I didn't say they should lie. That's why I said they should reduce the scope of the game and expand on it if they raise more money. Anyways, you're much better informed than I am, I wasn't aware that 1 million is the minimum amount of money they need to produce it.
To be honest, I'll be surprised if they get more than half of it. I'm still donating and corssing my fingers, but it won't work out propably. Double Fine raised 2 millions sure, but that doesn't mean that every game dev who promises to produce a hardcore RPG will get even nearly as much.
Tim Schafer and Ron Gilbert are legends, and at least Schafer has a solid reputation of making fun games even today. Brian Fargo, not so much. Hell, I bet there are many people around who are fans of classic RPGs yet don't really know who Fargo is.
Why do they need more than twice for their game than Double Fine? Are adventures really that much cheaper to make? Or maybe Fargos project is just too ambitious? I don't know, but somehow this looks like a doomed endeavour to me.
I had no idea who Schafer was until I saw the kickstarter hubub even though he made two of my all time favorite games. And there's no way in hell I'd give him a cent if he's making stuff like Costume Quest now. And I still have no idea who Gilbert is. Brian Fargo's name has stood out for me like few others in spite of not much done lately that I'd be interested in.
I really doubt that there's more adventure game fans than RPG fans, or even close to as many. If there was you'd see some made once in a while. There's tons of RPG fans, it's just a lot easier to sort of please them than it is with adventure games. Almost all the guys who played skyrim would like a Wasteland with updated graphics, but it's a lot quicker to make something like skyrim and it translates to a console well.
Due to inflation the budget of the old fallout would be even more today. So you can't really cut too much out from there, you just can't keep a dozen people employed for long for 100k, or make anything at all without either lots of people or a very long dev time which also costs money. But how much of that budget went to voice acting, I wonder? Probably quite a bit, and I skipped over about 100% of it, voice acting is just annoying as hell if it's more than one sentence.
So I don't think it's too unrealistic. I'm almost sure there's more people out there who want this game, but I'm not sure they know they want this game. Many if not most of the guys playing back then have long since decided that RPG today means wander around aimlessly listening to voice acting, or you play an MMO. If I didn't get a new game recommended by the codex once in a blue moon I'd have long since stopped trying RPGs altogether, just as I have with adventure games. Adventure games almost never get made, and they are never good enough for me to care when they do.