Captain Shrek
Guest
The combat looked derp although not as atrocious as XCom. Mostly due to silly level design from which Fallout Tactics suffered. Quite a linear map with pre-placed cover (except this time its stupid XCom derp where you can't even crouch without cover, which is also facing enemies for some reason) leading to the quest location. Enemy view cones are extremely narrow.
At least stat checks are in instead of Codex's favorite minigames and the dialogues seem ok without the annoying tons of pretentious writing like in the so called "RPGs" of today.
Overall it's nothing impressive and if the level design and combat won't be made more freeform and complex it will be just another mediocre project without any replay (or even play for that matter) value. It doesn't look much better than "The Fall" tbh.
tell you what Skyway. This is incredibly good Feedback. Codex should really push this!