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Star Wars Was KOTOR even worth a play?

Max Damage

Savant
Joined
Mar 1, 2017
Messages
661
If you're a Scoundrel you want to go 7 levels in for sneak attack + AC, only the 8th level is worth delaying.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
661
I would prefer more force powers if the interface wasn't such a chore to scroll through them, you can get all the best ones even w/o saving levels anyway.
 
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Other than making your spells more powerful, was there anything I really missed out on by spreading out my Light/Dark side points (i.e. story beats)? I finished the game near the middle because I refuse to succumb to a shit morality system in any BioWare game.
 

Max Damage

Savant
Joined
Mar 1, 2017
Messages
661
You get stuff like +Wisdom/Force Points or +Strength/Damage, depending on your jedi class, and force powers that are aligned to your side cost less to use (and vice versa).
 

Hagashager

Educated
Joined
Nov 24, 2022
Messages
516
I played Kotor 1 and 2 last year.

For K1 I treated myself a bit and attempted "Jedi From the Start". It works surprisingly well, but I learned the hard way that Jedi are quadratic in nature. Early levels are very hard without the cushion of your starting class.

Taris proved surprisingly rough for that reason.

Beyond that it was KOTOR as usual. I enjoy Kotor 1 in a junkfood sort of way. It just feels cozy to play.
 
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NecroLord

Dumbfuck!
Dumbfuck
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Southeastern Yurop
Other than making your spells more powerful, was there anything I really missed out on by spreading out my Light/Dark side points (i.e. story beats)? I finished the game near the middle because I refuse to succumb to a shit morality system in any BioWare game.
Light Side Mastery: +3 Strength (Jedi Guardian), +3 Constitution (Jedi Sentinel), +3 Charisma (Jedi Consular).

Dark Side Mastery: +1-8 (1d8) damage bonus (Dark Side Guardian), Poison Immunity (Dark Sentinel), +50 Force Points (Dark Consular).
 
Joined
Mar 3, 2018
Messages
5,727
Been awhile and felt like replaying the kotors back to back after reading this thread.

The first game does a very good job introducing you to the new time period Bioware was going for without wasting your time.

Taris as a tutorial planet works out much better than Peragus and Telos. I like the horror vibe they were working towards with Peragus but it doesn't reach where it needs to be, graphically it's too well lit and while there is a mod that makes it darker it never worked for me in the end. The second problem is that there isn't anything that's a big enough threat to pin that horror feel since it's a tutorial zone most of the enemies are terribly easy mining droids.

The companions in 1 are generally insufferable. Emotional soldier, bratty super speshul jedi, alien jailbait, a furry, another furry but with lightsaber, muscleman that barely has any character. The only amusing ones are Jolee and HK. The second game wins handily in this category.

I tried out the M4-78 droid planet mod since it got heavily updated since the last time I had played it many years ago. It's a much more expanded and smoother experience but it bloats the game too much and probably isn't worth more than 1 playthrough to see a concept of what could've been. I had the same feeling with the HK factory part of the TSLRCM, it's thematically good but after playing through a zone that's built around spamming combat encounters with a fairly weak character you start to see that it was wise to cut it.

The other thing I was thinking about after finishing kotor 2 was how much of the story was set up for a sequel with some sort of war with a mysterious out of galaxy threat pursued by Revan. How much we lost out on when Bioware took the reigns again with the story in the MMO the TORtanic and made an expansion centered around that unfinished plot and all the threat turned out to be is some old guy with a beard and emo sons bickering over another generic human empire.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,593
Location
Nottingham
The companions in 1 are generally insufferable. Emotional soldier, bratty super speshul jedi, alien jailbait, a furry, another furry but with lightsaber, muscleman that barely has any character. The only amusing ones are Jolee and HK. The second game wins handily in this category.
Ha, I'd not really thought about it when playing, but I like Bastila and find her voice very alluring, so she kept me ticking until I got Zalbaar, Joee and HK. Then I spent most the game with 2 of the latter 3, and Jolee and HK are all you ever need.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,353
Location
Danzig, Potato-Hitman Commonwealth
I also didn't level up on Taras, so I was rocking 18 levels of Consular. I force waved effortlessly through a large part of the game, too. Fun build.
That strategy i've heard about saving levels on Taris sounds pretty unorthodox and gimmicky through, what about the duel against Bendak Starkiller being underleveled?
I got through that fight a bunch of times with a level 2 character, it always boils down to using all the best stims, shields, grenades, swallowing a ton of medkits and reloading enough times for RNG Jesus to have mercy on you and just give you good dice rolls out of pity for one's powergaming autism.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,242
As Bilbo said in Fellowship. Well, yes and no...
 

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