The intent behind the keywords won't matter in the game, because the game is going to run on, "Shut up, it's an oldschool RPG" logic. Oldschool like Wasteland or Gold Box, not oldschool like Fallout. Like the point of talking to someone when you show up at a location is to get the quests for that location, not to establish who the PC or decide how you want the world to be. There will be decisions but it won't be about decisions.
I'd be happy if there were some typed-in keyword-based Agatha Christie mystery quests or something, but that would be extremely tedious for the whole game. My reaction to playing through some of the best text IF games has been, "Man, look how good something can be and still irritate and bore the shit out of me just from the basic interface mechanics and conventions."