TwinkieGorilla
does a good job.
- Joined
- Oct 19, 2007
- Messages
- 5,480
Something about those guys just rubs him the wrong way.
They make things?
Something about those guys just rubs him the wrong way.
The sliding over the ground walking animation is a bit off-putting. It's not a 'big deal' but surely they could do better.
Why not inEPTitude? Why don't you be hilarious like Roguey?Something about those guys just rubs him the wrong way..
Someone might call it incompetence perhaps?
Someone might call it incompetence perhaps?
No, since you've been acting like a little bitch about this game since before we saw any gameplay video
No, since you've been acting like a little bitch about this game since before we saw any gameplay video
Maybe he played that Bard's Tale remake.
Hurr durr Project Eternity will suck because Alpha Protocol, Divinity Original Sin will suck because Beyond Divinity, everything is shit
Also, that wasn't a remake
Hurr durr Project Eternity will suck because Alpha Protocol, Divinity Original Sin will suck because Beyond Divinity, everything is shit
Also, that wasn't a remake
I was kidding dude, couldn't you tell by the :chew If only you guys had better emoticons then that wouldn't have thrown you off.
The comment was about the combat system itself, not the difficulty of the encounters. Yeah, SRR's OC is super-easy, news at 11.LOL at the SRR comparisons. Here's the crucial difference this game has with SRR - a party member actually managed to get himself killed.
As long as the Codex keeps compairing every game against his "ideal RPG" (PS:T narrative, JA2 combat, Fallout C&C and game structure, BG2 scope and encounter design), all games will come short. News at 11.But let's not pretend we have JA3 here. Not even close.
This game really is a throwback to the 80s. Games from that decade also used square grids due to technical limitations.
it`s so claustrophobic. I understand that it`s set to show as much features as possible in small timeframe, but this looks like an amusement park, not a Wasteland, or more like a zoo, with tiny little cages put side by side one next to another, every just a little bit different than the other. You`re walking from one cage to another watching what`s going on, there`s no feeling of the Wasteland being actually the good old dirty, destroyed by atomic fire, burned down to the ground Wasteland, a big empty space with remnants of civillisation struggling to survive (except for the Mark Morgan music that is, I know it`s not Fallout, but isn`t the world just recovering from a nuclear holocaust?)
Reread my original post. I never said it had to be JA3, only that the combat system really isn't that much better / more complex than the combat system of 'kiddie nuXCOM' SRR.As long as the Codex keeps compairing every game against his "ideal RPG" (PS:T narrative, JA2 combat, Fallout C&C and game structure, BG2 scope and encounter design), all games will come short. News at 11.But let's not pretend we have JA3 here. Not even close.
Kickstarter won't change that. Even if the games are succeses, W4 and PE3 will still come short, even with bigger budget.
There'll never be a JA3. And if it comes, it will be a strategy/tactics game with nothing RPG about it.