boobio
Arcane
- Joined
- Oct 2, 2011
- Messages
- 577
P.S. Played a bit with the new beta version and while miles better I still came away with the distinct impression of a polished turd.
What is turd about the new version?
P.S. Played a bit with the new beta version and while miles better I still came away with the distinct impression of a polished turd.
I guess everyone here gets what you mean but I for one don't think it's a meaningful distinction.You have absolutely no idea what we're talking about when we use the word "soul", do you?
A vision? You mean something like this?You're still missing the point, so no, I don't think you get what I or anybody else means. A unique, coherent, consistent, unified vision.
To convey what I tried to say of course.And not sure why you turned this into a discussion about Underrail, because that's neither here nor there.
A vision? You mean like this one?You're still missing the point, so no, I don't think you get what I or anybody else means. A unique, coherent, consistent, unified vision.
To convey what I tried to say of course.
But this seems to be lost on you in a way I can't help but feel lost in explaining.
Dunno. Trying to communicate with assburger aliens is kinda hard for me so please go easy on me.The fuck is wrong with you?
The outcome of W2 and PoE will come down to a difference in philosophies. Using the crowd vs everything made in house.
This also does not reach the heart of the matter. Underrail, until recently becoming a three piece, was a one man project with perhaps the best example of "soul" as pertains to this discussion. In house, crowd-crutch, random numbers assigned to arguments be damned. None of it has fuckall to do with vision and execution.
P.S. Played a bit with the new beta version and while miles better I still came away with the distinct impression of a polished turd.
Great, another lunatic coming to the rescue. You guys sure deliver.
Sorry, but I don't get it.Great, another lunatic coming to the rescue. You guys sure deliver.
You're saying Josh's a loon?
Sorry, but I don't get it.
Wasteland 2 must be analyzed using intellection.
Thanks, didn't follow P:E development and I didn't know that Teh Josh writes these updates himself.
Yeah, I understood what you meant. You are talking about a detectable pattern, the designer wants in everything that goes into the game. If the pattern is a pleasant one, it makes the experience a good one. IMO if you get assets from random sources, you can't achieve this effect. You need to do it all in house, with a talented control freak overseeing everything.
Yeah, that's another thing that makes me rage. Graphix and UI whores (never imagined that could be a thing but hey, you never stop learning) dismissing everything that's really important about a CRPG as wasted efforts because the game doesn't have their favorite UI they sperg on about all the time and anyway, where's muh unified vision behind these icons and UI and graphix and all that shit?!Joking aside I completely understand what the asperger alien is on about. Oblivion is a game that I would say is very much lacking in "soul",(Even though I wouldn't use that word because it sounds retarded.) not sure if I could say the same about Wasteland though. Hard to approach it, since we all know for a fact that the UI was reiterated on thousands of times and the art assets were outsourced, so I try to look at it as if I didn't know that. And I really don't see it, the biggest exception would be the icons in the patch before this one, those were awful, and definitely made me feel the cheapness. Otherwise everything comes together rather nicely, Not Fallout tier, but nothing sticks out as the super tacky jumbed mess that it did in the early and middle of development.
Can't really comment on the writing, feels consistent, but I don't know really know much about writing or articulating the quality of it, besides whether I thought it sucked or not.(Wastelands is average, with the occasional low point.)