Remakes for which Bard's Tale version ( as in Apple II, Amstrad, Spectrum, NEC, C64, IBM PC or Amiga ) ?what's even worse, they've added a screen-shake animation to register hits during combat, which induces motion sickness...oh well, they did a good job on the Bard's Tale remakes.
Remakes for which Bard's Tale version ( as in Apple II, Amstrad, Spectrum, NEC, C64, IBM PC or Amiga ) ?what's even worse, they've added a screen-shake animation to register hits during combat, which induces motion sickness...oh well, they did a good job on the Bard's Tale remakes.
Remakes for which Bard's Tale version ( as in Apple II, Amstrad, Spectrum, NEC, C64, IBM PC or Amiga ) ?what's even worse, they've added a screen-shake animation to register hits during combat, which induces motion sickness...oh well, they did a good job on the Bard's Tale remakes.
https://store.steampowered.com/app/843260/The_Bards_Tale_Trilogy/
Don't worry i have also the remastered trilogy, like i still own it for C64 and Amiga. I'm just pointing only the hypocrisy out, that you don't complain about the changes in the artwork of different versions of Bard's Tale for different computer system and that they have used a 3d world with assets instead of a 2d world. The Apple II version of Wasteland was the first version therefore it is the true original version. So to keep it in line with your logic you should complain, that the WL Remastered does not uses the original Apple II artwork. Just saying.https://store.steampowered.com/app/843260/The_Bards_Tale_Trilogy/Remakes for which Bard's Tale version ( as in Apple II, Amstrad, Spectrum, NEC, C64, IBM PC or Amiga ) ?what's even worse, they've added a screen-shake animation to register hits during combat, which induces motion sickness...oh well, they did a good job on the Bard's Tale remakes.
Seriously, this is another lazy remaster, they didn't even try to turn the combat into something actually tactical or enjoyable, a simple chessboard with tokens would have turned the game into something fun.
Instead, this lazy menu, faithful to the original ... Sure, turn the graphics into modern garbage but keep the garbage combat and hope for the best...
I'm coming from the C64 version and that is why the PC version is for me already to goofy and to colorful. Like in the example of Radio to Ranger Ctr. with the General Presidente outfit for a level up. Compare the two version and you see the difference.Darkzone
Whatever, the pixel art worked well in the 80s, regardless of platform. The version differences were minor, but I preferred the IIgs, even though I have more hours in the DOS version.
What they've done with this, is like digging up a dead body and filling it with embalming fluid. To be fair, I haven't played it, but I don't like what I've seen so far. Which is a shame, because I know they worked hard on it.
So I have finished WL3 and WL2DC in the past 2 months and was planning to try to play WL1 first time. Because it is a older game is there some cryptic shit that is practically impossible to figure out without walkthrough?
So I have finished WL3 and WL2DC in the past 2 months and was planning to try to play WL1 first time. Because it is a older game is there some cryptic shit that is practically impossible to figure out without walkthrough?
The primary complaint about Wasteland Remastered is basically that it wasn't improved enough over the original (the user interface).
The primary complaint about Wasteland Remastered is basically that it wasn't improved enough over the original (the user interface).
So I have finished WL3 and WL2DC in the past 2 months and was planning to try to play WL1 first time. Because it is a older game is there some cryptic shit that is practically impossible to figure out without walkthrough?
Based on what I've heard around the Codex I would avoid the Wasteland Remastered version like the plague.
The GoG version "works", but the animated graphics were lost. The voiceover paragraph entries are a nice touch though.
If you want the true classic experience, with its fantastic animated pixel art, emulate the original in DOS. The C64 and IIgs versions are graphically inferior.
As far as a walkthrough...you don't need one...but if you ever get stuck the solution is a google search away.
So I have finished WL3 and WL2DC in the past 2 months and was planning to try to play WL1 first time. Because it is a older game is there some cryptic shit that is practically impossible to figure out without walkthrough?
Based on what I've heard around the Codex I would avoid the Wasteland Remastered version like the plague.
The GoG version "works", but the animated graphics were lost. The voiceover paragraph entries are a nice touch though.
If you want the true classic experience, with its fantastic animated pixel art, emulate the original in DOS. The C64 and IIgs versions are graphically inferior.
As far as a walkthrough...you don't need one...but if you ever get stuck the solution is a google search away.
Actually, the gog version, which also is the same on steam as wasteland 1 - the original classic, has options to reenable the animated graphics (portraits), disable the Hq2x filters, and keep paragraphs/music.
I've seen complaints about some weapon/AI behavior
Wasteland Remastered – Macro Update Live
We've just released a new update for Wasteland Remastered on Steam, the Microsoft Store, and Xbox One that adds macroing abilities to assist with combat and repeatable actions. This was a request from many of those who played the original releases as macros quickly became "the way to play."
Macro Guide
Macro functions condense the several key strokes needed to give certain commands into one command.
Recording
- To start recording a macro, press <CTRL> and any key from F1 through to F12 simultaneously.
- A message will appear in the bottom right corner of the screen; to indicate the macro is recording.
- You can then enter commands as normal, to store them in the macro.
- When you want to stop recording the macro, press <SHIFT> and <ESC> simultaneously.
Play Back
- To play back a macro, press <SHIFT> and the key from F1 through to F12 simultaneously, for the macro you want to play back.
- Replace
- You can replace a macro, by recording new commands to a macro that has been previously recorded.
- This will delete the original macro.
If you are using a controller, holding the left trigger will open up a radial selection dialog, to handle recording and playing macros.
Macros will play back the inputs you selected. Please Note: as gameplay content changes, macro inputs may not interact as expected due to changing character abilities, weapon selection and other factors, similar to the original release.
For Veteran Players
- Due to UI changes in the Remaster, the macro system works differently to the original release.
- Depending on the circumstances, some keypresses are bound to only triggering if you are in the same state that you were when the macro was recorded. This means you cannot record a general macro while moving around a map; that will work in combat - you have to record the macro while in an encounter!
- Keypresses that do not trigger anything in a particular area of combat will be ignored. So if you want to record a general attack macro that works for multiple groups, you'll need to create it when in an encounter with at least 2 enemy groups.
- For example, when you only have 4 players in your party, with only single shot or melee weapons, if you recorded: 54325325251Y
- This would:
- attack group 4 with player 1 (if there is a group 4)
- attack group 3 with player 1 (if there is a group 3)
- attack group 2 with player 1 (if there is a group 2)
- attack group 3 with player 2 (if there is a group 3)
- attack group 2 with player 2 (if there is a group 2)
- attack group 2 with player 3 (if there is a group 2)
- attack group 1 with player 4
- confirm the attack commands
It's still kinda sad that they have not managed to bring back the macro system without making it worse.
- Due to UI changes in the Remaster, the macro system works differently to the original release.
- Depending on the circumstances, some keypresses are bound to only triggering if you are in the same state that you were when the macro was recorded. This means you cannot record a general macro while moving around a map; that will work in combat - you have to record the macro while in an encounter!
- Keypresses that do not trigger anything in a particular area of combat will be ignored. So if you want to record a general attack macro that works for multiple groups, you'll need to create it when in an encounter with at least 2 enemy groups.