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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Surf Solar

cannot into womynz
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Jan 8, 2011
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8,837
I wouldn't have minded the radio chatter if it would be a bit shorter and/or inbetween the gameplay stuff. Also, there apparently was some russian voice too, liked that.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Captain Shrek Roguey https://twitter.com/jesawyer/status/300298139502522369

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Lancehead

Liturgist
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Dec 6, 2012
Messages
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And the radio chatter was teasing various factions, too, which is nice, though some voice-over could be better.
 

Spectacle

Arcane
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I think by "VATS" he means the ability to target specific body parts, like Fallout has had from the beginning. He just calls it VATS as that was the interface for called shots in Failout 3.

Which in itself is a sure sign of a moron.
Indeed. But still a much lesser class of moron that one who could have believed that combat in WL2 would in any way be similar to Failout 3 :D
 

Lancehead

Liturgist
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Dec 6, 2012
Messages
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I was hoping for some sort of VATS

:pukes:

this single feature made Fallout extremely tactical game

Bwahaha, I hope he's trolling.
I think by "VATS" he means the ability to target specific body parts, like Fallout has had from the beginning. He just calls it VATS as that was the interface for called shots in Failout 3.
Well, I hope he did so because VATS in FO3 is fundamentally retarded.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
It looks good, although it's a bit rough around the edges still, as expected. They'll need to clean up some of the narrative descriptive text which is currently riddled with grammatical errors, replace the Arial font used in floating combat text and UI elements with something more appropriate (the output window font is fine, though; seems to be Courier/Courier New, which reminds me of MUDs), refine some of the combat visuals (massive white tracers for gunshots are unnecessary), and polish the UI, including skill progress pop-ups.

None of this is out of line for an alpha demo video, in fact it's as good as I'd hoped.
 

Arkadin

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big muddy
- The last thing I want to complain about, and this may not ring well with the others, is the battle system. I don't mind what I've seen at all, but I guess I was hoping for some sort of VATS. I know you guys don't want to turn this into Fallout, but this single feature made Fallout extremely tactical game even without the features you have shown. I love being able to cripple one guys leg or make a mob drop his weapon and move on to fight someone else in meantime.
WTF is meantime?

Edit: nevermind, realized he meant "in THE meantime". I thought he was referring to realtime or some kind of other shit.
 
Self-Ejected

Excidium

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I was hoping for some sort of VATS

:pukes:

this single feature made Fallout extremely tactical game

Bwahaha, I hope he's trolling.
I think by "VATS" he means the ability to target specific body parts, like Fallout has had from the beginning. He just calls it VATS as that was the interface for called shots in Failout 3.
Well, I hope he did so because VATS in FO3 is fundamentally retarded.
But does it have aimed shots or not? I don't remember. Calling Infinitron
 
Joined
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Glass Fields, Ruins of Old Iran
VATS = aimed shots + slowmo. Of course, getting killed during the cool cinematic would ruin immersion, so the player takes reduced damage in VATS mode. That isn't so much a feature of VATS but a sloppy solution to the fact that while the game takes control from you for the slowmo cinematic, you are a sitting duck. Some mods for the PC version take away this boosted defense, and you can use it without feeling like you activated godmode (I mean, it's still easy, but you aren't suddenly absorbing 90% of all damage anymore)
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't think there are, though I don't recall them ever being explicitly ruled out. I always assumed they were too much of an iconic Fallout thing, personally. More suitable for a single-character game that requires something to add more depth to the combat.
 

Shadenuat

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Russia
Yeah UI kinda lacking, there is a reason action points in Fallout where at the center and made more like counting frame than just number you need to find on screen; and portraits are too small. But UI is something that changes every day during game development so I would't count it would look anything similar on release.
 

Vault Dweller

Commissar, Red Star Studio
Developer
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28,044
I don't think there are, though I don't recall them ever being explicitly ruled out. I always assumed they were too much of an iconic Fallout thing, personally. More suitable for a single-character game that requires something to add more depth to the combat.
Jagged Alliance?
 

Shadenuat

Arcane
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Russia
Any information on them concidering to stop washing their palette with one popamole filter, making everything look, say, green like inside the base? The robot would look so much better if everything had more color. Blasted immersion.
 
