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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
wasteland2_big.jpg


P1020113_resultat.JPG
 
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sea

inXile Entertainment
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For me the UI is ok. But the screens shows again : Low Budget 3D Engines (like Unity) looking terrible compared to Pre-Rendered 2D Maps.
What about this game looks low-budget? At this point it looks very polished to me. About the only thing I could see being added is maybe some extra post-processing, but for the camera distance, the models and texture resolution look great and the art direction is a lot more consistent than past shots.
 

Brother None

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I think there's stronger areas graphically than the Prison, which is a bit monotone. But we didn't pick it to demo the graphics, because who cares about graphics, we picked it because it had the densest way of showcase a ton of the stuff we care about more than graphics: exploration, dialog, skill usage, choices and reactivity. I hope that shines through in the demo and more indepth previews. I don't mind criticasting the look, but I do think gameplay is just infinitely more important.

@imweasel that's design lead Chris Keenan, but I think I'll start referring to him as Prince Valiant now too.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
New, slightly less shitty preview: http://www.hookedgamers.com/pc/wasteland_2/preview/article-1162.html

ABSENCE MAKES THE HEART GROW FONDER

“Before there was Fallout, there was Wasteland.” With that simple statement, Brian Fargo opened Wasteland 2’s presentation at Gamescom and reminded us of the long history of his post nuclear survival RPG. In that one sentence, he not only established Wasteland as the game that started it all, but also acknowledged Fallout’s success. Wasteland’s 25 year absence seemed to frustrate him somewhat – he had wanted to make a sequel for over 20 years - but that frustration also seemed to fuel his determination to bring Wasteland 2back to life as well as his excitement over where the game stands today. Having seen the game in action, I am glad to say that I share his excitement.

JOURNEY

I loved the recent Fallout games, but I must admit to having missed both the party aspect and the turn-based gameplay of the original. Wasteland 2 brings both of these back in full glory. Players take command of a group of Desert Rangers, survivors of a nuclear war and defenders of justice. Your journey starts as you investigate some odd radio signals and will take you from the Ranger’s home base in Arizona to far-off Los Angeles. A distinctly 50’s sounding voice operates a still intact (or perhaps repaired) PA system and provides you with information about specific events and landmarks in the game. It is a lot of chatter but I have a feeling that you will soon learn to appreciate it for furthering the story for bringing the otherwise barren wasteland to life.

Wasteland 2 is a big game. InXile figures that it would take you 12 hours just to walk all the way through the game unopposed. Add quests and combat and you can understand that the devs are reluctant to put a number on the expected time to finish a single play-through. And even if you did figure the optimal path to get through the game, you’d not have seen all of it. Your actions and choices within the game have both long-term and short term consequences. A mercy killing may grant the wish of a mortally sick woman, but her husband might just disagree with your decision to grant it, so a short term ramification might be that he attacks you, ending up with you being forced to kill him as well. A long term consequence could be come from making too many choices that are considered to be ‘evil’ by your fellow rangers. They might consider you as rogue operatives and send a hit squad after you to cut your journey short. Many of your decisions will cause side quests and even parts of side quests to open or close dynamically, making it impossible for you to see the whole game the first time you play it.

THE NITTY-GRITTY

With up to 30 different skills to draw from, switching between characters to find the right skill for a particular task can be a bit of a chore. To solve this, Wasteland 2 introduces a party bar which combines many of the most often used skills into a single bar that is active when the entire party is selected. Select a single character and you’ll still be able to zoom in on his or her specific skills. Fans of the genre will also appreciate the smart inventory feature. Found loot will not just go into the lead character’s inventory but to the person who is most likely to be able to make use of it. This way, sniper rifle bullets no longer end up in your melee fighters’ inventory but in your sniper’s pockets instead.

There is also a lot of emphasis at using the right weapon for the right job. A sniper rifle is only effective at long range and becomes a liability when enemies get into close range. Handguns will do some damage when a target is further away but receive damage bonuses as you close the distance. Bullets also have two specific characteristics: the rate at which they expand upon impact – and thus the amount of damage they inflict – and the penetration value – their ability to penetrate armor. Picking the right ammo for the job adds a whole new dimension to combat, especially if you consider the scarcity of ammo in the wastelands.

Apart from your run-of-the-mill healing and repair skills, a number of more esoteric ones have been added as well. The Animal Whisper skill proved to be a particularly fun one, in a somewhat perverted way. In most cases, a minefield would require someone with a high perception skill and someone with the ability to disable mines to get through unscathed. But a talented Animal Whisperer might convince a nearby herd of sheep to... well, you get the picture.

