Tuco Benedicto Pacifico
Arcane
If they are smart, they should try to set a realistic goal (like a million) to help funding the game, enjoy any (eventual) extra income above that sum, and then count on their own budget.That's the point of kickstarter though, if a project doesn't raise enough money then none of the pledgers are charged, an effective anti-butthurt feature. You can of course intentionally set the goal at less money than than you realstically think you actually need, but that's borderline if not outright fraud.What an embarrassment it must be if he fails to raise enough money to make the game, though. And those who donated will be seriously butthurt.
Running out of money before the project is finished due to overrunning the budget is of course a real risk in any software project, but that can happen even if they raise 10X as much money as the goal. Probably even more likely, since getting lots of money will of course make them want to make a more ambitious game, and thus more likely to fail.
After all, the point of Kickstarter isn't to get rich before the actual work is made or to cover any possible expense. It's to have some extra money and to be sure that there is *at least* a bare minimum of interest for the project.
You can never tell how these things go. They can even barely reach their goal, make the game, and yet then suddently make millions on Steam if the result is good enough.
Their problem now it's to gain visibility on the press when they are launching the Kickstarter campaign. That's exactly what they lack most compared to Tim Schafer: visibility (and a past of absolute excellence, but let's not go into this ground now...).