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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by turrican, Feb 15, 2012.

  1. Roguey Codex Staff Sawyerite

    Roguey
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    I hope that's a direct quote so I can laugh at Fargo dumbing it down to Fallout levels.
     
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  2. MicoSelva Prestigious Gentleman Don't call Abigail Patron

    MicoSelva
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    There were no direct quotes in the article, or at least there were no marked direct quotes.
     
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  3. Ramireza Savant

    Ramireza
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    "Brian Fargo said that the level editor will be released with 100% certainty, but we will have to wait some time after launch for that"

    *Uninstalling Shadowrun Returns*
     
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  4. likaq Arcane

    likaq
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    Preview is nice but commentaries...
    OH MY GOD COMMENTARIES....

    :x :x :x

    "gfx is shit. Game looks like Fallout 2 with better resolution. This kind of gfx in 2013????? Game is not book."
    "I don't like kickstarter. Shadowrun Returns is shit"
    "Ui is shit. Modern games have better ui's than this game"
    "turn-based combat??? What is it? Total war? I'm too old to calculate action points. Turns are too slow and old for me"
    "most likely story, dialogs and quest design will be shitty"
    "game looks like fallout clone. I don't like this."
     
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  5. Gord Arcane

    Gord
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    What are they saying? (Nie mówię ziemniaków)
     
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  6. Elthosian Arcane

    Elthosian
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    http://translate.google.com.co/tran...asteland-2-in-der-Vorschau-1085369/&sandbox=1

    Some new (well, I think) info from a German preview, translated via Google:

    -Wasteland 2 contains over 20 NPCs that we can recruit for the three available character slots. Each of them has their own personality, and jumps to another attribute. So it can happen that a potential companion deflects the offer to join the group because he does not like that we have here a drinker.

    -We could just use the Thieving Magpie to task and bring to limit his kleptomaniac tendencies - but only if we have a character in our group who has a correspondingly hochstufiges (high?) eloquence.

    -. In addition, we determine whether our character is a smoker, like to be there stupid comments ("Smart Ass") or lags on one leg. This apparently extraneous features have enormous consequences: they determine how characters on our Ranger troop in dialogues react and what tasks they offer us. In almost every conversation, there will be those hidden triggers, so it is virtually impossible for two players to experience the same adventure and be compatible with the same people or AI-controlled battle.

    - "We have saved by buying assets around a million dollars," says studio boss Fargo and adds: "Thanks to this method we have achieved in a period of 90 days progress, for which we would normally have used a year."

    -. Which help color-coded phrases to quickly get an overview. We put our own answers heroes squad by keyword selection in the mouth. Practically, if we move the mouse pointer over the word, we see the formulated response. The rates are as predicted by the way deliberately straightforward: The Wasteland 2 heroes should be no run-on sentences by themselves, the player must decipher their significance only for seconds before selecting the most appropriate response by multiple-choice method.

    _______

    Google translate is strong in the last one, is there any fellow german codexer here that can give us a better translation of that part?
     
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  7. likaq Arcane

    likaq
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    I updated my post.
     
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  8. Gord Arcane

    Gord
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    Elthosian:

    In those [dialogues], color-coded phrases help to get a quick overview. Some responses of our group are chosen by keywords. By moving the mouse pointer over the word, we see the answer fully written out. Those sentences are kept simple, by the way: The characters in Wasteland 2 aren't supposed to speak in long, complicated sentences whose significance has to be deciphered by the players ( :decline: ? ), before choosing the right answer in the multiple-choice system.

    To be honest, it's a bit ambigous in german as well.
     
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  9. FeelTheRads Arcane Patron

    FeelTheRads
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    Interesting that "I'm too old to calculate action points".
    I'm too old for popamole.
     
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  10. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    People complained about the keyword system because they cannot into abstractions, so InXile wrote sentences that you can see by hovering the mouse over them.
     
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  11. Gord Arcane

    Gord
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    It all depends on how arbitrary those keywords are. With keywords you have a much higher chance to say something you don't want to than when seeing the complete answer.
     
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  12. Brother None inXile Entertainment Developer

    Brother None
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    Hah. Well the game doesn't just jump on you, you get plenty of warning, and while it will lock out a good part of the game, it also offers an alternate gamestate you wouldn't otherwise see.

    Mang I never said it'd be up on Monday. It's a-comin'. Slowly but surely. you know how we are with video.

    Doesn't seem like something we'd say, he might be extrapolating from a random remark or misunderstood something. Language barriers gonna barrier.
     
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  13. Xeon Augur

    Xeon
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    Brother None, Is it possible for a modder to remove those triggers that locks content? And make it possible to save both towns for example instead of choosing one?
     
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  14. Zetor Arcane

    Zetor
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    So the modding tools are coming after all (though probably not until a few months into 2014)? This is relevant to my interests.
     
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  15. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    It's true.

    There's 0% chance that Roguey will like Wasteland 2 more than PE.
     
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  16. FeelTheRads Arcane Patron

    FeelTheRads
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    Why the hell would you want to do that?

    Modders will fix break it.
     
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  17. I_am_Ian Arbiter Patron

    I_am_Ian
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    0% chance of Wasteland 2 being better than Project: Eternity or 0% chance that you will perform seppuku?
    If the former then you're delusional and if the latter then how unfortunate for us all.
     
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  18. Xeon Augur

    Xeon
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    What's wrong with trying to save both towns? If a modder can add another choice to spit my party or hire some mercenaries to help or buy time for me to act. That will be great I think.
     
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  19. Cosmic Misogynerd Self-Ejected Patron

    Self-Ejected
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    Codex 2013 Divinity: Original Sin
    What's wrong with this fuckers that can't accept that your choices can cut content from your gameplay? It's a pretty cool mechanic and adds to the replayability. Maybe you would be better playing Oblivion if you want to get access to all the content that should be mutually exclusive?
     
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  20. Brother None inXile Entertainment Developer

    Brother None
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    We'll try to make the tools as powerful as possible (part of the reason we're doing it post-release, more dedicated time to spend on it) but there's no way for me to say right now what exactly they'll be capable of.
     
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  21. FeelTheRads Arcane Patron

    FeelTheRads
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    What's wrong with playing the game the opposite way it's supposed to be played.

    Well, in essence, nothing I guess. It's just puzzling that people have already decided they HAVE to mod it. And modding out one of the things that's more interesting about it, no less. Well, popamolers gonna popamole.
     
    Last edited: Aug 27, 2013
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  22. Zetor Arcane

    Zetor
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    The first mods for any game are always cheat mods or nude/porn mods -- it's the law or something. Wonder which it'll be for WL2.

    Anyway, I assume the mod tools will be polished/updated versions of the ones the designers used to make all the areas / quest logic / enemies / items / etc in the game?
     
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  23. himmy Arcane

    himmy
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    Three Dog radio frequency


    :troll:
     
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  24. Gurkog Erudite

    Gurkog
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    Project: Eternity
    Them is fightin' words! :mad:
     
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  25. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Yes, just make your choices irrelevant. Who needs C&C in an RPG anyway?
     
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