How or why does more content come to mean - shit content?
What kind of weak excuse is that?
None of the scenes and scripts i described above needed to be that stupid, regardless of the amount of content that they "had to produce". Each of those can very easily be written or designed in a bit different way that would at least make all that - not bloody stupid. Although anything that makes sense compared to that garbage above would seem as most awesome thing ever.
That awful beginning. There is no need for your team to not even be full Rangers at all, nor for the Citadel to be closed. Making rangers inside refuse to talk or trade with you until you finish the mission Vargas gives you cannot be any easier thing to do then it is.
Drowning Ralphie is there because it is Fargo quest. Its not some accidental appearance just because there had to be a lot of content. It too can easily be turned into something that atleast makes some fucking sense, if its basic postulations are changed a little bit.
The Titan Canyon was done by one single dev (i dont know who), who was one of the new ones employed there. And i heard there was two more factions in plan and much more diverse C&C and endings. But then Fargo himself reduced those to whats in the game.
How does that go with "just more content" theory? Darwin is an ok location too, you have two ways to go about things, a nice cool way to figure out the entrance door numbers combination, one possible tag along character and logical consequences. Simple but nice.
It is more then clear that the quality of most of the content was and is intentional. That someone there thinks that just making 100 reactive moments is what this audience wants (or doesnt give a fuck about what audience really wants) - and that no regards to quality, to internal logic and consistency, or common sense should be applied to any of it. And that creating cheap, superficial soap opera schlock moments will work.
And you know what... THEY ARE RIGHT.
Still my 2014 GOTY
Only ... apparently not so right as it first seemed to be.
Though again, for some weird reason, most people just somehow skip over the examples i wrote above and think that some icons and loading skill use strips are the biggest problem in the game... (VD never mentioned a single of those examples in his awesome review).
Nobody said, hey...when i kill all these fucking badgers in Level uP mines there is no reason why the miners should blow up those rocks because they can just go out the way i came in...
And all of that crap can be solved with just one additional line of dialogue more.
(not to mention how stupid it is that you have to do it yourself, without any requirement of demolition skill and that everyone are standing close to rocks that will explode in a small enclosed space)
I think it may be some kind of self defense mechanism. At least when it comes to smarter people.
In many occasions they would choose to end discussions saying something like this: “Maybe the devs think differently”, “Maybe the devs have a different opinion”, “Maybe this is just your opinion”, etc.
Whatever ... different people got all kinds of different reactions from the "Devs defend squad", various forms of denial or fantasies, strawman, ad hominems... etc. As is the usual.
Its not just Inxile forums, btw. I have some really ridiculous examples from Larian forums, including one where i say they should make a better separate Hard mode and that the normal at that point is hard enough, but get screamed at for pages because i "want them to make normal mode even harder". Even if other poster or two came in a quoted me again and tried to explain.
And of course Obsidian forums shined in with their own imbeciles recently.
And its the exact same process and procedure in all of them. Only luckily the devs and bosses of Larian are made of different cloth. Hopefully that will be said for Obs too.
No, I feel the pain too... all I wanted is the feeling of playing a classic quality level RPG again and what I got was a joke, yes... better than the popamole bullshit the gamming industry spews but that is hardly a consolation prize.
You know... as most of us did at the time, i let that suggestion Fargo had about implementing "social features" into the game slide. I thought, of course he would want to increase sales after the release, i would even "allow it" if the core of the game was good, as something additional.
But ofcourse you cannot do both at the start and it would have taken resources and time from the game so i also voted against, like everyone. But didnt think too much of it.
Looking back at that and the end result...
What does it say when someones first reaction to the idea of making the "old school" Wasteland and Fallout inspired game is - "hey lets add facebook and twitter social features" ?
It says that person has no fucking clue about what is actually good about those old games. Except the superficial bullet point list of "features". Which whole of the W2 shows more then clearly.
And of course it was done by a team which never worked on any kind of cRPG, except that... haunted crap or something but that was more of an action game then anything else.