rezaf
Cipher
- Joined
- Jan 26, 2015
- Messages
- 665
Wasteland 2 is still an OK RPG compared to trash that comes out nowadays especially considering its modest budget and small developers team size.
I may be alone there, but to me, an important part of designing a game is taking into account whatever limitations you're constrained by (such as budget and team size) and make sure you can develop a good game DESPITE these limitations.
Many of our revered classics faced MAJOR limitations. Just think of hardware limitations.
For example, Ultima 7 crammed so many things into a game that shipped on a couple of floppies and ran on a system with 33MHz and 4 megabytes of RAM - yet few games since managed to match or even surpass it in how alive the world felt.
Jeff Vogel's games - and I'm not really a big fan of them and consider them fairly dull for the most part - are pretty darn good if you consider that everything has basically been created by one single guy.
ShadowRun cut a lot of corners and the core campaign was horribly constrained in a lot of ways (starting with the lack of a proper save system), but still, I feel these guys did a much better job at cutting things they knew or felt they couldn't deliver and make sure what they delivered was at least reasonably polished.
WL2 failed completely at this. Some folks have described this better than I could, so there's no need to repeat it in detail, but it's evident when playing the game that there was a general directive at play one could sum up with "this will have to do".
And that's just not enough for a good game.
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rezaf