Fixed 6 text bugs in Demon Shield description
* Fixed 2 text bugs in Dumble staff description
* Fixed text bug in eastern artifact intro text
* Fixed text bug in Goblin sceptre description
* Fixed text bug in Frost Gauntlet description
* Fixed text bug in Talisman of Brothers description
* Fixed text bug in Chaos Orb box description
* Fixed 6 text bugs in tower of histories screens
* Fixed broke hair graphic for Doran the Dim tavernkeep in Artifact market
* Fixed text bug in intro for Doran the Dim

EVERYTHING ELSE (4 features)

This section actually has a number of cool features that didn't fit anywhere else. There's a feature I added a long while ago where defeating kingdoms can form refugee camps though it didn't occur to me until recently how rare or even non-existant seeming this was. I've looked into it further and discovered that kingdoms only have a chance of forming a refugee group if they are destroyed by someone other than the player, now that's been remedied. Among other things here all goblin throne room visitors will now show you how much gold you'll get for enslaving them if goblin slavery is legal.

* Added refugee kingdoms can spawn when players invade last land of independent kingdom
* Made option to sell throne room visiting goblin to the goblin slaver not shows in advance how much gold that's worth to you
* Changed kingdom origin text for slaver option to try and be more clear that you're leading an army of enslaved not free slaves
* Improved grunt sound effect by removing extra noise and reducing filesize

SCREENSHOTS

* New tutorial introduction - https://i.imgur.com/oUJUvub.png
* The screen you get if you lose a fight against Gorthmek (the voiced sound effect makes it for me - https://i.imgur.com/AGvbXrA.png
* Now destroying Hunter's rest has an actual screen - https://i.imgur.com/ALOZbMy.png
* And a reward... sorry hunters - https://i.imgur.com/yqiZjvl.png
* New screen before attacking Goblinwood - https://i.imgur.com/d7p6PuZ.png

WHAT'S NEXT

Now that the tutorial stuff is out of the way I'm going to continue sweeping through my bug reports and suggestions list to shrink it down a bit more and will be having a little bit of a break as I have a few things I need to sort out. I imagine another update will come soon enough though!

Cheers

Huw
 
Developer
Joined
Feb 19, 2019
Messages
290
Hey everyone,

So this update has been quite broad but it's added a whole bunch of new content, characters, bugfixes, and more! I'm really happy with this one.

MANS THE DICTATOR (8 features)

u/TheGamingDictator or Mans, is a member of our Warsim community who while not someone who's been with us for years is someone who has had a huge impact on the game with tons of bugreports and very helpful community work. He's one of our two reddit mods and has been nothing but a help the entire time, long overdue for him to be in the game and here he is now as a northern warrior with a life-debt to the village of Uktak far in the western swamps, be warned he'll protect that village with his life!

* Added new character 'Mans the Dictator' to Uktak village
* Added 7 dialogues with Mans
* Added explanation for why Uktak goblins speak so well
* Added champion challenge duel from mans if you try to destroy Uktak
* Added screen for backing down from champion challenge with mans
* Added special new sound effect for mans death outside of duel
* Added alternate scenario for trying to destroy Uktak if you have no champions
* Added screen for Mans victory in duel

THE ANCIENT PIG CHAMPION (3 features)

This was always sort of in the game, but you just saw the pig-mans face and got nothing from it, I've now made it a little easier and changed the reward to being the actual pig-man himself. I don't believe anyone has found the previous one but it's out there!

* Added Pigsy the Ancient Champion (500 battlescore) to the game (somewhere)
* Added new sound effect for freeing Pigsy
* Added alternate reward if you can't take pigsy as one of your champion slots

BETTER BLACKMARKET RAIDS (4 features)

Previously sacking the Blackmarket granted gold and possible chaos orbs, I've expanded it and improved the pre-existing loot screens.

* Added sacking the Blackmarket now grants 5 random chests on top of normal loot
* Reworked sacking blackmarket main text
* Added new indicators of gold gained when looting Blackmarket
* Added new indicators of chaos orbs gained when looting Blackmarket

MORE CONTROL IN THE BRAWL PIT (22 features)

I wanted more control in the Brawl Pit, now players who own the pit will be able to ban slappers and spiked-knuckles from the pit. The upgrades screen has seen a rework and several other bugs within the pit have been fixed.

* Reworked brawl pit upgrades screen to be upgrades and rules
* Added new dynamic text for Brawl pit upgrades screen if you've got all upgrades
* Added new option to ban Spike-Knuckles from the Brawl pit and it's fights
* Added new option to ban Slappers from Brawl pit and it's fights
* Added special detector that checks if current pit champion is slappy or spike knckle fighter
* Added Option to strip pit champion if violating your new rule (you may choose to allow them to stay)
* Added new option to strip brawl pit champion of their title in the new rules and upgrade scree
* Fixed 2 text bugs in intro to brawl pit champion dialogue
* Reworked brawl pit champion intro text
* Fixed bug preventing watching new champion challenge when a champion is stripped of position in brawl pit
* Removed ability to make money from champion challenge fight as pit owner (to avoid infinite strip champion, then new challenge for new champion, then strip them loop of profiting)
* Fixed being able to talk to brawl pit champion after they're fired when slot is empty
* Fixed text bug in who are you brawl pit champ dialogue
* Fixed 12 text bugs in luck dialogue with brawl pit champion
* Fixed text bug with firing brawl pit champion
* Fixed text bug with intro to brawl pit champ trophies
* Fixed text bug with 5 win trophy text
* Fixed text bug with 10 win trophy text
* Fixed text bug with 25 win trophy text
* Fixed text bug with 50 win trophy text
* Fixed text bug with 100 win trophy text
* Fixed text bug with two pits trophy text

THE CHEATING MAN OF THE GOLDEN CRESCENT (3 features)

There are plenty of Gamblers in the game, some with very questionable games like Grabtork the Swindler. This character plays a normal game but he always finds a way to win. Watch out for him when you're in Darkdales richest district.

* Added new rock, paper, scissors gambler in the golden crescent tavern in Darkdale
* Added gambler refuses to play with you if you don't have 100 gold
* Added gambler changes his choice if he loses and claims he wins (dynamic outcome of how you can deal with this) (credit Defender)

TUTORIAL IMPROVEMENTS (3 features)

I was informed by a new player on steam they skipped the tutorial but wanted to see it again and didn't know where to find it, I've now tried to make it a bit clearer and easier, cheers for the feedback mate!

* Renamed the tutorial option in the throne room to make it more clear (credit Molovian)
* Added new screen if you refuse tutorial from Old croll at game start explaining where to find it if you need it (credit Molovian)
* Added new option to do tutorial even if you skip crowning ceremony (credit Molovian)

THICKBLOOD DESTROYED (4 features)

Had a little work through Thickblood tavern to add the ability to destroy it, Why have you gotta destroy all my stuff Defender?

* Added ability to destroy the Thickblood Tavern (Credit Defender)
* Added alternate text depending on if bandit level is 0 or not when destroying thickblood
* Added destroying thickblood tavern grants -2 bandit level
* Fixed 2 text bugs in Thickblood blade screen

THE HOUSE MARKED 'X' DESTROYED (4 features)

Another thing Defender had to destroy, well now that nasty demon summoner in the Blackmarket 1, Has a face, and 2, can be destroyed!

