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Incline Was KotOR 2 the best Obsidian game?

Was KotOR 2 the best Obsidian game?

  • Yes

  • No


Results are only viewable after voting.

Ibn Sina

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Strap Yourselves In
Yes/no

Something Ive been thinking about lately is whether their first game was also their best...

No. Alpha Protocol where you could swear allegiance to AQ and wage war on the American CIA and Military.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
KOTOR2's core gameplay isn't even good compared to KOTOR1.

I think people who really like the game feel that way because it's fast enough that you can just click your way to the next Avellone dialogue without thinking about it too much. They strongly prefer fast gameplay over tedious gameplay regardless of other factors.
 
Last edited:

-M-

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Shame they were so mismanaged in those early years that everything up through New Vegas was released in a horrendous, bug-ridden state.

Even so, those first four games are arguably the best things they'll ever do.
 

Camel

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KOTOR2's core gameplay isn't even good compared to KOTOR1.

I think people who really like the game feel that way because it's fast enough that you can just click your way to the next Avellone dialogue without thinking about it too much. They strongly prefer fast gameplay over tedious gameplay regardless of other factors.
Was KotOR1’s gameplay any better? Force lightning is an I-win button and you mop up surviving beefier mobs with an auto-attack. You have so much mana in the sequel so can freely use Force lightning with a LS-character.
 

ShiningSoldier

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Sorry, I don't want to offend anyone. But really, what's good in KotOR 2? The world is literally dead - NPC don't care about the player. All the locations are just repetitive gray tunnels. And I can't even say it has any kind of a memorable characters.
 

Jvegi

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It transports you into its world better than any vr. I have played it for 25 hours straight.

It has good dialogue, and good enough gameplay loop of character development and itemization.

If you are cought into it, you are into it hard. If you ain't... you miss out. You get to act high and mighty, but you miss out. It's the same with pst Maxie
 

Camel

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Oayydzq.jpeg
 

Butter

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Sorry, I don't want to offend anyone. But really, what's good in KotOR 2? The world is literally dead - NPC don't care about the player. All the locations are just repetitive gray tunnels. And I can't even say it has any kind of a memorable characters.
Kreia is a memorable character. Not for any good reasons of course, but having to endure a 25 minute lecture every time you talk to her definitely etches her into your memory.

The gameplay is terrible, the story is terrible, the locations are terrible, the pacing is terrible. You get forced into those "control a single character instead of your full party" sequences way too much, and I hope you exhausted your companions' dialogue trees to turn them into Jedi, otherwise you're going to get brickwalled when that character has to fight 5 Jedi singlehandedly.

Just an abysmal game all around.
 

Sergio

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Sorry, I don't want to offend anyone. But really, what's good in KotOR 2? The world is literally dead - NPC don't care about the player. All the locations are just repetitive gray tunnels. And I can't even say it has any kind of a memorable characters.
Kreia is a great character. HK-47 is a great character. The other are a mixed bag, but generally on a positive side. I personally found the narrative awesome, then again I was a huge Star Wars fan back then.

And the rest is probably lack of proper funding, though remember that this is a very old game and it's not fair to rate it by modern standards (when it comes to art direction and systems design, I mean).
 

Roguey

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They made games with at least as good or better combat, role-playing, and writing after it and they also had coherent endings.

Even if you're a Cringe Avellone superfan, there's still Alpha Protocol, Dead Money, and Old World Blues to choose from (think even Avellone fans are hesitant about Lonesome Road).

KOTOR 2 never got an official Codex review but to quote the 2005 year in review

All the cool features and storylines promised in the aborted games for Interplay--surely they'd be back in the fantastic and innovative games that Obsidian would make once it was free of Interplay?

The short answer is: no. Despite being unburdened of Interplay's incompetence, Obsidian now had to deal with the issues of being an independent developer with no funds. So, they relied on the connections they'd made during their BIS days and announced... Star Wars: Knights of the Old Republic II: The Sith Lords. Okay, so they'd be stuck with a shitty engine making a console game that was a sequel to one of the most bland and uninspired games in years. Still, there was the potential to make something of it, right?

Well, there was, but the combined efforts of Obsidian and LucasArts completely squandered it. Obsidian could be blamed for the game's longwinded and pretentious philosophical/psychobabble ramblings, unoriginal plot ("go to these four planets and find these four words of power star maps Jedi masters!") and complete lack of balance. LucasArts could be blamed for the game's notorious bugginess, rushed development cycle and thus its lack of a real ending. The end result is a game that's just terrible. To LucasArts' credit, though, it seems like KOTOR2 would have been terrible even without their efforts to ruin it since the designers of the game apparently completely missed the point of Star Wars: no-brainer space opera where you divert the viewer/player's attention from questions of morality and philosophy and towards the laser swords and space battles.
 

Maxie

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Sorry, I don't want to offend anyone. But really, what's good in KotOR 2? The world is literally dead - NPC don't care about the player. All the locations are just repetitive gray tunnels. And I can't even say it has any kind of a memorable characters.
Kreia is a great character. HK-47 is a great character. The other are a mixed bag, but generally on a positive side. I personally found the narrative awesome, then again I was a huge Star Wars fan back then.

And the rest is probably lack of proper funding, though remember that this is a very old game and it's not fair to rate it by modern standards (when it comes to art direction and systems design, I mean).
Kreia is a well-voiced and horribly writter character
 

notpl

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God, no. Putrid sophomoric chris avellone logorrhea all over, terrible gameplay, boring maps, I can't even remember any fun sidequests. The entire premise of the game - hell, of the entire star wars setting - is a binary dark/light side choice and they managed to fuck that up, no matter how you play the endgame unfolds exactly the same way, something even an action game like Jedi Academy did better.

Their "best" game is Pillars, but their only interesting game is Alpha Protocol.
 

Fargus

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OWB is pure reddit. You could erase that DLC from history and nothing of value would be lost.

Good to see i'm not the only one who hates OWB for this reason.

The dlcs were generally bad and felt like episodes instead of being part of the game. I only liked Dead Money, but i know people hate it wherever i go. HH... was just meh. But the nigger "tl;dr bear-bull-bear-bull rant" dlc and Reddit Blues were the worst.
 
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Was KotOR1’s gameplay any better? Force lightning is an I-win button and you mop up surviving beefier mobs with an auto-attack. You have so much mana in the sequel so can freely use Force lightning with a LS-character.
It was better balanced and more consistent in progression. All the handplaced loot had something to do with this I reckon. Force lightning isn't necessarily a "I win" button until whenever it gets upgraded to Force Storm which is gated to level. Combat isn't hard as a rule, but there are still some difficult encounters sprinkled here and there depending on class combo/build. Even toward the endgame, I never felt god-like playing with non-meta powers, especially when forgoing the Force Speed meta.
 

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