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- Jul 12, 2017
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Yes/no
Something Ive been thinking about lately is whether their first game was also their best...
No. Alpha Protocol where you could swear allegiance to AQ and wage war on the American CIA and Military.
Yes/no
Something Ive been thinking about lately is whether their first game was also their best...
Was KotOR1’s gameplay any better? Force lightning is an I-win button and you mop up surviving beefier mobs with an auto-attack. You have so much mana in the sequel so can freely use Force lightning with a LS-character.KOTOR2's core gameplay isn't even good compared to KOTOR1.
I think people who really like the game feel that way because it's fast enough that you can just click your way to the next Avellone dialogue without thinking about it too much. They strongly prefer fast gameplay over tedious gameplay regardless of other factors.
dived in... WHAT?Look how quickly they dived in quality once MCA was booted out
Codex hates walls of text and self-inserts and manifestos masquerading as games.
Except when MCA does it.
Kreia is a memorable character. Not for any good reasons of course, but having to endure a 25 minute lecture every time you talk to her definitely etches her into your memory.Sorry, I don't want to offend anyone. But really, what's good in KotOR 2? The world is literally dead - NPC don't care about the player. All the locations are just repetitive gray tunnels. And I can't even say it has any kind of a memorable characters.
Kreia is a great character. HK-47 is a great character. The other are a mixed bag, but generally on a positive side. I personally found the narrative awesome, then again I was a huge Star Wars fan back then.Sorry, I don't want to offend anyone. But really, what's good in KotOR 2? The world is literally dead - NPC don't care about the player. All the locations are just repetitive gray tunnels. And I can't even say it has any kind of a memorable characters.
All the cool features and storylines promised in the aborted games for Interplay--surely they'd be back in the fantastic and innovative games that Obsidian would make once it was free of Interplay?
The short answer is: no. Despite being unburdened of Interplay's incompetence, Obsidian now had to deal with the issues of being an independent developer with no funds. So, they relied on the connections they'd made during their BIS days and announced... Star Wars: Knights of the Old Republic II: The Sith Lords. Okay, so they'd be stuck with a shitty engine making a console game that was a sequel to one of the most bland and uninspired games in years. Still, there was the potential to make something of it, right?
Well, there was, but the combined efforts of Obsidian and LucasArts completely squandered it. Obsidian could be blamed for the game's longwinded and pretentious philosophical/psychobabble ramblings, unoriginal plot ("go to these four planets and find these fourwords of powerstar mapsJedi masters!") and complete lack of balance. LucasArts could be blamed for the game's notorious bugginess, rushed development cycle and thus its lack of a real ending. The end result is a game that's just terrible. To LucasArts' credit, though, it seems like KOTOR2 would have been terrible even without their efforts to ruin it since the designers of the game apparently completely missed the point of Star Wars: no-brainer space opera where you divert the viewer/player's attention from questions of morality and philosophy and towards the laser swords and space battles.
Yes.Codex hates walls of text and self-inserts and manifestos masquerading as games.
Except when MCA does it.
Kreia is a well-voiced and horribly writter characterKreia is a great character. HK-47 is a great character. The other are a mixed bag, but generally on a positive side. I personally found the narrative awesome, then again I was a huge Star Wars fan back then.Sorry, I don't want to offend anyone. But really, what's good in KotOR 2? The world is literally dead - NPC don't care about the player. All the locations are just repetitive gray tunnels. And I can't even say it has any kind of a memorable characters.
And the rest is probably lack of proper funding, though remember that this is a very old game and it's not fair to rate it by modern standards (when it comes to art direction and systems design, I mean).
there's still Alpha Protocol, Dead Money, and Old World Blues
OWB is pure reddit. You could erase that DLC from history and nothing of value would be lost.
The whole talk with your brain was retarded and cringe.OWB is pure reddit. You could erase that DLC from history and nothing of value would be lost.
MotB is hindered by the shit OC. I refuse to play it without finishing the OC, which I have attempted twice, and given up on half way through... both times.MotB is hindered by its engine.
It was better balanced and more consistent in progression. All the handplaced loot had something to do with this I reckon. Force lightning isn't necessarily a "I win" button until whenever it gets upgraded to Force Storm which is gated to level. Combat isn't hard as a rule, but there are still some difficult encounters sprinkled here and there depending on class combo/build. Even toward the endgame, I never felt god-like playing with non-meta powers, especially when forgoing the Force Speed meta.Was KotOR1’s gameplay any better? Force lightning is an I-win button and you mop up surviving beefier mobs with an auto-attack. You have so much mana in the sequel so can freely use Force lightning with a LS-character.