DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,405
I read some discussion both here and Wasteland 2 forums and I heard anything, from "Wasteland 2 isn't supposed to be Fallout 3", "Wasteland 2 is the sequel to Wasteland 1, what you expected?", "Wasteland 1 was combat heavy too, so it is okay for Wasteland 2 be this way.", "Combat on Fallout 1 was worse than Wasteland 2, so Wasteland 2 is a good game right?"
All those arguments sound nice but don't save the game from being boring as fuck. I know Wasteland 2 is the poster child of the kickstarter revolution and all...but I don't like this game at all. It is funny, I expent a huge amount of hours thinking, "hey, one day this slog will end and I will have fun." well... I didn't.
I don't hate InXile or want them to crash and burn while I watch in joy like I dream to do one day with Bioware and I think Torment can be a genuine good game but Wasteland 2... man it is getting difficult to summon the strengh to even finish this thing.
People say this game is more akin to Fallout Tactics and Icewind Dale than the Fallouts what would be okay as I enjoyed both Icewind Dale and Fallout Tatics, so I would like this game too right?
No... while Icewind Dale and Fallout Tactics don't offer some things Wasteland 2 offer, they have much better content and gameplay.
Okay, I might be injust as I didn't go very far on California yet but I feel that while there will be some interesting things to see, the core gameplay will remain the same and... I feel I'm wasting my time with this game, what is something sad to say but my feeling. I don't feel smug, just tired.
Things like the containers... oh boy... look, you want to make some skills useful, fine... but don't waste my time with BS, okay? If for example, there are some slaves I need to rescue but I need alarm disarm for them to not be killed or I need explosives to disarm a nuclear bomb or I need lockpick to open an alternative rout... those are all legitimate uses for the skills but to disarm containers and open safes over and over and over and over... Wasteland 2 is a huge game, you need to think on the consequences of doing this thousands of times.
I feel that Arizona, in particular, saps the will of anyone that wants to give California a chance, if it was entirely cut from the game(maybe with exception of the Canyon of the Titan), I wouldn't miss it... I see some nice scenarios on California already but fuck no that I'm going through all that crap again to reach this point again to see the alternatives, it's just too much torture.
The combat... while the patch InXile is promising could improve things and I'm really tempted to wait for this patch to see if it makes the combat something salvageable, honestly, the only time I had fun was at first while trying the guns but it soon became clear this combat system simple as it is on a huge game like this was nowhere enough. This game needs talents, aimed shots or anything and I'm not saying it because I'm a fan of Fallout but because it needs something to stop it being boring.
The story... I didn't expect a great narrative but... Arizona is all about three radio towers, there you are... the main plot of Wasteland 2 first half is activating three radio towers, this was to be some excuse to make you start but it should have evolved on something more interesting very quick by the time you reach Highpool and this radio tower BS shouldn't be prolonged to Damonta.
It is infuriating as well how they break your suspension of disbelief all the time saying the Rangers are some fearsome military outfit but they pull out of their ass every single excuse to make a bunch of recruits simply do everything alone while the Rangers just sit in there doing nothing of useful or manage to be killed by trash mobs as it happen on California start. General Vargas even count on it and doesn't get surprised when you manage it.
You can't even throw on Vargas face this bullshit, do California allow a way to quit the rangers? If yes, I'm happy to leave the most incompetent faction of Wasteland 2. I was just laughing when general Vargas call you say... "hey guise... as you are doing something around the prison, can you do us a favor and kill the Red Skorpion Militia leader alone for us, thanks."
They build this Red Skorpion Militia thing as a threat to the rangers and then a bunch of ranger recruits go there and kill their leader... man... that was brilliant story telling. How about this: The evil cyborg dude giving technology and weapons for the Red Skorpion Militia instead to some shitty raider group and some doctor on Ag center and use them to really hurt the rangers. You partcicipate on the fight against them and as a climax you manage to defeat the Red Skorpions at the end of Arizona you discover who the real villain behind the curtains is instead of doing that three radio towers BS?
Man... this game could be so much better and I'm not talking about some dreamy perfect codexian game but a really good game indeed. Anyway, I'm tired of ranting... what changes you guys think would make Wasteland 2 better as game? More thinking on the next InXile kickstarter... to who is disappointed with Wasteland 2, what you think InXile needs to fix on their next kickstarter to win your jew money?
All those arguments sound nice but don't save the game from being boring as fuck. I know Wasteland 2 is the poster child of the kickstarter revolution and all...but I don't like this game at all. It is funny, I expent a huge amount of hours thinking, "hey, one day this slog will end and I will have fun." well... I didn't.
I don't hate InXile or want them to crash and burn while I watch in joy like I dream to do one day with Bioware and I think Torment can be a genuine good game but Wasteland 2... man it is getting difficult to summon the strengh to even finish this thing.
People say this game is more akin to Fallout Tactics and Icewind Dale than the Fallouts what would be okay as I enjoyed both Icewind Dale and Fallout Tatics, so I would like this game too right?
No... while Icewind Dale and Fallout Tactics don't offer some things Wasteland 2 offer, they have much better content and gameplay.
Okay, I might be injust as I didn't go very far on California yet but I feel that while there will be some interesting things to see, the core gameplay will remain the same and... I feel I'm wasting my time with this game, what is something sad to say but my feeling. I don't feel smug, just tired.
Things like the containers... oh boy... look, you want to make some skills useful, fine... but don't waste my time with BS, okay? If for example, there are some slaves I need to rescue but I need alarm disarm for them to not be killed or I need explosives to disarm a nuclear bomb or I need lockpick to open an alternative rout... those are all legitimate uses for the skills but to disarm containers and open safes over and over and over and over... Wasteland 2 is a huge game, you need to think on the consequences of doing this thousands of times.
I feel that Arizona, in particular, saps the will of anyone that wants to give California a chance, if it was entirely cut from the game(maybe with exception of the Canyon of the Titan), I wouldn't miss it... I see some nice scenarios on California already but fuck no that I'm going through all that crap again to reach this point again to see the alternatives, it's just too much torture.
The combat... while the patch InXile is promising could improve things and I'm really tempted to wait for this patch to see if it makes the combat something salvageable, honestly, the only time I had fun was at first while trying the guns but it soon became clear this combat system simple as it is on a huge game like this was nowhere enough. This game needs talents, aimed shots or anything and I'm not saying it because I'm a fan of Fallout but because it needs something to stop it being boring.
The story... I didn't expect a great narrative but... Arizona is all about three radio towers, there you are... the main plot of Wasteland 2 first half is activating three radio towers, this was to be some excuse to make you start but it should have evolved on something more interesting very quick by the time you reach Highpool and this radio tower BS shouldn't be prolonged to Damonta.
It is infuriating as well how they break your suspension of disbelief all the time saying the Rangers are some fearsome military outfit but they pull out of their ass every single excuse to make a bunch of recruits simply do everything alone while the Rangers just sit in there doing nothing of useful or manage to be killed by trash mobs as it happen on California start. General Vargas even count on it and doesn't get surprised when you manage it.
You can't even throw on Vargas face this bullshit, do California allow a way to quit the rangers? If yes, I'm happy to leave the most incompetent faction of Wasteland 2. I was just laughing when general Vargas call you say... "hey guise... as you are doing something around the prison, can you do us a favor and kill the Red Skorpion Militia leader alone for us, thanks."
They build this Red Skorpion Militia thing as a threat to the rangers and then a bunch of ranger recruits go there and kill their leader... man... that was brilliant story telling. How about this: The evil cyborg dude giving technology and weapons for the Red Skorpion Militia instead to some shitty raider group and some doctor on Ag center and use them to really hurt the rangers. You partcicipate on the fight against them and as a climax you manage to defeat the Red Skorpions at the end of Arizona you discover who the real villain behind the curtains is instead of doing that three radio towers BS?
Man... this game could be so much better and I'm not talking about some dreamy perfect codexian game but a really good game indeed. Anyway, I'm tired of ranting... what changes you guys think would make Wasteland 2 better as game? More thinking on the next InXile kickstarter... to who is disappointed with Wasteland 2, what you think InXile needs to fix on their next kickstarter to win your jew money?