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- Jan 28, 2011
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Maps in Project Eternity will probably be like this as well. I don't know why designers think that the BG1 / other open exploration style of maps is bad design or a waste of space, because it isn't.
Bad design? I don't know if that's what they think. Maybe they think this style of map is more natural/realistic/pretty. A valley should actually look like a valley. Etc.
That said:
That's more the nature of demoing and practiced runthroughs than the area. You can see the map snaking off to the east beyond the gas station, there's a side-path towards the farm on the ridge, and at the first raider checkpoint you can veer off east to sneak beyond them, at the second there's a narrow mine-laden path in the south-west to avoid that fight. It goes all over the place, but for demo purposes, we had a specific run in mind.
isn't that much better / more complex than the combat system of 'kiddie nuXCOM' SRR.
You already mentioned the ammo and the initiative. Then there's the more complex AP system. And there's no OP mages. I'm sure somebody else can think of more.
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