Fry
Arcane
- Joined
- Aug 29, 2013
- Messages
- 1,922
Disliked what they showed of the writing and flow of dialog.
Because...? If you're interested in helping them make the game better, criticism without detail isn't very useful.
Disliked what they showed of the writing and flow of dialog.
Floating numbers aren't a console-exclusive element. They're a way to give you feedback so you don't always have to dart your eyes to the bottom of the screen to see how much damage an attack does. Ideally one can use a toggle to disable them.Look at all those damage numbers popping out from target like in a true console game!?
At least they can change the numbers color to be more visible.
Awesome. This looks like the best combat system in an isometric RPG.
Floating numbers aren't a console-exclusive element. They're a way to give you feedback so you don't always have to dart your eyes to the bottom of the screen to see how much damage an attack does. Ideally one can use a toggle to disable them.Look at all those damage numbers popping out from target like in a true console game!?
At least they can change the numbers color to be more visible.
I'm disappointed in how there's seemingly no SoZ style dialogue menu since it would be a perfect fit.
I thought it was more like the entire group is treated as one person in dialog. So any available skills will be shownI'm disappointed in how there's seemingly no SoZ style dialogue menu since it would be a perfect fit.
Brother None has already confirmed that this exists.
I thought it was more like the entire group is treated as one person in dialog. So any available skills will be shownI'm disappointed in how there's seemingly no SoZ style dialogue menu since it would be a perfect fit.
Brother None has already confirmed that this exists.
Awesome. This looks like the best combat system in an isometric RPG.
![]()
Awesome. This looks like the best combat system in an isometric RPG.
![]()
Apparently some people can never be pleased, even when Incline is staring them right in the face.
Somebody give me a rope.
I'm going to hang myself for forgetting to back this and P:E last year.
Apparently some people can never be pleased, even when Incline is staring them right in the face.
I've already embraced the incline long before.
The shitty combat in that video has nothing on it.
You play the role of the laptop guy!11
That's still no excuse to make a boring combat system like InXile did.
Some people are just easily amused.That's still no excuse to make a boring combat system like InXile did.
Again: some people can never be pleased, even when Incline is staring them right in the face.
Something about those guys just rubs him the wrong way..
This doesn't look much better than SRR combat, and it actually seems to have got worse since last time we saw it. They seem p. tight-lipped about the change in combat grid.
Demo map looks a bit too linear![]()
I guess there is that, but the game systems seem to be in an enough advanced state that it should already have basic stuff like aimed attacks, overwatch, stances, melee disengage, etc. That and some of their design decisions don't give me much hope but the combat grid change means they are still experimenting...we'll see on beta in two months.This doesn't look much better than SRR combat, and it actually seems to have got worse since last time we saw it. They seem p. tight-lipped about the change in combat grid.
Agreed. SRR had better animations for pretty much everything as well, but that was a finished game, this is an ~Alpha.