* Added indicator of demon removed from demon horde when summoning
* Added new graphic for demon summoner
* Reworked description for demon summoner
* Added ability to destroy the demon summoners house (credit Defender)

THE OLD LIBRARY (34 features)

While I was clearing through the Farrad Desert I noticed the Old Library in the Artifact market's books weren't formatted very well and none of them had page turning sound effects, I've gone through and updated them all now so Farrad is fully cleared.

* Added New Book to the Old Library
* Fixed 3 text bugs in western travel guide book in the old library
* Fixed 3 text bugs in Southern travel guide book in the old library
* Fixed 6 text bugs in northern travel guide book in the old library
* Reworked 'The Song of Demons' book layout and added page turn sfx in the old library
* Reworked 'The God of Goblins' book layout and added page turn sfx in the old library
* Reworked 'Willy Willy Wonder King' book layout and added page turn sfx in the old library
* Reworked 'Deserter Deserter' book layout and added page turn sfx in the old library
* Reworked 'Fair Orcish Maiden' book layout and added page turn sfx in the old library
* Reworked 'The King of the Dwarves' book layout and added page turn sfx in the old library
* Reworked 'The Lord of Ice' book layout and added page turn sfx in the old library
* Reworked 'Phenor the Black' book layout and added page turn sfx in the old library
* Reworked 'The Five Brothers' book layout and added page turn sfx in the old library
* Reworked 'Sand-Talker' book layout and added page turn sfx in the old library
* Reworked 'A Wall Rhyme' book layout and added page turn sfx in the old library
* Reworked 'The Book of Prophercy' book layout and added page turn sfx in the old library
* Reworked 'Marius the Tribute' book layout and added page turn sfx in the old library
* Reworked 'Swiftwind the last great clan' book layout and added page turn sfx in the old library
* Reworked 'Titans of the Footpath' book layout and added page turn sfx in the old library
* Reworked 'Kullak' book layout and added page turn sfx in the old library
* Reworked 'The Coastal Kings of Old' book layout and added page turn sfx in the old library
* Reworked 'The Swamplands' book layout and added page turn sfx in the old library
* Reworked 'The Pirate Wars' book layout and added page turn sfx in the old library
* Reworked 'Great Wall' book layout and added page turn sfx in the old library
* Reworked 'O Great Coast King' book layout and added page turn sfx in the old library
* Reworked 'The Orcish Homelands' book layout and added page turn sfx in the old library
* Reworked 'The Place marked X' book layout and added page turn sfx in the old library
* Reworked 'The Wagon Man' book layout and added page turn sfx in the old library
* Reworked '23 Reasons never to visit the north' book layout and added page turn sfx in the old library
* Reworked 'Northern Travel Guide' book layout and added page turn sfx in the old library
* Reworked 'Southern Travel Guide' book layout and added page turn sfx in the old library
* Reworked 'Eastern Travel Guide' book layout and added page turn sfx in the old library
* Reworked 'Western Travel Guide' book layout and added page turn sfx in the old library
* Reworked 'The Hunter's Tales Volume I' book layout and added page turn sfx in the old library

BUGFIXES (7 features)

A few bugfixes here, including a really big crash bug that happened for custom games. Thanks for reporting that one Angel and cheers everyone else for the reports.

* Fixed North Stone graphic colour bug
* Fixed destroying the North stone also accidentally destroys the Old Stone
* Fixed declaring war via diplomacy screen wardrum loop music doesn't stop even after you return to the normal diplo screen (credit Defender)
* Fixed text bug in secret door in the south text
* Fixed caravan report text bug with Blackmarket trade income (credit u/Jacknerik)
* Fixed text bug in Smallhaven tavern rock paper scissors game text
* Fixed issue with having chosen races and their racial prefixes crashes the game if you search for new lands (credit Angel De'Haven)

EVERYTHING ELSE (6 features)

Quite a few things that didn't fit anywhere else, we have a new kingdom type, a new failsafe for having a huge bank balance, lots of new screens when buying maps from the cartographers guild and a rework of the slaver origin story option!

* Added new kingdom type 'Dynasty' with 'Atabeg' as king title and 'Warlord' as lord title (only for civ level 4 or higher nations)
* Added after one billion in the royal bank, the bank will no longer grant interest on it (credit dontlikegreenbeans)
* Added new screen and graphic for secret door in the South
* Added new sfx for opening secret south door
* Added new screen with sfx for buying maps from Cartographers guild
* Reworked slaver army origin story to be clearer (credit u/Jacknerik)

SCREENSHOTS

* New brawl pit rules screen - https://i.imgur.com/POA5OBO.png
* Mans in game - https://i.imgur.com/PKWB9if.png
* Mans defending Uktak - https://i.imgur.com/nYSAGg8.png
* Pigsy the Ancient Champion - https://i.imgur.com/0lbPfNO.png
* Pigsys stats - https://i.imgur.com/0GqVlVH.png
* New screen for buying maps from the Cartographers - https://i.imgur.com/ZHrMJN7.png
* The cheating swine - https://i.imgur.com/8vto1h9.png
* What are you going to do about it - https://i.imgur.com/YwESYUM.png

WHAT'S NEXT

This update has halved my immediate backlog of reports and things, I plan to clear the rest of it before moving on to themed updates within the next few weeks.

Cheers

Huw
 
Developer
Joined
Feb 19, 2019
Messages
290
Thanks for all the brofists bros! It's the kind of support I didn't know I needed but Rpgcodex has taught me I do :D
 
Developer
Joined
Feb 19, 2019
Messages
290
Longes Cheers man, hopefully we'll get to full release soon enough. Already 5 years into dev and I can feel the Dwarf fortress infinite dev energy creeping haha
 
Developer
Joined
Feb 19, 2019
Messages
290
Warsim 0.8.1.7 (Slave Revolt Origin and much more, 117 features)

Hey everyone,

So another week of successful clearing through big backlogs as well as some more playtesting myself to find bugs and areas to improve. This update has many different improvements all around and lots of new features that I hope you all enjoy!

NEW WAY OF DOING DIFFICULTY (4 features)

Well it's actually the old way, before a background difficulty scale was added that made enemies recruit more and generally be stronger and larger the difficulty used to pretty much soley mean what your starting resources were and nothing more. On the suggestion of u/Ubercharge1 from our reddit community I've added new game difficulty choices for playing default difficulty but with the starting resources of each choice.

* Added new debug mode 23 - Normal mode resources but increased background difficulty off (credit u/Ubercharge1)
* Added new debug mode 24 - Hard mode resources but increased background difficulty off (credit u/Ubercharge1)
* Added new debug mode 25 - Solid mode resources but increased background difficulty off (credit u/Ubercharge1)
* Added new debug mode 26 - Insane mode resources but increased background difficulty off (credit u/Ubercharge1)

SLAVES RISE UP (2 features)

This has been suggested multiple times by people who wanted to start the game as a freer-of-slaves, well now you can. Choosing this origin starts you off destroying the slavers fort and leading your ex-slave army to forming a kingdom!

* Added new kingdom origin start 'Slaver revolt' Start with destroyed slaver fort, ex-slave freed army, +10 public opinion (credit Multiple suggesters)
* Added chance of slaver revolt kingdom origin when you choose random origin

THINK OF THE CHILDREN (24 features)

No matter how many children you drop out of trap doors, there are always more who visit your throne room asking for money. No matter how many you give money to the odds of more coming is low. Now there will be a background tracker keeping a note of this, if you are horrible to young folk visiting your throne room you will find a lot less of them or maybe never see them. Treat them well and more and more will come!

