hiver
Guest
Find the time!!!!A question: will the frequency or the type of encounters be connected to what we do, C&C of the quests resolutions? For example, if we clear out some bigger Raider location - is that going to change random encounters in that whole area?
There is significant reactivity on the world map. This particular example has been discussed. We know it's something people would enjoy; we would enjoy it. It's going to come down to what we have time to both implement and balance.
Make this a priority - abandon everything else!!!
Seriously though, that kind of reactivity makes a big impact on the player, presenting the effect of his choices on a bigger scale - in a very direct way.
And it can be applied in diverse ways. Not just "remove" or "establish" - depending on the narrative and setup of locations and quests there.
Seen it.See Brother None comments about this in various places.
Excellent. (do the same for human enemies after some specific threshold, at the least - although i guess looting will always be an incentive, if nothing else then for "parts" and just selling the loot)Logically diminishing returns. If you're crushing Supaflies and Megamaggots, you're not going to learn a lot from the experience. You'll also be able to avoid these types of low-level encounters when you are sufficiently advanced.
For people who enjoy the grind, there's some grind. For people who don't like it, it's avoidable. The diminishing returns keep it from becoming unbalanced.
If you would manage to achieve the first thing above - then it could automatically play into this issue-mechanic here, as it would remove a specific faction from the random encounters in a specific area - IF the player goes down appropriate route or solution to the problem.
Good thing about it is that it can work in an opposite direction too.
Things could become worse. Or just different.
YESSS!!! NOOO!!!!We've talked about a mechanic that allows you to crush your enemies, see them driven before you, and to hear the lamentation of their women. Implementing that mechanic is low priority because we've already got the Run button. That being said, we want to do it if there is time.
DO IT! DO IIIT!
Last edited by a moderator: