FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Interesting that "I'm too old to calculate action points".
I'm too old for popamole.
I'm too old for popamole.
People complained about the keyword system because they cannot into abstractions, so InXile wrote sentences that you can see by hovering the mouse over them.
Hah. Well the game doesn't just jump on you, you get plenty of warning, and while it will lock out a good part of the game, it also offers an alternate gamestate you wouldn't otherwise see.Oh, get over it.
Mang I never said it'd be up on Monday. It's a-comin'. Slowly but surely. you know how we are with video.Brother None Where da KS update yo
Doesn't seem like something we'd say, he might be extrapolating from a random remark or misunderstood something. Language barriers gonna barrier.Sounds like he's making shit upHere's what the article says about this: initially the game was supposed to be more 'tactical' 'with a lot of micro-management' (like Wasteland) and now it is more 'RPG' 'plot and dialog driven' (like Fallout).What exactly is meant with 'more fallouty'?
Yeah, I'm not sure either.
0% chance of this happening.Wasteland 2 will turn out better than PE and Roguey will have to perform seppuku in front of her shrine to Sawyer.
Brother None, Is it possible for a modder to remove those triggers that locks content? And make it possible to save both towns for example instead of choosing one?
0% chance of this happening.Wasteland 2 will turn out better than PE and Roguey will have to perform seppuku in front of her shrine to Sawyer.
What's wrong with trying to save both towns? If a modder can add another choice to spit my party or hire some mercenaries to help or buy time for me to act. That will be great I think.Why the hell would you want to do that?
Modders willfixbreak it.
We'll try to make the tools as powerful as possible (part of the reason we're doing it post-release, more dedicated time to spend on it) but there's no way for me to say right now what exactly they'll be capable of.Brother None, Is it possible for a modder to remove those triggers that locks content? And make it possible to save both towns for example instead of choosing one?
What's wrong with trying to save both towns?
The first mods for any game are always cheat mods or nude/porn mods -- it's the law or something. Wonder which it'll be for WL2.
Three Dog radio frequency
Yes, just make your choices irrelevant. Who needs C&C in an RPG anyway?What's wrong with trying to save both towns? If a modder can add another choice to spit my party or hire some mercenaries to help or buy time for me to act. That will be great I think.Why the hell would you want to do that?
Modders willfixbreak it.
I don't understand, Doesn't me picking the choice to try and save both towns have the consequence of having access to both towns instead of one? Or do you mean more impactful?Yes, just make your choices irrelevant. Who needs C&C in an RPG anyway?
If you can choose between saving town A or town B, or saving both of them, who would not choose saving both of them? You save more NPCs, you probably get more loot and more XP from them. This would make the choice irrelevant. The only way it would work in my book if you get some kind of negative consequence if you save both of them.I don't understand, Doesn't me picking the choice to try and save both towns have the consequence of having access to both towns instead of one? Or do you mean more impactful?Yes, just make your choices irrelevant. Who needs C&C in an RPG anyway?
What if you made the "save both" a non-implicit & especially hard choice ?If you can choose between saving town A or town B, or saving both of them, who would not choose saving both of them? You save more NPCs, you probably get more loot and more XP from them. This would make the choice irrelevant. The only way it would work in my book if you get some kind of negative consequence if you save both of them.I don't understand, Doesn't me picking the choice to try and save both towns have the consequence of having access to both towns instead of one? Or do you mean more impactful?Yes, just make your choices irrelevant. Who needs C&C in an RPG anyway?
What's wrong with this fuckers that can't accept that your choices can cut content from your gameplay? It's a pretty cool mechanic and adds to the replayability. Maybe you would be better playing Oblivion if you want to get access to all the content that should be mutually exclusive?