* Added youth relation figure tracking your background relation to the youth in throne room encounters
* Added having 75+ youth relation grants 4% bonus in throne room visitors
* Added having 50+ youth relation grants 3% bonus in throne room visitors
* Added having 25+ youth relation grants 2% bonus in throne room visitors
* Added having 0+ youth relation grants 1% bonus in throne room visitors
* Added having -25+ youth relation grants 1% drop in throne room visitors
* Added having -50+ youth relation grants 2% drop in throne room visitors
* Added having -75+ youth relation grants 3% drop in throne room visitors
* Added having lower than 75 youth relation grants 4% drop in throne room visitors
* Fixed text bug in young boy eats coin and chokes encounter
* Added -2 youth relation for young boy death in throne room encounter
* Added +1 youth relation for giving young boy a coin
* Added -1 youth relation for having no gold to give
* Added -10 youth relation for throwing young boy through trap door
* Added -5 youth relation for arresting young boy
* Added -1 youth relation for refusing to give gold to young boy
* Added +3 youth relation for giving young boy who asks for a single coin ten coins
* Added +6 youth relation for giving young boy who asks for a single coin 100 coins
* Made boy gives coin throne room encounter much more common if youth relation is high
* Made boy gives coin throne room encounter much less common if youth relation is low
* Fixed boy gives coin throne room encounter text bug
* Added -2 youth relation for snatching coin from boy and kicking him out
* Added paying Blackmarket pickpocket gang a coin each to disband gives +5 youth relation
* Added paying Blackmarket pickpocket gang 10 coins each to disband gives +10 youth relation

MERCENARY CONVERTS IMPROVED (5 features)

Defender pointed out that the ability to freely convert your 100 battlescore troops to be members of merc groups with 190 battlescore units is a little exploity, now I've added a system to at least provide some growing costs depending on how advanced the merc units are.

* Added new system of paying to convert soldiers into merc groups with much more powerful units (credit Defender)
* Merc groups with higher than 200 battlescore units cost 6 gold per unit to convert (credit Defender)
* Merc groups with higher than 150 battlescore units cost 4 gold per unit to convert (credit Defender)
* Merc groups with higher than 100 battlescore units cost 2 gold per unit to convert (credit Defender)
* Added marching sound effect when converting troops into mercenary company units

EXPLORATION ENCOUNTERS EXPANDED (4 features)

Omer suggested some new encounters when you explore the realm, finding a random hero or monster if you have a monster fight pit, thanks Omer!

* Added new exploration encounter of finding a lost champion who is willing to join you (credit Omer from Audiogames)
* Added sleeping monster explore encounter (credit Omer from Audiogames)
* Added trapped monster dead trappers explore encounter (credit Omer from Audiogames)
* Added docile monster explore encounter (credit Omer from Audiogames)

DRUNKEN CAT PETTING CONSEQUENCE (9 features)

In Darkdale there's a cat tavern, you can get drunk and pet cats. But logically the drunker you get the more likely you would be to irritate those cats. Well now it's a feature!

* Added being a bit drunk or more and trying to pet cats in the Darkdale Cat tavern has 1/3 chance of negative outcome (credit Defender)
* Added being very drunk or more and trying to pet cats in the Darkdale Cat tavern has 1/2 chance of negative outcome (credit Defender)
* Added irritated cat outcome with screen and sfx
* Added accidental poke cat outcome with screen and sfx
* Added slip and grab fur cat outcome with screen and sfx
* Added cat licks booze cat outcome with screen and sfx
* Added Catyr interaction over grab fur outcome
* Added Catyr interaction over accidental poke outcome
* Added if you get to drunk level Hammered or higher, Catyr the beautiful looks ugly

WHAT DO YOU DO? (9 features)

You now get a much more dynamic and helpful response when asking your diplomat what he can do, it will also show the nearest skill increase that can be gained.

* Added new extra screen when asking diplomat what he does (credit Defender)
* Added screen for having less than 50 diplomat score (with indicator of nearest skill upgrade)
* Added screen for having less than 75 diplomat score (with indicator of nearest skill upgrade)
* Added screen for having less than 100 diplomat score (with indicator of nearest skill upgrade)
* Added screen for having less than 150 diplomat score (with indicator of nearest skill upgrade)
* Added screen for having less than 200 diplomat score (with indicator of nearest skill upgrade)
* Added screen for having more than 200 diplomat score
* Reworked all 5 screens for asking spymaster what he can do
* Fixed demon spying ability mentioned by spymaster even if demons are dead

WHY THE RED FACE? (20 features)

If you play as a demonic ruler then all your advisors get a demonic red skin, however it seems this was only half implemented as many screens the skin colour reverted to normal. Thanks cultivahabas for letting me know about this one, now it's all patched!

* Fixed asking demonic diplomat to show kingdom relations changes his skin colour (credit cultivahabas)
* Fixed asking demonic diplomat what he does changes his skin colour (credit cultivahabas)
* Fixed asking demonic diplomat for advice changes his skin colour (credit cultivahabas)
* Fixed firing demonic diplomat changes his skin colour (credit cultivahabas)
* Fixed firing demonic spymaster changes his skin colour (credit cultivahabas)
* Fixed asking spymaster what he does doesn't have it's own screen
* Fixed firing demonic jester changes his skin colour (credit cultivahabas)
* Fixed firing demonic general changes his skin colour (credit cultivahabas)
* Fixed asking demonic steward what he does changes his skin colour (credit cultivahabas)
* Fixed firing demonic steward changes his colour (credit cultivahabas)
* Fixed playing sudden death with demonic games master changes his skin colour (credit cultivahabas)
* Fixed asking about the rules of sudden death to demonic games master changes his skin colour (credit cultivahabas)
* Fixed playing coin flip game with demonic games master changes his skin colour (credit cultivahabas)
* Fixed firing demonic games master changes his skin colour (credit cultivahabas)
* Fixed playing rock paper scissors with demonic games master changes his skin colour (credit cultivahabas)
* Fixed playing caverns and cave trolls with demonic games master changes his skin colour (credit cultivahabas)
* Fixed firing demonic bard changes his skin colour (credit cultivahabas)
* Fixed demonic general game intro skin colour not correctly set (credit cultivahabas)
* Fixed demonic advisor tutorial rejection screen skin colour not correctly set (credit cultivahabas)
* Fixed demonic advisor tutorial screens skin colour not correctly set (credit cultivahabas)

GAMBLING DEN IMPROVEMENTS (3 features)

There are definitely a bunch more improvements to be made here, but I've made a start and now added a special event that happens if you clear the den out of it's gold.

* Added new screen where gambling den applauds you if you can clear it out of it's gold
* Added new screen and sfx for gambling den shutting down due to having no gold
* Fixed Blackmarket guess the dice text broken

BUGFIXES (29 features)

A pile of bugs big enough to scare an ant-eater here... At least they are sorted now!