FREEDOM

The NPCs that join your party have distinct personalities, some so bad that you may even wonder if it is worth having them around. One particular NPC has a booze problem and continuously relieves the other party members of their alcoholic beverages. But if he does well in combat, maybe it is worth keeping him around? It is your decision to make.

And despite its size, or perhaps because of it, Wasteland 2 offers an elaborate amount of freedom to its players and it is all ruled by logic. Shooting your way out of a situation will often do the trick, but talking, bribing, sneaking may yield much better results.

Seeing Wasteland 2 during the thirty minute Gamescom presentation had me wanting for more. The tiny sliver of this immense game showed great promise, resembling nothing so much as Baldur’s Gate in a post nuclear setting. I cannot think of a greater compliment than that.
 
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.facebook.com/Ranger.HQ/...comment_id=5690941&offset=0&total_comments=11

Gary Canterbury I'm prepared to say I'll be a little disappointed right off the bat. That's nothing to belittle the insane amount of talent and work that goes into a game, but that, while I played the original...when it first came out...this one is going to be a go-here, do-this, get-that game. There are enough of those already. In fact, most games are ONLY that. While this will appeal to the masses, I find it rather a let-down.

Randomly generated maps/creatures/stuff; give me an entire world to explore; make the NPC's and creatures dynamic-in that they don't just stand around like WoW boars waiting for you to show up and slaughter them: animals stake out territories and hunt them, fighting other animals [always fun to walk into], hoarding their 'treasures.' They breed, they grow...snag that little guy now and turn him into a companion: NPC strongholds you can trade with and work your way into trusted member...rare vehicles.

Games anymore aren't worth the $ for 40 hours of 'fun.' My way, the game never gets old. It's new every time. And there is plenty of opportunity for game makers to expand on the original with added content I'd be willing to pay for.

Now, like all the games I have, I'll wait for it to hit $5 bargain basement. I'm lucky, in that I don't give two shits about 'being first' or what's mainstream. S'why I can say Star Wars sucks rat ass.

ULTRA SIMULATIONISM, moar extreem than regular simulationism :M
 

Roguey

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Some folks might consider "Baldur's Gate in a post nuclear setting" an insult. Plus I think Sergio meant "post apocalyptic."
 

slackerwizrd

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ULTRA SIMULATIONISM, moar extreem than regular simulationism :M

I've never realized the repetitive nature in games! Someone should give that guy a gift for opening everyone's eyes! :roll:

I did find it mildly humorous that someone commented with their impending disapproval of the game because of their perceived notion of repetitive game play, but they're evidently play ST:O. ... and, yes, I am assuming ST:O is about as repetitive as any other MMO with a bonus of p2w just like any other f2p MMO.
 

shihonage

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this one is going to be a go-here, do-this, get-that game. There are enough of those already. In fact, most games are ONLY that. While this will appeal to the masses, I find it rather a let-down.

Now, like all the games I have, I'll wait for it to hit $5 bargain basement.

As a side observation, Gary's FB feed reveals him to be a let-down that is probably kept in the basement.
 

Xeon

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I thought he meant he wanted a randomly generated world map and content? So if he replays it, he gets different things each time or something.

So probably a mix of Minecraft and Darklands (Darth Roxor's review).
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I thought he meant he wanted a randomly generated world map and content? So if he replays it, he gets different things each time or something.

So probably a mix of Minecraft and Darklands (Darth Roxor's review).

Dwarf Fortress. He wants Dwarf Fortress: The RPG.
 

sea

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I thought he meant he wanted a randomly generated world map and content? So if he replays it, he gets different things each time or something.

So probably a mix of Minecraft and Darklands (Darth Roxor's review).
Why does he think that an RPG with randomly generated quests and world can match the breadth and detail of content of a so-called hand-made RPG? I am confused.
 

slackerwizrd

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Why does he think that an RPG with randomly generated quests and world can match the breadth and detail of content of a so-called hand-made RPG? I am confused.

It's most likely not what he actually meant. I'm suspecting he's tired of games with no/to-little consequences for having to kill/not-kill 10 boars. Not just consequences to your faction rating, but actual consequences to the characters. Don't kill the boars? Maybe they'll wreck havoc on some farmer's crops, injure someone, mass produce, etc. Kill the boars? Neighboring factions lose a food source, pests/rodents/prey grow in population, etc.

Of course, maybe he really wants generated quests, which would be hilariously implemented and still require you to do even more mundane things as you noted.
 

himmy

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Now, like all the games I have, I'll wait for it to hit $5 bargain basement. I'm lucky, in that I don't give two shits about 'being first' or what's mainstream. S'why I can say Star Wars sucks rat ass.

That might just be the edgiest three sentences I will read this week and that's no mean feat, seeing how it's just Monday and I'm planning on catching up on the Project Eternity megathread.
 

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