hexer
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From what I remember, Fallout 4 was a huge commercial success for them.
It shipped the most units in its first year of any Bethesda game, but they have still yet to release sales figures for it while they mention Skyrim's 30million every chance they get.From what I remember, Fallout 4 was a huge commercial success for them.
that doesn't mean it was a bomb.It shipped the most units in its first year of any Bethesda game, but they have still yet to release sales figures for it while they mention Skyrim's 30million every chance they get.From what I remember, Fallout 4 was a huge commercial success for them.
Infer from this what you will.
Hence the word "relative" in my previous post. I'm sure it was profitable, but I'm positing that it made nowhere near as much as Bethesda/Zenimax were hoping and that they had based their roadmap for following years based around the idea that it would have the same reception and success as Skyrim. This is very common. Look at Square Enix back around 2012, labelling games like Sleeping Dogs and Tomb Raider as abject failures because they didn't cross some magical threshold of 5 million copies, or how Dead Space 3 required 5 million copies sold in order to break even, which was more copies sold than the previous two entries combined. Fallout 4 probably had a higher advertising budget and team, with a longer development cycle, than any of those games. Put it this way, a movie like Batman v Superman can make $870 million off a budget of $300 million, and the studio can still consider it a failure. Why? Because the next year was budgeted in such a way that Batman v Superman was meant to make twice that much. All of a sudden the studio is $800 million short.that doesn't mean it was a bomb.It shipped the most units in its first year of any Bethesda game, but they have still yet to release sales figures for it while they mention Skyrim's 30million every chance they get.From what I remember, Fallout 4 was a huge commercial success for them.
Infer from this what you will.
This isn't a Fallout game, it's a Bethesda game. It's Skyrim With Guns™. It was supposed to build on the success of Skyrim and Bethesda as a brand in the same way that Fallout 3 built off Oblivion, and Skyrim built off Fallout 3. The figures for this are a little bit all over the place, but the timeline goes something along the lines of 9.5 million -> 12.4 million -> 30 million. Take the next source with a grain of salt (the FO3 figures being different is a tip off) but there's an estimate of 14.91 million sales for Fallout 4 as of Feb 2019. This put it behind the amount of copies sold by Skyrim in the same period of its release cycle despite Pete Hines' insistence to the contrary (without providing concrete figures, I might add). So the current trajectory is an estimated 9.5 million -> 12.4 million -> 30 million -> 14.9 million. That's not good, and the estimated sales figures for Fallout 76 take the ball and run with it in the "not good" department, being absolutely disastrous by comparison.None of previous Fallout games managed to reach 30m copies sold, not even 20, not even 15. And i doubt Fo4's production and advertisement budget was that big to consider it an underperformance.
Marketing execs operate on a different plane of reality to you or I. Refer to the previous post about Square Enix and EA in 2012/3.It would be madness for them to assume they could repeat Skyrim's success with FO4. 9.5, 12.4, 30!! is a huge jump. Any sane person would congratulate them but then advise them to not expect such an anomaly the next time out.
well, unlike Square's, Bethesda execs weren't caught talking shit about low sales.Marketing execs operate on a different plane of reality to you or I. Refer to the previous post about Square Enix and EA in 2012/3.It would be madness for them to assume they could repeat Skyrim's success with FO4. 9.5, 12.4, 30!! is a huge jump. Any sane person would congratulate them but then advise them to not expect such an anomaly the next time out.
Yeah! Skyrim 2 is going to be awesome!
This is what's supposed to save Fallout 76.
This isn't a Fallout game, it's a Bethesda game. It's Skyrim With Guns™. It was supposed to build on the success of Skyrim and Bethesda as a brand in the same way that Fallout 3 built off Oblivion, and Skyrim built off Fallout 3. The figures for this are a little bit all over the place, but the timeline goes something along the lines of 9.5 million -> 12.4 million -> 30 million. Take the next source with a grain of salt (the FO3 figures being different is a tip off) but there's an estimate of 14.91 million sales for Fallout 4 as of Feb 2019. This put it behind the amount of copies sold by Skyrim in the same period of its release cycle despite Pete Hines' insistence to the contrary (without providing concrete figures, I might add). So the current trajectory is an estimated 9.5 million -> 12.4 million -> 30 million -> 14.9 million. That's not good, and the estimated sales figures for Fallout 76 take the ball and run with it in the "not good" department, being absolutely disastrous by comparison.None of previous Fallout games managed to reach 30m copies sold, not even 20, not even 15. And i doubt Fo4's production and advertisement budget was that big to consider it an underperformance.
I have to make the assumption that Fallout 4 had an even bigger advertising budget than any of the previous games when you take into account the TV spots and licensed music which cost $14 million, more than any game in the same release period apart from Black Ops 3 which went on to sell 26 million copiesaccording to various sources and the free-to-play app developed alongside it.
But this is all guesswork. Bethesda are a privately owned company and have to obligation to release this information, which leads to totally bullshit figures from various sources and spin from marketing execs like Pete Hines.
Your source for 14.9 million is pretty much a non-source, I'm not going to trust a site that wants me to pay for access to its sources.This isn't a Fallout game, it's a Bethesda game. It's Skyrim With Guns™. It was supposed to build on the success of Skyrim and Bethesda as a brand in the same way that Fallout 3 built off Oblivion, and Skyrim built off Fallout 3. The figures for this are a little bit all over the place, but the timeline goes something along the lines of 9.5 million -> 12.4 million -> 30 million. Take the next source with a grain of salt (the FO3 figures being different is a tip off) but there's an estimate of 14.91 million sales for Fallout 4 as of Feb 2019. This put it behind the amount of copies sold by Skyrim in the same period of its release cycle despite Pete Hines' insistence to the contrary (without providing concrete figures, I might add). So the current trajectory is an estimated 9.5 million -> 12.4 million -> 30 million -> 14.9 million. That's not good, and the estimated sales figures for Fallout 76 take the ball and run with it in the "not good" department, being absolutely disastrous by comparison.None of previous Fallout games managed to reach 30m copies sold, not even 20, not even 15. And i doubt Fo4's production and advertisement budget was that big to consider it an underperformance.
I have to make the assumption that Fallout 4 had an even bigger advertising budget than any of the previous games when you take into account the TV spots and licensed music which cost $14 million, more than any game in the same release period apart from Black Ops 3 which went on to sell 26 million copiesaccording to various sources and the free-to-play app developed alongside it.
But this is all guesswork. Bethesda are a privately owned company and have to obligation to release this information, which leads to totally bullshit figures from various sources and spin from marketing execs like Pete Hines.
Fallout 4 was a huge commercial success for them.
Wasn't 76 mostly developed by a satellite studio? Or in collaboration at least? That makes the long development time of Star Whatever even more crazy.