* Fixed text colour bug with old stone event
* Fixed text colour bug with old stone destruction screen
* Fixed mercenary companies cannot fight the undead
* Fixed 2 text bugs in not having enough goblin berserkers conversion screen
* FiXed 2 text bugs in not having gold to convert goblin berserkers screen
* Fixed issue with goblin berserker conversion incorrectly telling you that you don't have enough berserkers to convert (credit Matt1211)
* Fixed sacrificing peasants at demon totems changes totem text to show them destroyed (credit cultivahabas)
* Fixed mislabelled Blackmarket attack option
* Fixed 30 Blackmarket banners text bugs
* Fixed 2 ruined Blackmarket Banners text bugs
* Fixed 4 incorrectly sized Blackmarket banners
* Fixed text bug in can't afford invasion cost merc hire screen
* Fixed jesters son referring to the player as << YourLord <<
* Fixed 2 text bugs in monster fight victory screens
* Fixed text bug in bandits of the realm how to reduce bandit level text screen
* Fixed 3 text bugs in attacking independent kingdoms
* Fixed 3 text bugs in attacking bandit groups
* Fixed text bug in 'Miners fell into a chasm' Shallowrock throne room encounter
* Fixed 5 text bugs in 'Miners tried to rob you' Shallowrock throne room encounter
* Fixed 2 text bugs in 'Miners discover chaos orbs' Shallowrock throne room encounter
* Fixed no gold indicator shown on throne room bard encore screen
* Fixed no gold indicator shown on bard asking for gold to play throne room screen
* Fixed 4 text bugs in Clan Thickblood Blade screens
* Fixed no gold indicator on fort ruin in Near north with rebuild option
* Fixed 6 text bugs in silver tongue throne room failure screens
* Fixed 6 text bugs in silver tongue throne room success screens
* Fixed text bug with goblin tribe throne room encounter
* Fixed incorrectly laid out indicators of gained goblin troops in goblin tribe joiner throne room encounter
* Fixed champion joiner extra line bug

EVERYTHING ELSE (8 features)

Plenty of good stuff here, now when Phenor rejects your peace it's way better, undead summoning event is improved, Blackmarket ruler statue is improved, and some great suggestions by Caccio, Defender, and Molovian!

* Added gold sound to paying silver tongue in throne room
* Reworked peace rejection from bandit horde screen
* Reworked Blackmarket leader statue to show if it was erected by the last Blackmarket ruler before you conquered the place
* Reworked undead summoning event to have new screen and sfx
* Reworked buying maps from cartographers guild options to clearly explain you are unlocking the region and not a single location (credit Caccio72 from audiogames)
* Added new indicator of total music relation when it changes (credit Molovian)
* Added background sound to smallhaven (credit Defender)
* Added special event where if rebel forces are dead but rebels still have lands they collapse at the end of the turn and flee into exile (credit DazaKiwi)

SCREENSHOTS

* Found this ugly beast while exploring - https://i.imgur.com/rIWqH6k.png
* New slave revolt origin story - https://i.imgur.com/8jvogTK.png
* New event if the rebellion loses it's armies but still has lands - https://i.imgur.com/D1oS0sQ.png
* Catyr the Beautiful doesn't look so good if you get too drunk - https://i.imgur.com/lIO7mGV.png
* Don't pet cats in the cat tavern if you can barely stand - https://i.imgur.com/sLegkxN.png
* Spawning an undead horde - https://i.imgur.com/pqrut9r.png
* What can old croll do? - https://i.imgur.com/m8njpUK.png
* The cost of mercenary converts to a very strong group - https://i.imgur.com/dfURd1i.png
* Now the group is way bigger - https://i.imgur.com/X1nzTt0.png
* The new difficulty gamemodes available when starting a new game - https://i.imgur.com/Jn12eEV.png

WHAT'S NEXT

Once again I've made great progress clearing through my backlogs. Still plenty more stuff to come before it's fully cleared though!

Cheers

Huw
 
Developer
Joined
Feb 19, 2019
Messages
290
Hey guys just letting you know Warsim is now 30% off on steam at $5.59/£3.84/4,54€

I'm happy to answer any questions anyone has about the game. It's been in early access for years but is fully playable, has 96% positive on steam from over 300 reviews, and has sizeable communities on both steam and reddit with just over 21000 copies sold so far.

Check out the sale here - https://store.steampowered.com/app/659540/Warsim_The_Realm_of_Aslona/?beta=0

If you do check it out I hope you enjoy it, and if you already have it let any friends you think might like it know!

Cheers guys

Huw (Solodev of Warsim)
 
Developer
Joined
Feb 19, 2019
Messages
290
Warsim 0.8.1.8 (Baiaa Pits Extended and more, 53 features)

Hey everyone,

So more clearing of things on the list, Warsim is now on sale as well so I'm focusing on trying to raise awareness and promote that sale where I can too! This update includes a lot of different stuff but chiefly, Baiaa Pits improved, Gambling Den in the Blackmarket has been improved and now more available, Some improvements to the Nomads, lots of bugfixes, and appreciation from Rihhm village when you deserve it!

BAIAA PITS EXTENDED (6 features)

A few bugfixes and tweaks as well as a brand new way to obtain good tried and tested monsters, now you can buy them from the Baiaa pits for slaves!

* Added Baiaa Pit Master will offer to sell you the winning monster of any pit fight for 15 slaves or peasants if you have any free slots in your monster pit
* Fixed sound not resetting after monster fight in Baiaa
* Added 2 new questions to Baiaa monster pit master 'What do you do with the slaves or peasants you take for entry' and 'Who watches these fights?'
* Fixed slave and peasant availability indicators for Baiaa pit fight show as available even when you don't have the peasants or slaves
* Added new indicator on Baiaa monster fight entry of if you have no slaves/peasants or not enough
* Fixed 2 text bugs with Baiaa slave fight entry costs

GAMBLING DEN REWORKED (17 features)

The gambling den is a location that only appears in upgraded Blackmarkets so most players don't see it, it turns the coin flipper into a den with several games you can play. I've decided to reduce this to being available from the get-go and have tried to improve a lot of the things you can do here.

* Removed coin flipper from central market district
* Replaced coin flipping with Gambling Den (usually reserved only for upgraded Blackmarket)
* Updated Blackmarket upgrade screen mentioning gambling den upgrade
* Added graphic to guess the dice game in gambling den
* Added indicator of gold lost and gambling den gold gained
* Made gambling den gold random from 5001-15000 gold instead of always 10000
* Completely reworked gambling den armwrestling
* Added 9 new arm wrestling sound effects
* Added indicator of gold and gambling den gold change with wins and losses
* Added dynamic graphics as the arm wrestling event goes on
* Added new screen to arm wrestling draw
* Added refund bet screen with sfx for arm wrestling draw
* Fixed 2 text bugs in Gambling Den arm wrestling screen
* Added screen for arm wrestling bet refused because you can't afford to make it
* Added screen for arm wrestling bet refused because the gambling den can't afford to match it
* Reworked coin flip text in gambling den
* Added dice roll sound effect to guess the dice game in Gambling den

RIHHM APPRECIATION (6 features)

When you terraform the village of Rihhm, now everywhere in Rihhm you go you'll recieve adoration and praise!

* Added alt dialogue for Rihhm champion if you've terraformed the village
* Reworked Rihhm champion dialogue
* Added alt dialogue for Rihhm snail racing if you've terraformed the village
* Fixed text bug with unwilling storyteller of Rihhm
* Added alt dialogue intro for Rihhm Elder if you've terraformed the village
* Added 10 extra random villager dialogues for once you've terraformed Rihhm Village

NOMADS NOT DEMONS (3 features)

Luel from Audiogames pointed out that when attacking the demon camp sometimes the nomads would defend it, this was a bug where the game thought that any living nomads were demonic worshipping nomads even if they weren't. Now it's all fixed!

