There is some new (at least to me) cool info in a
www.gram.pl preview (in potato), with the journalist (Michał 'Myszasty' Nowicki) being a fan of old-school RPGs (and mentioning Van Buren a few times in the preview).
- the game started out with a vision very close to the original Wasteland, but it turned progressively more fallouty during development, when it turned out that is what the fans want
- Kick-Ass and Hard-Ass are dialog-related skills
- skills are divided into two cathegories: combat and knowledge (lore?)
- some quests will be unlocked by playing with the radio in certain areas (the radio will have various frequencies)
- the radio can also be used to contact some NPCs without travelling to their location (Pokemon games influence?

)
- the game's scope causes it to have tons and tons of bugs at the moment, but inXile is set on fixing the bugs, while leaving the scope intact instead of reducing the scope to deliver perfectly-polished experience AAA-style
- attributes are explained:
Coordination = Agility with a different name
Luck - affects every action in some small way
Awareness = Perception with a different name
Strength - affects carry-weight and HtH damage
Speed - affects how far a character can move in combat
Intelligence - affects multiple skills in the knowledge/lore cathegory
Charisma - affects NPC interaction
- combat scripts are partially randomized, so after reloading in combat you should rarely see enemies doing the same moves
- the journalist likes the graphics (calling it VanBuren-like, although saying that the old Fallout style was clearly superior and can never be recreated

) and customizable interface which should be a feature in every PC RPG and strategy
- Brian Fargo said that
the level editor will be released with 100% certainty, but we will have to wait some time after launch for that
- finally, the journalist calls the game 'Van Buren resurrected' and claims it GOTY of whatever year it is released

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