EG
Nullified
- Joined
- Oct 12, 2011
- Messages
- 4,264
From twice the writing to four times the writing.
And now be honest and tell me: Is that really so much an issue?
Frankly, I've never written something of this scope. I just don't know.
From twice the writing to four times the writing.
And now be honest and tell me: Is that really so much an issue?
Frankly, I've never written something of this scope. I just don't know.
The text based branching dialogue system?
It's not your mouth. It's your characters' mouth.
Same goddamn difference and you know that's what I meant.
People who aren't bothered by something usually don't take the time to post about it. It looks like the reaction to the video as a whole has been positive around these parts.I can see why many of you don't like this but I am surprised there aren't more who aren't bothered by it.
No, I'm starting to get the impression some of you don't want to play a character, you want to play yourselves.
Is that why they changed the combat system?I suppose it was to be expected we'd have a group of people who never played Wasteland expecting Wasteland 2 to be more like Fallout than Wasteland.
Is what why? The fact that it was expected?
Not the same and you know that.It's ruining their immurshan. They can't see the Fear in the Ork's Eye when their dialog isn't spelled out for them.Why is everyone butthurt about keywords? Their implementation (from my understanding) is functionally the same thing as a typical dialogue tree, correct?
It's being used here as an abstraction to account for the whole party being part of the conversation.
One doesn't cancel out the other.IIt also offers a 2nd advantage, which they do use, entering your own keywords which you've figured out to get more info or easter eggs.
The fact that it was like that in the original.
All true. Keywords aren't the "best" system that's ever been devised. I think in this context they're perfectly acceptable though.
The fact that it was like that in the original.
The fuck does this have to do with peoples' expectations?
So back to my question. Why go for acceptable when a better solution is available?
I believe VD was going for some sort of word play based on the additions to combat, that weren't a part of the original Wasteland.
I wonder why anyone would do this. Like why would I drive a VW Golf when Ferraris are available? It just doesn't make any sense.All true. Keywords aren't the "best" system that's ever been devised. I think in this context they're perfectly acceptable though.
So back to my question. Why go for acceptable when a better solution is available?
I actually like the keyword systems, but I hoped to see something more interesting and complex than what we saw in the video.All true. Keywords aren't the "best" system that's ever been devised. I think in this context they're perfectly acceptable though.
The keywords have one advantage and so far I haven't seen it used.
Again, not the same. I don't think it's about money at all. For a good writer - and Fargo has quite a few - it won't take much time to turn "Rangers" into a full question or statement.I wonder why anyone would do this. Like why would I drive a VW Golf, when Ferraris are available? It just doesn't make any sense.All true. Keywords aren't the "best" system that's ever been devised. I think in this context they're perfectly acceptable though.
So back to my question. Why go for acceptable when a better solution is available?
Point?The keywords have one advantage and so far I haven't seen it used.
Well this goes back to the abstraction like I said earlier. By having just keywords listed, they avoid Biowarian choices while still letting people larp the dialog to their heart's content. It's a cheap and effective method.Again, not the same. I don't think it's about money at all. For a good writer - and Fargo has quite a few - it won't take much time to turn "Rangers" into a full question or statement.
Biowarian choice IS the anathema to the branching they are doing anyway. They just need to expand the Keywords into flavored sentences.Well this goes back to the abstraction like I said earlier. By having just keywords listed, they avoid Biowarian choices while still letting people larp the dialog to their heart's content. It's a cheap and effective method.Again, not the same. I don't think it's about money at all. For a good writer - and Fargo has quite a few - it won't take much time to turn "Rangers" into a full question or statement.