* Fixed demon gate protected by Nomads even if nomads aren't turned to demonic servants (credit Luel)
* Added screen for defeating demonic nomads at the demon gate
* Added new screen for defeating demons at the demon gate but nomads arriving with sfx

NEW KINGDOM NAMES (1 features)

A few new kingdom names to keep things fresh, these mostly appear when a player selects a random kingdom name!

* Added 10 new kingdom names 'Firsthold, Nestneck, Cygarr, Rumphold, Cynros, Enropa, Dragonhold, Wyrmwood, Scarehold, Murderhold'

BUGFIXES (16 features)

Lots of bugs fixed here, it seems there are always more bugs but at least they're getting cleared out! I dream of a bug free Warsim.

* Fixed goblin poking you in the face drunk event skipping to another event bug
* Fixed waking up next to a lady troll drunk event skipping to another event bug
* Fixed nario brings strong drink encounter shows -0 gold coins deducted which is pointless
* Fixed 8 text bugs with Blackmarket Herald market income report
* Fixed text bug in Blackmarket Herald guard revolt event
* Fixed text bug in Blackmarket Herald slums donation event
* Fixed text bug in Blackmarket Herald treasury donation event
* Fixed text bug in Blackmarket Herald statue topple event
* Fixed 10 text bugs in Blackmarket Herald minor bandit gang set up abandoned area event
* Fixed 5 text bugs with turn report minor bandit gang set up event
* Fixed 10 text bugs with Blackmarket Herald market income report for when you own Blackmarket
* Fixed Text Bug in Blackmarket Herald random event intro
* Fixed 6 text bugs with Baiaa door open intro texts
* Fixed text bug in Aehlans intro
* Fixed male gender mention regardless of player choice when greeted by Aehlan
* Fixed vampire bard funny origin text bug (credit u/TheGamingDictator)

EVERYTHING ELSE (4 features)

A couple of smaller changes and additions.

* Added if you kill character in Baiaa torture chamber his eyes now 'X' out, unless you've poked them both out
* Added new screen for trying to interact with abandoned house mushroom people in Blackmarket
* Added new option for no exploration locations unlocked in custom game (credit Aaron)
* Added new goblin name 'Gomblim' (credit DOKTA)

SCREENSHOTS

* New pop-up when watching Baiaa Pit fights if you have your own monster pit - https://i.imgur.com/WqeLtT8.png
* Sold - https://i.imgur.com/NGOrJxY.png
* This new arm-wrestling game... it's something, that's all I'm saying - https://i.imgur.com/lt2Ur1r.png

WHAT'S NEXT

Still got a few weeks worth of backlog to clear through so I'll continue on that first and see where we go from there, I'm very much enjoying the progress though. Also if you guys are reading this and know anyone who might like Warsim, now's the time to let them know as it's 30% off! :)

Cheers

Huw
 
Developer
Joined
Feb 19, 2019
Messages
290
Warsim 0.8.1.9 (A bundle of all sorts, 72 features)

Hey everyone,

Continuing on from the last few updates I've been cutting away at my immeidate to-do list, we've got new vassal options, new tournament control, balanced with bluetrii fruit, and a fair lot of other stuff too. I'm also currently looking into sharing Warsim via the Imgur community and doing more research for marketing and promotion so that when we finally reach a release for Warsim out of early access I'll have a better grasp of what to do!

LET THERE BE PEACE (5 features)

Prior to this, vassals could be commanded to make war against a certain faction, or ordered to make peace with everyone. Now you can also ask them to make peace with a specific faction instead of all of them. Their reaction to this request may vary however.

* Added new option to force a vassal to make peace with a specific faction
* Reworked text for telling a vassal to make war with someone
* Added intro to requesting peace explaining the ins and outs
* Added 15 possible random reactions to telling a vassal to make peace depending on leader personality
* Added ability to choose not to order a vassal to declare war on anyone and exit out of attack menu (previously no escape option)

TOURNAMENT IMPROVEMENTS (6 features)

When you ran a grand tournament in the arena all of your personal champions are automatically entered and at most one will survive, you may not want this so now you will be allowed to choose if you enter them or not.

* Fixed grand champion recognition not working in grand tournaments
* Added ability for you to choose if you will enter your champions into grand tournaments instead of automatically entering them
* Added ability to enter all champions into grand tournament instead of choosing for all individually
* Added ability to refuse all champions entering into grand tournament without having to manually decline all
* Fixed text bug with grand tournament intro
* Fixed spacing line bug with grand tournament intro

NEW KINGDOM TYPE (1 feature)

I was watching a documentary on Alexander the great and saw mention of the somewhat independent rulers within the persian empire, now these little kingdom types are added to our ever growing list of possible titles, see the rest here https://github.com/Huw2k8/warsim/wiki/Kingdom-Types-and-Leadership-Titles

* Added new kingdom type 'Satrapy' with ruler 'Satrap' and lord 'Warlord' available for Civ level 4 or above

BLUETRII BALANCES (11 features)

We had several Bluetrii fruit related unbalances recently so I've tried my best to rebalance them in game and remove some clever exploits. While I was looking through the Bluetrii farm I made some changes and improvements too.

* Added new finite level of Bluetrii available from unowned fruit farm (credit Caccio72)
* Added random new fruit grown in farm per year between 0-15 barrels (credit Caccio72)
* Set default starting Bluetrii barrels available in magic farm at 100
* Rebalanced Bluetrii fruit Blackmarket stall prices now sold at 20 gold instead of 30 and bought at 4 gold instead of 10 to fix bluetrii sale exploit (credit u/the_fearmancer)
* Fixed text bug for owned bluetrii farm intro
* Added buying bluetrii farm turns over most of the stocked fruit to you instead of you starting with nothing
* Fixed issues with buying bluetrii fruit from fruit farm
* Fixed text bug with asking how many bluetrii you have on your owned farm
* Added new sound effect for buying bluetrii fruit from the farm
* Added new screen for asking how many bluetrii fruits you have if you have none
* Added new screen for buying bluetrii farm

GOODBYE SNOWFOLK (3 features)

Destroying the snowfolk village sucked and didn't have a screen just a little line of text telling you they were dead, that's been fixed now and you'll also find some random loot!

* Added new screen for destroying snowfolk village
* Added new loot chest for destroying snowfolk village
* Fixed destroying snowfolk village skipped to visiting ruins screen

POLISHING THE DRYLANDS (6 features)

I went through and combed the Drylands region fo the south for any issues or possible improvements, not too much to be done here but I did find a few things.

* Added new sound effect for discovering coastal wall
* Fixed text bug with no nomad mercs available option in nomad camp
* Fixed issues with discovering demon gate text split
* Fixed demon gate title line text bug
* Fixed 3 text bugs for already discovered coastal wall
* Fixed 5 text bugs in coastal wall text

THE LONG SERPENT IMPROVED (12 features)

In the Blackmarkets docks random ships appear each year, one of those is the long serpent, a vessel filled with demon fighting warriors who love a good drink. Previously when you met the crew of this ship they gave a dialogue inviting you to join them for a drink, but this was just text... now you can actually drink with them when invited. I've also improved as much as I can to the ship and its inhabitants.