Joined
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Lost Hills bunker
There are some flaws, sure, like camera (if they make it so that you have to rotate it every 10 ft to see everything), maybe less obtrusive combat start marking, more colorful details, especially if plants are to be colorful and agricultural center in particular should be (giant tomatoes etc.), dialogue with keywords might be awesome, if they properly implement it in gameplay, but overall, this early vid shows that the game will be faptastic. :love:Enemy field of vision is a good idea I think, for a tactical crpg, hope they won't make "blind" enemies though.
 

Saduj

Arcane
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Aug 26, 2012
Messages
2,589
Overall the video is what I was expecting, which is great.

And I realize that this is just a tutorial mission but I hope the AI/perception of human opponents will be better in the final release - even in early missions. Unless the "Wrecking Crew" is a bunch of retarded zombies, what we saw from the humanoid opponent was just nonsensical.

Also agree that changing stances behind cover only is horrible and needs to be fixed.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This guy doesn't know much about Brian Fargo: http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=22&t=3416&start=80#p62695

Hi inXile folks,

As a player of the original Wasteland [C64,1988... Ah, the good ol' days...] I backed WL2 very early on and have been very excited to see what you produce. I have kept out of the forums as I don't want to add to the voices that might sway you too far from your design-conscience.

But I had to chime in and say that there's one thing I didn't like about the gameplay video: The gratuitous vulgarity. Swear-words don't offend me, and some vulgarity can punctuate a scene or heighten tension. But when you use the words too often - especially in a quick succession of dialogue - it starts to sound fake. It ruins the authenticity of the conversation and the immersion (people really don't swear like that). It feels like you're "trying" to stage a scene, instead of just having a tense conversation / exclamation.

I'm sure that all the writing is still subject to change. And while Wasteland's heritage is to not shy away from "mature" themes, I hope that this is reined in a little so that the players can focus more on story and their involvement in the events that are unfolding in the game-world.

Thanks for listening, and for your hard work!

--Noel
 

WhiskeyWolf

RPG Codex Polish Car Thief
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Nov 4, 2007
Messages
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But when you use the words too often - especially in a quick succession of dialogue - it starts to sound fake.
This guy is definitely not from Poland.
 

hoverdog

dog that is hovering, Wastelands Interactive
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Jordan, Minnesota
Project: Eternity
This guy doesn't know much about Brian Fargo: http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=22&t=3416&start=80#p62695

Hi inXile folks,

As a player of the original Wasteland [C64,1988... Ah, the good ol' days...] I backed WL2 very early on and have been very excited to see what you produce. I have kept out of the forums as I don't want to add to the voices that might sway you too far from your design-conscience.

But I had to chime in and say that there's one thing I didn't like about the gameplay video: The gratuitous vulgarity. Swear-words don't offend me, and some vulgarity can punctuate a scene or heighten tension. But when you use the words too often - especially in a quick succession of dialogue - it starts to sound fake. It ruins the authenticity of the conversation and the immersion (people really don't swear like that). It feels like you're "trying" to stage a scene, instead of just having a tense conversation / exclamation.

I'm sure that all the writing is still subject to change. And while Wasteland's heritage is to not shy away from "mature" themes, I hope that this is reined in a little so that the players can focus more on story and their involvement in the events that are unfolding in the game-world.

Thanks for listening, and for your hard work!

--Noel
I think it calls for a Wasteland 2 Language Modesty Mod! Paging LundB
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
- The last thing I want to complain about, and this may not ring well with the others, is the battle system. I don't mind what I've seen at all, but I guess I was hoping for some sort of VATS. I know you guys don't want to turn this into Fallout, but this single feature made Fallout extremely tactical game even without the features you have shown. I love being able to cripple one guys leg or make a mob drop his weapon and move on to fight someone else in meantime.
WTF is meantime?

Edit: nevermind, realized he meant "in THE meantime". I thought he was referring to realtime or some kind of other shit.
Meantime was the name of the game that was supposed to be the original Wasteland 2, though I'm pretty sure it's not what he was referring to :troll:


Anyway, the video looks pretty solid. I wasn't too keen on Inxile before, but what they have definitely shows promise. I hope things will get blasted into ground round.
 

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