Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
Twitter:
I want fans to know that a new Wasteland would be complete old school vibe and made with input from gamers. Made the gamers way.

When has this faggot ever done anything with old school vibe since Fallout 2? Faggot will make a shitty popamole console corridor shooter on rails where you can actually die and he will call that old school.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I find it quite funny that Brian beat Obsidian for the RPG Kickstarter money, I wonder how Obsidian now feels about their possible proposal. I won't donate a cent to Brian Fargo but I will follow the game.

Has Obsidian clearly defined what game they want to make? Or is it as vague as this one ("Old school" doesn't mean shit).
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Baldur's Gate III

That would require the Owner (Hasbro and WoTC) to be involved. And then we are back to square one, based on their demands for using their licence. They would (thier marketing department would probably) demand it be a "Mass Accessible" Action game with AWESOM BUTTAN! So there would be no point.
 

Morkar Left

Guest
Baldur's Gate is a finished Trilogy with the third part released as an Addon. I don't see a point in continuing the story. Better make something like this as a "spiritual successor" according to gameplay and fantasy elements.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Twitter:
I want fans to know that a new Wasteland would be complete old school vibe and made with input from gamers. Made the gamers way.

When has this faggot ever done anything with old school vibe since Fallout 2? Faggot will make a shitty popamole console corridor shooter on rails where you can actually die and he will call that old school.

I think you are being a bit too negative on this one. Yes, there is a lot of popamole, like the new Bard's Tale game. But clearly the man did, once upon a time, make a good game. The reason he made popamole is because it's hard to sell anything else to a publisher without a tremendous struggle; just look at Troika or Obsidian.

Maybe, if given the money by means of crowd-funding, he'd have no such need to dumb down whatever game he'd want to make.

As a counter-argument to my point, though: often, someone who made something great in his life fails to replicate or surpass it for the rest of his life.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,360
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
As a counter-argument to my point, though: often, someone who made something great in his life fails to replicate or surpass it for the rest of his life.

Or becomes obsessed with something shitty nobody cares about, like Richard Garriott and MMOs.
 

IronicNeurotic

Arbiter
Joined
Dec 2, 2010
Messages
1,110
Maybe, if given the money by means of crowd-funding, he'd have no such need to dumb down whatever game he'd want to make.

As a counter-argument to my point, though: often, someone who made something great in his life fails to replicate or surpass it for the rest of his life.

I don't think Fargo's the problem here in any way. Its that you also need a semi-decent team to pull it off. Something InXile lacks.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
He doesn't know if it'd be straight up called Wasteland 2, but he repeatedly emphasized that, despite having thought about it for only 48 hours, it wouldn't be a crazy genre change up. Wasteland, whatever its called, will be "100% faithful to its roots." This means a Wasteland game that "would be focusing on top-down, probably isometric, party based, skill based -- where if you'd just finished playing Wasteland and moved onto this you'd feel comfortable."
Eh, what's the harm in trying?
 

eric__s

ass hater
Developer
Joined
Jun 13, 2011
Messages
2,301
The corporatization of games is literally the single worst thing to ever happen to them. You're complaining that the people who made the best RPGs before the industry was corporatized want to make games free from publisher and corporate restrictions. You're right a lot of the time but this time you are so unbelievably wrong.
 

Fat Dragon

Arbiter
Joined
May 24, 2007
Messages
3,499
Location
local brothel
What with Brian Fargo getting the old Wasteland team back together to work on a sequel as their Kickstarter project,
I figured I'd make a thread where we could compile all our thoughts and ideas on it. Once it gets enough replies, I'll
send a link to it to Brian Fargo on twitter, so please don't let this thread go off topic and fill up with spam or flames.

I'll go ahead and get the discussion started with some stuff I'd like to see.

* Full party creation with detailed character portraits and backgrounds. Want I want to see the most. I
want to create a full party of my own unique characters, I do not want something like a Bioware
game where you only get to make the protagonist and recruit a bunch of emotionally immature crybabies
along the way.

For a bit of added depth, you could give us various character portraits to choose, as well as optional
backgrounds that give several bonuses and penalties to stats/skills, like the traits and background
stories in Fallout and Arcanum.

*Big party size, maybe 6-7 members as max size, no 3 party member bullshit.

* Tactical turn-based combat with full-party control. I don't want to only be able to control one while
the AI does the rest.

* Permanent death, maybe with bleedout system. Say, if a guy loses all hp, he starts to bleed out. You would
have a limited number of turns to get your first aid specialist over to him to patch him up, but if you
fail to reach him in time or an enemy finishes him before you reach him, he dies and is gone for good. Alternatively, just have someone get blasted into a billion gloriously violent pieces upon a critical hit, a la Fallout.

* 2D isometric visuals. Isometric angle is my favorite for these types of games. 2d is just my
personal preference, although 3D is fine too so long as the camera doesn't suck.

* No filler combat encounters. Fighting legions of trash mobs is never fun. Use a variety of different
enemy types and take time to handcraft fights that will be fun and challenging.

* Smaller amount of loot, but more customizable and varied (weapon mods, ammo types, etc). I do not like
the Diablo-style loot system where you find a new and better weapon/armor every five minutes. When I find a cool
new weapon I want it to feel like I've just gotten my hands on something special that will last me quite a while.

* No voice acting, I'd much rather just imagine the characters' voices myself and have longer
dialogues.

* Well designed dungeons. Something like Fallout's Glow would be a good example to follow with
places to put various skills to good use, and the dungeon provides good backstory. For something
more combat-centric, Icewind Dale's Dragon's Eye and Severed Hand dungeons could provide some
inspiration. Unique non-linear dungeons with multiple floors, full of varied enemy encounters and
ambushes, traps, etc; something that would really allow you to get the most out of the tactical
turn-based combat and your party's skills.

* No romances. Doesn't really need explaining on this one.

* Appropriate soundtrack. It's a sci-fi/post-apoc game so something ambient or lo-fi would be
appropriate. No orchestral shit. Maybe get Mark Morgan, he did Fallout 1-2 and Planescape's osts.

* No collect-a-thon/fetch quests. Quests like "Collect 15 Robo-Scorpion Tails" or "You found 6/30
hidden whatevers" or "Deliver a meal to Smitty" are boring as fuck. Please don't include them.

* No morality system nonsense. Just give me some options to take and I'll do the rest from there,
and live with the consequences. I don't want a post-apoc game lecturing me on good and evil.

And last but certainly not least:
* Killable children. Because why not?
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
After reading your post, one question comes to mind: Have you actually played Wasteland?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom