KickAss
Augur
That soundtrack sure brings back memories...
Damn after good news about Shadowrun this excellent video too.
Kickstarter the bringer of incline ? I was quite skeptic myself, not daring to hope too much...
But i like everything, including dialogue keywords system which while not as sexy as tree system is way more gamey and interesting. It will be a huge + in the end gameplay wise.
I really hope those games are going to sell well, would be shame otherwise.
Seeing that video made me remember how good games used to be. It must have been a cruel djinn indeed who cursed us with the previous decade of decline.
I wonder how the mainstream gaming press will review WL2? Will they lambast it for lack of "accessibility" or will they latch on to it for it's hipster appeal? Or will they even genuinely like it and realize how shit most mainstream games are.
Seeing that video made me remember how good games used to be. It must have been a cruel djinn indeed who cursed us with the previous decade of decline.
http://www.rpgcodex.net/forums/inde...e-23-gameplay-video.80413/page-2#post-2487055Can't say I'm digging the dialogue system either. The rest of the presentation was pretty cool. But let's ask Roguey what is wrong with it.
They will criticize bad voice acting
I'm totally disappointed most'a ya'll are being uncritical cocksuckers
As I said in the other thread, I'm assuming that's because this is literally the first area of the game and enemies have low perception stats. Kind of like how all newer stealth games always start off with the first enemy's back turned to you.I'll go ahead and admit that i'd have another criticism : enemy FOV seems very narrow...
But that's all that comes to mind.
ThisI felt the same way. It makes me really mad. Just think, we could have been playing games like this for the past ten years.
No "JA2" climbing on buildings? And no crouching and crawling...
No "JA2" climbing on buildings? And no crouching and crawling...
Just because the video doesn't show it, doesn't mean it's not implemented.
I had the same impression and also feel the same way. I am a bit disappointed.I was under the impression that the game would feature a dialogue system similar to first Fallout (dialogue trees, but with the addition of a keyword system)
No "JA2" climbing on buildings? And no crouching and crawling...
Just because the video doesn't show it, doesn't mean it's not implemented.
I absolutely disagree.I had the same impression and also feel the same way. I am a bit disappointed.I was under the impression that the game would feature a dialogue system similar to first Fallout (dialogue trees, but with the addition of a keyword system)
If there are no dialogue trees then I would at least expect some decent text when you click a keyword, kind of like in Mass Effect. So instead of just saying "Killer Tomatoes" your rangers would say something like "Tell us about the Killer Tomatoes that are causing havok."