People will say it had shallow mechanics and dialogue, I say it was 2003.
Dunno, I played both games within the last three or four years and neither had particularly strong plots or villain writing. BG II improved a bit in ToB, but most of the base game was just running around doing a billion quests that didn't relate to anything wider. About the only two things that BG II had that were objectively better writing-wise were the flavor of responses your PC could make in dialog, they were generally more clever and smarmy, and the amount of companion dialogue, however even that tended to surface at wildly inappropriate times. As for the quests themselves there are a handful that I can remember, Firkraag, the Planar Sphere, De'Arnise Keep but none because of writing quality. Even BG1 was better in that department. The moral dilemmas in BG2 were also severely lacking, very easy to track which was the good/evil choice. KotOR 1 at least had a few quests that weren't as clear such as Sunry on Manaan, who to betray on Korriban, the Lost Droid on Dantooine, the Hero Slaver on Kashyyyk etc.This game felt like a step backwards in writing quality compared to previous BioWare games like Baldur's Gate 2, what happened?
BG2 had a lot of content.Dunno, I played both games within the last three or four years and neither had particularly strong plots or villain writing. BG II improved a bit in ToB, but most of the base game was just running around doing a billion quests that didn't relate to anything wider. About the only two things that BG II had that were objectively better writing-wise were the flavor of responses your PC could make in dialog, they were generally more clever and smarmy, and the amount of companion dialogue, however even that tended to surface at wildly inappropriate times. As for the quests themselves there are a handful that I can remember, Firkraag, the Planar Sphere, De'Arnise Keep but none because of writing quality. Even BG1 was better in that department. The moral dilemmas in BG2 were also severely lacking, very easy to track which was the good/evil choice. KotOR 1 at least had a few quests that weren't as clear such as Sunry on Manaan, who to betray on Korriban, the Lost Droid on Dantooine, the Hero Slaver on Kashyyyk etc.This game felt like a step backwards in writing quality compared to previous BioWare games like Baldur's Gate 2, what happened?
One step forward, one step back.
Which planets have you visited?Been a good week for gaming on KOTOR. Now over 30 hours in and I've only 2 planets left to complete.
Genuinely surprised how much I am enjoying this. As suspected, now I've a lot more force powers at my disposal I'm enjoying the gameplay a lot more. It's still too simplistic and lacks strategic depth big time, but just dicking about with the powers is fun as is the general Jedi feeling which goes with that. Normal difficulty is definitely WAY too easy though once you're past the very early game.
But there's just some really great questing here which links in with the Star Wars universe. Credit to Bioware for expanding the first 6 films so practically but without bogging them down. That blend of "I'm a mystic space-knight" and "I've got bills to pay" is just really well done, and I like a lot of the characters in here too.
Liking it more the more I play, in fact this is probably the most I've ever enjoyed playing it. I definitely think suffering through trash like Tyranny and Solsta prior to this has given me a new appreciation of it. So far I'd rate it 8.5/10
who to betray on Korriban
Nah, they're all Malak's creatures.Yuthura, obviously, and make the Sith Academy loyal to you as the returning Dark Lord
Oh please. Uthar and definitely Jorak predate Malak AND Revan.Nah, they're all Malak's creatures.
I think Uthar got yeeted away by Revan when he took control of the Academy after he returned from the Unknown Regions with Malak, right?Oh please. Uthar and definitely Jorak predate Malak AND Revan.Nah, they're all Malak's creatures.
Firstly, honour is not often a Sith trait. All chains are to be discarded.To me it never felt honorable to betray Yuthura, even on a DS playthrough.
The Academy was integrated into Revan's forces when he returned from the Unknown Regions, but just how much he interefered with its administration is not clear. I think they left Jorak in charge, whom then was ousted by Uthar. They didn't care, as long as the Academy continued to provide Sith adepts.I think Uthar got yeeted away by Revan when he took control of the Academy after he returned from the Unknown Regions with Malak, right?Oh please. Uthar and definitely Jorak predate Malak AND Revan.Nah, they're all Malak's creatures.
It's not like Uthar could've challenged Revan anyway.
They're the epitome of middle-management climbers that always seem to fall on their feet from regime to regime. They had their time in the sun, but now the Empire is moving in a different direction. The Dark Lord needs young, hip (preferably female) fanatics that dream of working for no one else!Oh please. Uthar and definitely Jorak predate Malak AND Revan.
Tatooine, Kashyyyk and I'm now on Manaan, just entered the Sith base.who to betray on Korriban
Yuthura, obviously, and make the Sith Academy loyal to you as the returning Dark Lord
BG2 has a lot of good quests, but I've never felt like it was particularly strong in a roleplaying sense. The companions were good, though. Mostly. The ones Beamdog added were all dogshit, in classic Beamdog fashion. I only ever play the Beamdog version if I'm using my PS4, since that's the only option available.BG2 had a lot of content.Dunno, I played both games within the last three or four years and neither had particularly strong plots or villain writing. BG II improved a bit in ToB, but most of the base game was just running around doing a billion quests that didn't relate to anything wider. About the only two things that BG II had that were objectively better writing-wise were the flavor of responses your PC could make in dialog, they were generally more clever and smarmy, and the amount of companion dialogue, however even that tended to surface at wildly inappropriate times. As for the quests themselves there are a handful that I can remember, Firkraag, the Planar Sphere, De'Arnise Keep but none because of writing quality. Even BG1 was better in that department. The moral dilemmas in BG2 were also severely lacking, very easy to track which was the good/evil choice. KotOR 1 at least had a few quests that weren't as clear such as Sunry on Manaan, who to betray on Korriban, the Lost Droid on Dantooine, the Hero Slaver on Kashyyyk etc.This game felt like a step backwards in writing quality compared to previous BioWare games like Baldur's Gate 2, what happened?
One step forward, one step back.
I guess that is one of its strengths.
Not stellar writing or anything. Being a video game rendition of AD&D 2E (though not one hundred percent faithful) is also great.
Very good order. Korriban works best as the last planet of the four.Tatooine, Kashyyyk and I'm now on Manaan, just entered the Sith base.who to betray on Korriban
Yuthura, obviously, and make the Sith Academy loyal to you as the returning Dark Lord
Did any of you guys try it as your first planet?Very good order. Korriban works best as the last planet of the four.Tatooine, Kashyyyk and I'm now on Manaan, just entered the Sith base.who to betray on Korriban
Yuthura, obviously, and make the Sith Academy loyal to you as the returning Dark Lord
You can’t use Bastila on Korriban too.Did any of you guys try it as your first planet?
I think it's really rough. Can't see how you'd deal with some of the enemies there. The terentateks especially (I think you can bypass the ones in the Tomb)...
I prefer going there before Manaan. It's the planet that makes the most sense to be intercepted by the Leviathan upon leaving, among other reasons. If you're on the DS, it's the perfect place to begin breaking Bastila. Even on the LS, the planet has many scenarios that allow her doubts to slip out. Her fall is foreshadowed better in both cases.Very good order. Korriban works best as the last planet of the four.
You can’t use Bastila on Korriban too.
The combat system in Kotor is a joke and the game throws tons of enemy at the player.KotOR was one of the last good RPGs of the Renaissance.