* Added ability to drink with the long serpent crew when invited to (up to 3 drinks)
* Added special scene if you get too drunk and pass out on the long serpent
* Added if you pass out you get invited to drink again to cure the hangover
* Added 7 random toasts Ragnar the stag gives before each round of ale
* Added new dialogue to Ragnar the stag 'What do you do?'
* Added new dialogue to Ragnar the stag 'How often do you come to the Blackmarket?'
* Added new dialogue to Ragnar the stag 'Can I hire you and your men?'
* Added special dialogue if you finish drinking with Ragnar the Stag
* Added drunk level tracker to Long serpent screen so you can tell how drunk you are
* Fixed text break errors with Ragnar the stags dialogues
* Fixed 8 text bugs with Ragnar the stags dialogues
* Fixed text bug in Ragnar the stags intro text

NEW NAMES (3 features)

Added a bunch of new names for various races, the Godling names are taken from the Epic of Gilgamesh, one of the worlds oldest recorded epics.

* Added 9 New human names 'Spaculus, Spalacuul, Spalatir, Speculus, Spelacuul, Specules, Scylurus, Scyles, Scyl'
* Added 2 New vampire names 'Spalacula, Spulacula'
* Added 4 New godling names 'Humbaba, Ur, Enkidu, Shamash'

BUGFIXES (17 features)

Mostly inconsquential bugs here but still, glad to see them resolved!

* Fixed text bug with goblinwood intro screen
* Fixed goblinwood jamboree intro screen text bug
* Fixed goblinwood discovery text bug
* Fixed Tolkien race pack typo (credit Marty651)
* Fixed text bug in Guildrow intro text
* Fixed destroying huntsmans rest double screen bug
* Fixed destroying snowfolk village double screen bug
* Fixed text bug in merc groups intro text
* Fixed text split bug with merc groups intro text
* Fixed destroying wilderman village double screen bug
* Fixed several unable to do diplomacy text split bugs
* Fixed 10 text bugs in Monfort mine hostage intro texts
* Fixed 3 text bugs in Camp Assurak ruins intro text
* Fixed old ruined demonic tower text bug
* Fixed text bug in Oasis southern ruins
* Fixed Demonic landmark text bug
* Fixed strange statue in Oasis text bug

EVERYTHING ELSE (8 features)

A couple of bigger new features, now the lucky gnome isn't so predictable, the brawlers pit can be destroyed when unowned, and a few other things!

* Added ability to destroy the Brawlers Pit (credit Defender)
* Made the lucky gnome Blackmarket Scam encounter rarer (1/14 chance of appearing any given year) this is to avoid it being an easy known exploit to make money every game
* Added new 'Who is your favourite cat' dialogue to Catyr in the Darkdale Cat Tavern
* Reworked looted Blackmarket treasury text to be clearer about where the current Blackmarket income is going (credit Micro Jordan)
* Reworked layout of monfort mine hostage intro texts
* Made old demonic totem ruin graphic more ruined
* Rewrote southern ruins in Oasis text
* Rewrote strange oasis statue text

SCREENSHOTS

* Invited for a drink? well why not - https://i.imgur.com/s1lnP2s.png
* One of Ragnar's many toasts - https://i.imgur.com/ibB6TDC.png
* Free ale is good ale - https://i.imgur.com/MCerKVR.png
* After a few drinks with my friends - https://i.imgur.com/UCpHSVJ.png
* Happy now defender? Now the Brawl Pit can be attacked and destroyed even if you don't own it - https://i.imgur.com/GSXIWJo.png
* New finite fruit on the unowned farm - https://i.imgur.com/l68izgS.png
* Buying the fruit farm, previously no screen at all for this event - https://i.imgur.com/8LVb21T.png
* The new vassal commands screen - https://i.imgur.com/yv2MXfr.png
* Who shall they make peace with? - https://i.imgur.com/MESiKkp.png
* A Satrapy of Goblins - https://i.imgur.com/DZXdA2d.png
* The new pop up where your champion would previously automatically be entered - https://i.imgur.com/Gcg3Wjc.png

WHAT'S NEXT

More of the same to come, I have plenty more things left to clear from my immediate list including a themed update or two soon.

Hope you're all doing good!

Cheers

Huw
 
Developer
Joined
Feb 19, 2019
Messages
290
Hey everyone,

So this update was going to be a general update, then it was looking more like it was going to be a throne room update, then a little while after the militia master plans popped up and got added, so now it's a mix of the three. Lots of new content and gameplay changes here!

MILITIA MASTERS EXTENDED (40 features)

Previously the militia, your main source of peasant hired recruits and sometimes a valuable defense assistant had little in the way of randomisation. The militia unit price would vary game to game and change over time and the leader of the militia always had a unique face and name but beyond that there was very little in the way of unique change. Now there are 20 different traits that the militia leaders can have, these vastly impact the militias functionality and variation.

* Added new system of random traits for militia masters
* Added ability to see militia masters trait from the diplomacy screen under militia
* Added Militia Leader trait 'Recruiter - +10% more militia peasants recruited'
* Added Militia Leader trait 'Recruiter+ - +25% more militia peasants recruited'
* Added Militia Leader trait 'Recruiter++- +50% more militia peasants recruited'
* Added Militia Leader trait 'Strength - +5 Battlescore to milita units'
* Added Militia Leader trait 'Strength+ - +10 Battlescore to militia units'
* Added Militia Leader trait 'Strength++ - +20 Battlescore to militia units'
* Added Militia Leader trait 'Cheap - 5 gold per unit, 10% less recruits'
* Added Militia Leader trait 'Cheap+ - 3 gold per unit, 25% less recruits'
* Added Militia Leader trait 'Cheap++ - 1 gold per unit, half recruits'
* Added Militia Leader trait 'Free - free units, half recruits'
* Added Militia Leader trait 'Bulked - +5 gold to unit cost, +10 Battlescore'
* Added Militia Leader trait 'Bulked+ - +10 gold to unit cost, +20 Battlescore'
* Added Militia Leader trait 'Bulked++ - +15 gold to unit cost, +30 Battlescore'
* Added Militia Leader trait 'Workers - Cannot hire militia units, they earn 1 gold each per year for you'
* Added Militia Leader trait 'Soldierly - Hired militia units are soldiers not peasants'
* Added Militia Leader trait 'Public - Militia spread the word, +1 public op per turn'
* Added Militia Leader trait 'Low Barrier- 2x as many recruits, -10 Battlescore'
* Added Militia Leader trait 'Grubber - +1 to militia cost per year (max of 45 gold)'
* Added Militia Leader trait 'Grubber+ - +2 to militia cost per year (max of 45 gold)'
* Added Militia Leader trait 'Terrible - only 1-2 recruits per year'
* Added system to prevent new leader copying old leaders trait accidentally
* Added 1/15 chance end of turn event with new leader
* Added random end of turn event 'Militia leader found dead'
* Added random end of turn event 'Militia leader missing'
* Added random end of turn event 'Militia leader retired'
* Added random end of turn event 'Militia leader died of natural causes'
* Added random end of turn event 'Militia leader stepped down amid scandal'
* Added random end of turn event 'Militia leader lost leadership armwrestle battle'
* Added random end of turn event 'Militia leader stepped down out of boredom'
* Added random end of turn event 'Militia leader died and passed rule to his son'
* Added random end of turn event 'Militia leader fallen from a high place'
* Added new dynamic screen for new leader and their perk/trait effect explained
* Added new screen for not having the gold to buy militia peasants
* Fixed text bug in militia upgrade list
* Fixed text bug in militia introduction screen
* Added new screen for disbanding militia from diplomacy screen
* Added new screen for orderign militia to defend
* Added new screen for ordering militia to attack

THRONE ROOM EXPANSION (24 features)

I recently wrote myself a little guidance tool for adding new throne room encounters as the system is very big at the moment and with Warsim there are so many different systems to remember in those 500'000 lines of game code that I sometimes forget. With my new guidance I set out to add a bundle of new throne room encounters to refresh things a little bit!

* Added new throne room encounter 'man wants to join army cause his cousin did'
* Added new throne room encounter 'man wants to join army to avenge recently dead father'
* Added new throne room encounter 'man wants to join army as seer in his dream told him to'
* Added new throne room encounter 'man wants to join army as its a family tradition'
* Added new throne room encounter 'man wants to join army to impress a girl from his village'
* Added new throne room encounter 'crazy person accuses you of being a demon overlord'
* Added new throne room encounter 'crazy person accuses you of stealing his soul'
* Added new throne room encounter 'crazy person accuses you of being the great one'
* Added new throne room encounter 'crazy person claims everyone is a figment of his imagination'
* Added new throne room encounter 'crazy person dares you to kill them'
* Added new throne room encounter 'crazy person shouts questions about life and death'
* Added 7 random additional actions that could happen in crazy person encounters (1/10 chance)
* Added new goblin encounters that trigger if goblin slavery is over (and are 70% more likely to happen if you also have goblin celebration active) (credit Mr. Bun)
* Added new throne room encounter 'Friend of goblin praise'
* Added new throne room encounter 'Thank you for kindness praise'
* Added new throne room encounter 'Friend to all goblins praise'
* Added new throne room encounter 'Great one praise'
* Added new throne room encounter 'Goblinkin goblin gift'
* Added new throne room encounter 'On behalf of goblin kind goblin gift'
* Added new throne room encounter 'Done us a kindness goblin gift'
* Added new throne room encounter 'I speak for goblins goblin gift'
* Added goblin gift encounters have 1/15 of being a fake item trick
* Added goblin gift encounters have 1/10 chance of being uncapped any item
* Added goblin gift encounters have 9/10 chance of being item of 10 gold or less in value

GOBLIN THANKFUL REACTIONS (11 features)

Previously goblins had no reaction to being thanked, I've now added this new section with 10 random reactions.

* Added new throne room room reaction section for thanking goblins
* Added goblin grins and hops away reaction
* Added goblin smiles and bows reaction
* Added goblin puts its fingers in its mouth, throws up, and then drinks the vomit and grins reaction (with sfx)
* Added goblin lets out a happy yelp reaction (with sfx)
* Added goblin grins and cackles reaction (With sfx)
* Added goblin wiggles left to right in joy reaction
* Added goblin bows and leaves reaction
* Added goblin grins, bows, and then dashes away reaction (With sfx)
* Added goblin smiles and then runs away screaming reaction (with sfx)
* Added goblin stares at you for a moment then walks away reaction

CRAPPY GOBLIN LOOT (21 features)

As per the new goblin encounters new lower tier loot was needed so a ton of new borderline worthless goblin tat is available!

* Added 'Jar of interesting looking leaves' random loot item (worth 3 gold)
* Added 'Doll made of leaves and a mysterious smelly glue' random loot item (worth 3 gold)
* Added 'Crude castle statue made up of dried goblin earwax' random loot item (worth 4 gold)
* Added 'Crudely made stone fork' random loot item (worth 1 gold)
* Added 'Crudely made stone spoon' random loot item (worth 1 gold)
* Added 'Jar of Goblin vomit' random loot item (worth 3 gold)
* Added 'Vial of Goblin vomit' random loot item (worth 1 gold)
* Added 'Vial of Horse vomit' random loot item (worth 2 gold)
* Added 'Vial of Troll vomit' random loot item (worth 4 gold)
* Added 'Vial of Cow vomit' random loot item (worth 2 gold)
* Added 'Vial of Gnome vomit' random loot item (worth 4 gold)
* Added 'Vial of Elf vomit' random loot item (worth 6 gold)
* Added 'Vial of Dwarf vomit' random loot item (worth 5 gold)
* Added 'Rotting apple with a battle scene carved into it' random loot item (worth 1 gold)
* Added 'Rotting apple with a naked male goblin carved into it' random loot item (worth 2 gold)
* Added 'Crude ring made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Finely crafted hardened goblin dung ring' random loot item (worth 1 gold)
* Added 'Crude bracelet made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Finely crafted bracelet made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Crude crown made of hardened goblin dung' random loot item (worth 1 gold)
* Added 'Finely crafted bracelet made of hardened goblin dung' random loot item (worth 1 gold)

KULLAK MINOR ADDITIONS (2 features)

Just a few smaller extra options in Kullak

* Added ability to try to speak to a local bandit in Fort Kullak
* Added ability to try to speak to Gor the Bastard of Fort Kullak

MERC TWEAKS (3 features)

A few issues with mercenaries are now resolved!

* Fixed text bug with merc group battle prep text
* Fixed able to send merc companies on invasions and raids of factions that can only be skirmished like demons/pest bandits
* Fixed entering a number other than the options in merc attack choices screen skips the battle and shows victory text for the mercs (credit u/theGamingDictator)

BUGFIXES (2 features)

Not too many bugs cleared this update but there are many on my list to clear!

* Fixed ancient southern ruins text bug
* Fixed text bug in make peace vassal option (credit LexTheMighty)

EVERYTHING ELSE (4 features)

A handful of little things here, some new names and some logical fixes defender brought up.

* Added new dwarf name 'Torgo' (credit Torgo)
* Buffed Swamp Bridge Troll to be twice as hard to kill (Credit Defender)
* Made Uktak Swamp Goblins will not join you if you have goblin slavery allowed in your lands (Credit Defender)
* Added 2 new vampire names (Odovacar, Odovocar)

SCREENSHOTS

* A new throne room encounter - https://i.imgur.com/cFJsqYq.png
* A kind goblin visitor - https://i.imgur.com/cK0g1VJ.png
* The Goblin equvelant of Vincent Van Gogh - https://i.imgur.com/IyhWamP.png
* The Militia leader is dead - https://i.imgur.com/ew4beUe.png
* His new replacement - https://i.imgur.com/E0yI6Fu.png
* 1 gold peasants?! YES! - https://i.imgur.com/Hu0eRV5.png

WHAT'S NEXT

My list of things to clear through has grown a lot recently so I'm going to continue cutting through them, may be looking into Leagues and new league related features soon too!

Hope you're all doing good!

Cheers

Huw
 
Developer
Joined
Feb 19, 2019
Messages
290
Warsim 0.8.2.1 (Natural disasters and savage recognition, 54 features)

Hey everyone,

So this is quite a general update, we've got 2 new throne room encounters, recognition for defeating the Wildwood savages, better natural disasters and barren land recovery, improvements to village champions, improvements to the champion hire system and a bunch more stuff!

SAVAGE RECOGNITION (6 features)

When wiping out the up to 4 savage locations in Wildwood, once destroyed there is no change in the responses from the other local savage hating factions, now they recognise you differently if you've wiped the savages out! Cheers Defender

* Added new tracker for if you've wiped savages out in Wildwood (credit Defender)
* Added new intro to Bgax when visiting Goblinwood for the first time if you've wiped savages out in Wildwood (credit Defender)
* Added new alt answer when asking Dulief of the Hunters Rest about local savages if you've wiped savages out in Wildwood (credit Defender)
* Added new alt answer when asking Geks advisor of Goblinwood about local savages if you've wiped them out (credit Defender)
* Added new alt answer when asking Geks advisor of Goblinwood about Hunters rest if you've wiped savages out (credit Defender)
* Added new intro to Dulief of Hunters rest if you wipe out savages (credit Defender)

Bgax of Goblinwood recognising the savages deaths - https://i.imgur.com/4uuzsb1.png

NATURAL DISASTERS & BARREN LAND (12 features)

The systems involving barren land have been a bit of an afterthought until now. There are also random disaster events that have a 1 in 75 chance of happening each turn, previously these were just small bits of text in your end of turn report but now they are full on events with their own screens and sound effects.

