hiver
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New video coming in today (friday).
At 2 mil, the game will have VO for every line by the original cast of Fallout including Richard Dean Anderson. Ron Perlman will narrate the intro: "Wasteland...Wasteland never changes...." As an added bonusCrispyPatrick Stewart and Malcolm McDowell from Bethesda GOTY's of 2006 and 2008 will make cameo appearances.
As for how much money they'll raise, well you have to start adding the paypal as well: it's almost 3,500 after a day or two. Won't be a gigantic amount, but should be noticeable. To get 2 mil they'll need less than 20000 a day...can be done. Don't know why they'd need much more than this anyway. If they really still need money after that then Brian has his own funds to use in an emergency.
What, MacGyver was in Fallout ??
This is actually a great idea, can lead to niche titles with AAA production values.This might make a lot of financial sense too, when people will be inclined to back it up with more money. So it's win-win no matter how you look at it.
This poll needs the Codex's attention: http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=12&t=109
Solo character creation with a recruited party of 4-6 (BioWare style) ... 28%
This poll needs the Codex's attention: http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=12&t=109
Um, from the poll..
Solo character creation with a recruited party of 4-6 (BioWare style) ... 28%
eeaugh! 28%, second-most-voted-for option there.
Now, I don't want to pee in anyone's Cap'n Crunch, but.. isn't that ?
The most common question now is what happens when we hit 2 million and above. First and foremost we hang our hat on the density of the experience the gamers get with a great RPG, and these monies continue to insure that happens. At 2 million we will increase the staff to make the game more social so that it can become a more shared experience. We like the concepts of dropping notes into the world for your friends who are playing the game, or perhaps we may allow you to send an item their way from Ranger center to help them out. We are fleshing out the ideas but intend to increase the social aspects of the game without diverting it from being an old school RPG and without hurting the balance.
The most common question now is what happens when we hit 2 million and above. First and foremost we hang our hat on the density of the experience the gamers get with a great RPG, and these monies continue to insure that happens. At 2 million we will increase the staff to make the game more social so that it can become a more shared experience. We like the concepts of dropping notes into the world for your friends who are playing the game, or perhaps we may allow you to send an item their way from Ranger center to help them out. We are fleshing out the ideas but intend to increase the social aspects of the game without diverting it from being an old school RPG and without hurting the balance.
It doesn't necessarily have to be "terrible". But I do think it's extraneous.This "social gaming" thing sounds absolutely terrible! My goodness, didn't he make fun of this Farmville/ Facebook crap in his initial pitch video?!
It doesn't necessarily have to be "terrible". But I do think it's extraneous.This "social gaming" thing sounds absolutely terrible! My goodness, didn't he make fun of this Farmville/ Facebook crap in his initial pitch video?!
It doesn't necessarily have to be "terrible". But I do think it's extraneous.This "social gaming" thing sounds absolutely terrible! My goodness, didn't he make fun of this Farmville/ Facebook crap in his initial pitch video?!
BF has a very limited budget no matter how much he has gone over the first $1M. Even considering putting money and resources into this kind of thing feels a little like a "slap in the face" to old school gamers whom he appealed to in the beginning. I mean a socially aspect to Wasteland... really? It just feels so... I don't know...
Man ,i can't wait to send invites to all my bros here through Facebook to watch me play W2, dropping notes with little gags and shit...
To be honest, he is saying that this would be totally optional, a salve for the Facebook fags I guess, though it seems a pointless waste of resources. More crucially he says that he'd prefer to create 'a robust set of tools...for making mods' so I think that will get priority at any rate.
Man ,i can't wait to send invites to all my bros here through Facebook to watch me play W2, dropping notes with little gags and shit...
To be honest, he is saying that this would be totally optional, a salve for the Facebook fags I guess, though it seems a pointless waste of resources. More crucially he says that he'd prefer to create 'a robust set of tools...for making mods' so I think that will get priority at any rate.
That's the problem right there. This has a limited budget to begin with... why in the hell does he need to add this kind of crap? The game is already funded. You don't need to target the Facebook crowd!!
I really do think he's seen what Dark Souls did and thinks it's kinda cool. It's not about targeting crowds.