What with Brian Fargo getting the old Wasteland team back together to work on a sequel as their Kickstarter project,
I figured I'd make a thread where we could compile all our thoughts and ideas on it. Once it gets enough replies, I'll
send a link to it to Brian Fargo on twitter, so please don't let this thread go off topic and fill up with spam or flames.
I'll go ahead and get the discussion started with some stuff I'd like to see.
* Full party creation with detailed character portraits and backgrounds. Want I want to see the most. I
want to create a full party of my own unique characters, I do not want something like a Bioware
game where you only get to make the protagonist and recruit a bunch of emotionally immature crybabies
along the way.
For a bit of added depth, you could give us various character portraits to choose, as well as optional
backgrounds that give several bonuses and penalties to stats/skills, like the traits and background
stories in Fallout and Arcanum.
*Big party size, maybe 6-7 members as max size, no 3 party member bullshit.
* Tactical turn-based combat with full-party control. I don't want to only be able to control one while
the AI does the rest.
* Permanent death, maybe with bleedout system. Say, if a guy loses all hp, he starts to bleed out. You would
have a limited number of turns to get your first aid specialist over to him to patch him up, but if you
fail to reach him in time or an enemy finishes him before you reach him, he dies and is gone for good. Alternatively, just have someone get blasted into a billion gloriously violent pieces upon a critical hit, a la Fallout.
* 2D isometric visuals. Isometric angle is my favorite for these types of games. 2d is just my
personal preference, although 3D is fine too so long as the camera doesn't suck.
* No filler combat encounters. Fighting legions of trash mobs is never fun. Use a variety of different
enemy types and take time to handcraft fights that will be fun and challenging.
* Smaller amount of loot, but more customizable and varied (weapon mods, ammo types, etc). I do not like
the Diablo-style loot system where you find a new and better weapon/armor every five minutes. When I find a cool
new weapon I want it to feel like I've just gotten my hands on something special that will last me quite a while.
* No voice acting, I'd much rather just imagine the characters' voices myself and have longer
dialogues.
* Well designed dungeons. Something like Fallout's Glow would be a good example to follow with
places to put various skills to good use, and the dungeon provides good backstory. For something
more combat-centric, Icewind Dale's Dragon's Eye and Severed Hand dungeons could provide some
inspiration. Unique non-linear dungeons with multiple floors, full of varied enemy encounters and
ambushes, traps, etc; something that would really allow you to get the most out of the tactical
turn-based combat and your party's skills.
* No romances. Doesn't really need explaining on this one.
* Appropriate soundtrack. It's a sci-fi/post-apoc game so something ambient or lo-fi would be
appropriate. No orchestral shit. Maybe get Mark Morgan, he did Fallout 1-2 and Planescape's osts.
* No collect-a-thon/fetch quests. Quests like "Collect 15 Robo-Scorpion Tails" or "You found 6/30
hidden whatevers" or "Deliver a meal to Smitty" are boring as fuck. Please don't include them.
* No morality system nonsense. Just give me some options to take and I'll do the rest from there,
and live with the consequences. I don't want a post-apoc game lecturing me on good and evil.
And last but certainly not least:
* Killable children. Because why not?
It sucks in some ways that we have to state shit like 'no romances' to avoid Bio-horror-ware slashfiction style of writing, because romances can be part of a good plot, including good game plots. They were used well in PS:T, because they were about the game's theme, with the 'I choose to shag X or Y' part minimised - all of your followers have suffered the curse of Torment BECAUSE of their loyalty to you, and Annah's curse is that she's in the worst of all possible relationships (in love with a doomed immortal who brings misery to all who accompany him?...great boyfriend material there...). In case the player has missed the obvious, Ravel points it out painfully to each of them, leading to the one time in the game that Morte actually loses his shit and gets angry rather than deflecting comments about his bodiless state with counter-jibes and jokes, with the odd one out being Fall-from-Grace, who has only recently joined your party in the overall timeline (noting that Vhalior and Ignus copped their Torments a loooonggg time ago, and Nordrom copped his as soon as you open the box). Then in the best-possible-ending finale, you resurrect everyone, giving them all the opportunity to live free from your curse, only for FFG to vow (in a dimension where vows of that kind are binding) to return to the hells and never stop looking for you - when it's made very clear that's an impossible task and she's just been led by 'love'/curse-induced-idiocy to suffer her version of the curse of Torment.
Now that was fine because the romances came second to the plot and themes. None of this 'design me a few romance options, one slutty, one virginial'- instead it's 'here's a character, here's the theme, just happens that one way of implementing the theme in that case was through a romance plot.
What Bioware doesn't realise is that for some time now, they've been writing porn. Lame censored non-graphical porn, but porn nonetheless. Imagine Bladerunner written by Bioware. You'd have Decker as THE Bladerunner, the badass who EVERY motherfucking girl, guy, cyborg and alien AI on the planet wants to get it on with. IT'S A FUCKING PORN MOVIE!!!! One of those 70s ones, with plots and all, but still - a motherfucking porn film!!! Because everywhere he goes, he's getting in with folk for reasons that have nothing to do with the plot.
Compare that to the ACTUAL film. There's a romance and it's central to the plot AND themes, but to my memory there isn't even a sex scene. Decker falling in love with (forget her name - the replicant...ahem, the 'other' replicant, who doesn't know it is a replicant) reflects the moral ambiguity of any distinction between genuine intelligence, whether artificial or natural, and the 3 main characters - Decker, Rutger Hauer's lead rebel replicant and the love interest - all becoming ambivalent about the whole distinction, until Decker doesn't care that she's a replicant, doesn't care about knowing whether or not he's a replicant, and where Hauer accepts his mortality and lets Decker go as a fellow (and morally equal) living being. To take the romance out of that plot would trash the film. But to do Bioware-romances to it would be even worse.
You'd think that game developers would 'get' that. That they'd understand that sure there's money to be made in a dating sim, just like any other type of porn, but that doesn't mean that you throw it in your story-driven games as a fucking feature!. That romances can be used as wonderful story techniques (though I have to agree that the best ones have always been 'hatemances', just look at the classics - Hamlet driving Ophelia to insanity and suicide, Edmund playing Lear's daughters against each other having backstabbed his way from messenger boy to one step from the throne, Othello's jealousy being preyed on by Iago...). How did we come to this, where a legitimate story technique must be ruled out, because we can't trust game studios not to just dive headfirst into the porn market instead.