* Added new special event screen for random hurricane with sfx
* Added new special event screen for random magical cloud with sfx
* Added new special event screen for random landslide with sfx
* Added new special event screen for random earthquake with sfx
* Added new special event screen for random volcanic eruption with sfx
* Added new special event screen for random act of god with sfx
* Added new special event screen for random lightning with sfx
* Added new special event screen for random meteor with sfx
* Added new special event screen for random tornado with sfx
* Added new screen instead of single line of text for terraforming barren land
* Added 5 random possible terraform graphics for terraform screen
* Made it so that natural disaster events will cannot wipe your last land out

Tornado - https://i.imgur.com/60DSOWd.png

Meteor Strike - https://i.imgur.com/WfxodX4.png

Volcanic Eruption - https://i.imgur.com/Ud92DlL.png

Magical Cloud - https://i.imgur.com/OPrkKi6.png

An act of a higher being - https://i.imgur.com/4Nwt6vc.png

CHAMPION HIRE COLOUR SYSTEM (1 feature)

I added this system somewhat whimfully, I was hiring a champion from this screen but felt it would be much easier if there was a visual stimulus showing the range of champions and their values. Initially I went with a smaller range of colours but expanded it and am happy with the results!

* Added a new colour system breaking down the higher and lower skilled champions on the giant 16 champion hire list
* Dark red for champions with under 50 battlescore
* Red for champions under 75 battlescore
* Dark grey for champions under 100 battlescore
* Grey for champions under 150 battlescore
* Dark green for champions under 175 battlescore
* Green for champions under 200 battlescore
* White for champions 200 battlescore and beyond

This is what it was it used to look like - https://i.imgur.com/h5FcBmY.png

This is the new one - https://i.imgur.com/VemrBZd.png

A pair of decent ones but not a promising line up - https://i.imgur.com/QBTh1gD.png

Oof nothing good but definitely some bad choices - https://i.imgur.com/ODOZnQ0.png

There he is, Neal the Legend, 200 battlescore - https://i.imgur.com/ztwZLKI.png

VILLAGE CHAMPION IMPROVEMENTS (6 features)

It's a small change but a nice one for continuity thanks to a commentor called Clown on Steam. Now when you compete in a village champion battle, defeating the champion will drop the village population by one. If village populations drop to below 10 people then no new champions will spawn, this is to avoid a village being beaten into exctinction by annual duels.

* Added -1 villager notification when defeating champion of Rihhm (credit Clown)
* Added -1 villager notification when defeating champion of Smallhaven (credit Clown)
* Defeating village champion now knocks down village population by 1 (credit Clown)
* Made village champions not respawn if population is below 10 in the village (credit Clown)
* Fixed text bug with already fought village champion text in Rihhm
* Fixed text bug with no one to challenge village champion text in Rihhm

A village champion defeated - https://i.imgur.com/2HGIfuv.png

ORC NAME IMPROVEMENTS (2 features)

There are now 465 total orc names in game, a nice little expansion to ensure they never feel samey!

* Added 61 new orc names
* Removed 3 duplicate orc names

A FEW ENCOUNTERS MORE (2 features)

A pair of new encounters added, the more the merrier!

* Added new throne room encounter 'crazy person accuses you not being you'
* Added new throne room encounter 'Silent man'

What the hell are you staring at!? - https://i.imgur.com/z42Vlkq.png

BUGFIXES (18 features)

Quite a few bugs fixed here, thanks for the reports guys!

* Fixed Gauntlet of Frost purchase text error (credit licker98)
* Fixed emissary killed after successful diplomacy reaction screen text colour bug
* Fixed text split bug in owned wild north merc post
* Fixed 2 text bugs in Galbak the grunter turn around event
* Fixed peasants referred to as slaves in round up and burn diplomacy event
* Fixed slaves referred to as peasants in round up and burn diplomacy event
* Fixed Baiaa 25 slave yearly tribute to lock the gates still happens if Baiaa is destroyed (credit licker98)
* Fixed Baiaa 25 slave yearly tribute to lock the gates still happens if you are hostile with Baiaa
* Fixed Hyruk the Moneygrubber not paying your reward for the titan skull quest (credit Storm)
* Fixed incorrect text shown when selling bluetrii fruit (credit u/OTRainbowDash5000)
* Fixed text bug with one of the hunters rest intro screens
* Fixed ability to declare demonic kingdom even when the horde is weak (credit u/OTRainbowDash5000)
* Fixed 7 text bugs with various hunters rest options
* Fixed Goblinwood typo when entering throne room
* Fixed issue with assassination debug option in independent kingdoms
* Fixed graphic colouring bug for goblinstone encampment
* Fixed incorrect screen shown when defeating goblinstone encampment
* Fixed incorrect screen shown when defeating old ruined village encampment

EVERYTHING ELSE (7 features)

Lots of different stuff here, highly civil races will never have stupid leaders again, now when a new militia leader rises up you'll be able to see how the cost of a peasant has changed and xenophobic kingdoms have a new response screen.

* Added new human name 'Byamba'
* Made kingdoms with a civilisation level of highly civil or more don't have stupid leaders
* Added a new system that shows how much gold the militia unit hire cost has changed whenever a new militia leader arises
* Reworked soldier loses bet throne room encounter text (credit u/DeplorableCaterpilla)
* Added new indicator of gained soldiers and population drop when recruiting from Hunters Rest
* Added new screen for diplomacy action blocked by nations Xenophobia
* Added screen for destroying old ruined village savage camp in wildwood

Now instead of a small string of text this is what pops up if a certain action of diplomacy is blocked by the opposing kingdoms xenophobia - https://i.imgur.com/Tuc6KT1.png

Another small but helpful change, now you are informed what the new price is when the militia price is changed by new leadership (or in this case stayed the same). - https://i.imgur.com/mpKsnNH.png

WHAT'S NEXT

So I'm getting pretty finished with leftover smaller things to code, I'm hoping to get started with overhauling the end of turn report from being a wall of really hard to digest text and find a nicer alternative, because it really can be a valuable overview for whats gone on but it's not shown well.

Hope you're all doing good!

Cheers

Huw
 
Developer
Joined
Feb 19, 2019
Messages
290
Hey everyone just to let you know I'm announcing the GNOME INSULT COMPETITION!

Enter your best insults from to be shouted from one gnome to another and be in for a chance to win some prizes!

$190.87 worth of prizes, no requirement of owning Warsim. Just enter some good gnome insults!
Competition ends in 1 week!

Check the competition out on steam - https://store.steampowered.com/newshub/app/659540/view/2774737725575615021
Or on reddit - https://www.reddit.com/r/WarsimRpg/comments/iz0jcs/the_gnome_insult_competition_everyone_welcome_to/

All you have to do is comment to enter, check the link post on steam/reddit to see rules, details, and most of all prizes!

Cheers

Huw
 

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