SwiftCrack
Arcane
- Joined
- Oct 3, 2012
- Messages
- 1,836
Loving the factions.
I don't think 300.000 is an unrealistic number to expect sales wise. Depends on how many backer copies they will distribute and how those will effect the overall sales.
Positive word of mouth with a steam beta test would go a ways to promote the game.
From the article itself, i loved to read about how many non combat skills they have ingame, toaster repair...
Everything depends upon media hype, if they aim at the Christmas season, any info about W2 release will be shoved somewhere between OMG COD21 news and some X-mas crap. I think 300K is rather attainable but in the very long run, like year or more. Seems they need something around 2-3mln $ yearly to keep In-Exile afloat. If, of course they earn 10$ per copy of W2 after taxes and wages.
Everything depends upon media hype, if they aim at the Christmas season, any info about W2 release will be shoved somewhere between OMG COD21 news and some X-mas crap. I think 300K is rather attainable but in the very long run, like year or more. Seems they need something around 2-3mln $ yearly to keep In-Exile afloat. If, of course they earn 10$ per copy of W2 after taxes and wages.
I think there is enough money. inXile has 3 million for WL2 plus another 4 for Numenera, plus unknown preorders for both games, plus future sales of WL2 in the range of several 100.000. I personally don't believe that the Numenera money is not used partially for WL2, but who cares, if WL2 will ship in reasonable time and be a healthy game, they should have a running income from WL2 sales, and Numenera will be completed too. So far Fargo has let down nobody. WL2 is the only kickstarter I am not worried about.
Everything depends upon media hype, if they aim at the Christmas season, any info about W2 release will be shoved somewhere between OMG COD21 news and some X-mas crap. I think 300K is rather attainable but in the very long run, like year or more. Seems they need something around 2-3mln $ yearly to keep In-Exile afloat. If, of course they earn 10$ per copy of W2 after taxes and wages.
I think there is enough money. inXile has 3 million for WL2 plus another 4 for Numenera, plus unknown preorders for both games, plus future sales of WL2 in the range of several 100.000. I personally don't believe that the Numenera money is not used partially for WL2, but who cares, if WL2 will ship in reasonable time and be a healthy game, they should have a running income from WL2 sales, and Numenera will be completed too. So far Fargo has let down nobody. WL2 is the only kickstarter I am not worried about.
I'm not saying that Fargo let somebody down or planning any scam, but I question the sentence "there is enough money". Enough money for what? After doing Torment they will need some steady income and let's face it, we see the preorders and hype of W2 and TON through the rose-tinted glasses and we actually believe that there hundreds of thousand nerds who will buy those games. It would be ideal for every one of us and even could mean less dependence on Kickstarter, but I highly doubt it. So that's why I'm very interested in first numbers in terms of sales of Shadowrun, because game was hyped, got coverage, got nice sum from Kickstarter and got visuals that will be dominant in other Kickstarter games made in Unity. The audience response in first days is most important to plan ahead future releases, they don't have comfort of waiting and watching slowly rise in sales. Either it sell like hotcakes or future will look grim, because Kickstarter projects won't forever earn million of $.
The audience response in first days is most important to plan ahead future releases, they don't have comfort of waiting and watching slowly rise in sales.
The audience response in first days is most important to plan ahead future releases, they don't have comfort of waiting and watching slowly rise in sales.
Uh? That's absolutely false. What is this, AAA gaming where first month sales are everything? Digitally distributed hardcore games are kings of the long tail.
Yeah, but we are talking about In Exile, quite big for an indie, so different laws apply to them.
I wouldn't see it that negativly and I think you are going to be surprised on Shadowruns sales. As a counter argument, you just have to look at Wasteland 2's backer numbers and think about how much of a fraction that is of potential buyers.
Because I doubt that precentage is big.
I don't see why people are skeptical about the sales figures of Kickstarter games when something like Grimrock, FTL or CK2 can sell hundreds of thousands of copies.
Finish off by having a look at how many people actually play Shadowrun now, after the launch weekend.
Does keys sent to backers apply for sales?Finish off by having a look at how many people actually play Shadowrun now, after the launch weekend.
Fuck how many people are playing. Let's see how many people are buying.
http://store.steampowered.com/
Still #3 after five days.
Does keys sent to backers apply for sales?
Yes Infinitron. Right after Steam Summer Sale.
Steam Top Sellers is not a transparent measurement, but a tool for generating more sales for Steam.
I won't go into a long argument on the hidden mechanics, but one thing I can pretty much guarantee is that the window for the statistics is flexible depending on the overall sales activity going on.
Plus Steam manipulates the chart to suit their needs.
Steam is manipulating charts so that traditional CRPGs appear to be selling more than they actually are?
Steam is manipulating charts so that traditional CRPGs appear to be selling more than they actually are?
Yes, the intention is obviously to make CRPGs look good rather than say... attract people to buy those "top selling" games because hey, they're top selling they must be good.
Sheesh, for a jew you sure suck at being a jew.
It's a shame that CK2 doesn't have achievements, I'm quite sure it would show play data way worst than even Grimrock... but regardless, if dudebros are giving money to great titles, even if they buy for the hype and don't even play, I have no reason to complain.Again, I think you guys haven't realized you're living in a world where CK2, FTL and Grimrock are Steam best sellers. What's more accessible to the masses, a party-based CRPG with story and dialogue (a genre that Bioware has kept alive, even if in a decrepit form) or a fucking grand strategy spreadsheet game? If CK2 can be a best seller, why can't Wasteland 2?
It's a shame that CK2 doesn't have achievements, I'm quite sure it would show play data way worst than even Grimrock... but regardless, if dudebros are giving money to great titles, even if they buy for the hype and don't even play, I have no reason to complain.Again, I think you guys haven't realized you're living in a world where CK2, FTL and Grimrock are Steam best sellers. What's more accessible to the masses, a party-based CRPG with story and dialogue (a genre that Bioware has kept alive, even if in a decrepit form) or a fucking grand strategy spreadsheet game? If CK2 can be a best seller, why can't Wasteland 2?