Could be that they are such obvious examples. What's to add? And there's noone around to argue for the 'brilliance' of the drowning boy situation et al.
The skill timers are an easy and - for the most part, the way I see it - insignificant pick.
Its not that anyone has to add something to it, but atleast acknowledging those examples exist would be nice. Its not like you have much else of good quality to comment on and it is rather obvious, as you say.
Looks as if everyone are somehow afraid to point out any specifics and rather talk in oblique. In generalizations, metaphors and allusions dancing around the bush.
I mean, ive seen several posters expressing their dislike in general terms, or aimed at other things, but most of the stuff i wrote is either never or rarely mentioned. And a lot of times it is mentioned as "the game has a lot of reactivity and a lot of C&C! .... :crickets chirping: "
Ralphie quest was criticized by many, and the idea of it was criticized since the first time Fargo mentioned it, i think way back during kickstarter. That quest is not what i was referring to really. If that was the only such example it woudlnt matter that much. It certainly deserves to be mentioned in any list of faults the game has but its not some kind of primary example. Just one of many. (and i did have several geniuses arguing for it, but only by saying that they dont mind it or that they like it)
But all that other stuff... god... all that other stuff.
I think actually a lot of people do not want to think about it too much, in too many details, because then most of what fun they had would be ruined too badly.
Have yet to cross over to California, have no evidence if armor rating lower then energy weapon armor threshold rating does not have that 2.2 or more damage multiplier. If this is a false fix, I am disappoint’.
Armor level above the energy weapon armor threshold gets the big
zap. Panz-ah Arm-ah Ma-an Gets Microwaved In Teh Can-an!
Allow me to offer out raged logic a possible misdiection. Sci Fi may be more fantastic than fantasy, but can never resist the inconvenient … what if.
Arizona’s Cinderella weapon blossoms into a contender in California. Another possible ‘gotch-ya’ in the skill point resource management mini game.
Much used Sci Fi scissors/paper/rock condition when one tech (armor) is out paced by an innovation OR HAPPY (unhappy) ACCIDENT in another (energy weapons).
If WL2 energy weapons have electrical mechanical waveforms, and photon energy duality, … imagine my hand gesticulations desperately imitating the compound interest of
resonance frequencies!
Microwave boils that egg on the inside and …
POP!
Not aware of any in game lore to support resonance peaks.
Might have helped suspension of disbelief , if one didn’t have to ‘brown bag’ all their own intoxicating associations … ponder the morning after, the horror, the horror, of self delusional hangovers!
4too
- snipped a bit -
I know. I considered the same. But it doesnt pan out. I only wish.... i had a brown bag
Those are energy beam weapons, not microwave weapons. So they should do less damage to the character body because a part of their energy would be spent on piercing the armor, however you cut it or go about it.
And even if they were... microwaves do wonders to stuff filled with water and flesh.
It may make some kind of non-sense that these weapons would somehow make greater damage to enemies with metal armor... for some fantastic reason, but it just doesnt make any sense that they do almost no damage to unprotected flesh.
Besides, there is no different kinds of armor, its all a simple numerical progression, from armor 1, to 2, to 3, to 4 and so on until "power armor" which is just 10. The only other difference is the weight of armors. Nothing else is there.
(and you will just positively love finding power armor in some ditch, under a rock or a random locker)
Arizona energy weapons deal modest to good amounts of damage to any enemy there and in Cali you just get stronger versions that also work great against any enemy. The only lousy ones are the very first laser pistols you get but just because they are the weakest of all.
This unfortunate bad and very extreme effect is reserved only for the player. Enemies cannot use it or abuse it.
There is a difference between normal weapons and energy weapons visible in Arizona. When you fight different robots energy weapons do better damage to them while normal weapons do less, in general.
So... instead of properly designing enemies and armors separately... they just made energy weapons do more damage to any enemy with "armor"?
But even if so... how come the strongest energy weapons you can find in the later game do almost no damage to player characters without any? Why is the difference so big, so extreme? In California it means getting hit once or twice at the most - and being hit dozens of times and surviving.
My energy weapons do work very well against everything. Just even better against robots and cyborgs and ... wolves and honey badgers ? (you can go through LevelUp mines on lvl 1 with energy weapons, melee and enough healing items)
Did they intentionally reduce the damage to non-armor wearing characters just because they didnt want energy weapons to be useful against everything? But everything has some kind of "armor"! What is then this "armor" thing in this game?
Its just doesnt make any sense at all, even a weird wrong one.
The more you think about it the worse it gets.
Anyway... its not really the thing i would concentrate on as definitive problem, i mention it only because it adds to ridiculousness of the whole thing. As with Ralphie quest - its just one of many. (no pun intended)
I haven't even mentioned other problems with combat. Or with skills, or attributes that are often mentioned and how they dont interact with skills at all... or how the trailers for the game blatantly lie about several important features. Or several others that are mentioned by other players.
As far as im concerned the worst parts of the game are those "reactive" moments that companions do and very, very lousy design of locations, their own gameplay and their own inner stories, plots, quests and "C&C". While the overall main plot basically doesnt exist at all.
Evil robots want to kill everyone... ffs...
Basically, if the whole game was on the level of atleast Darwin and Titans Canyon i could call it moderately good despite all those other flaws. Maybe.... looking from this standpoint.