Nobody is stopping you.I dont even want
None of the above
Just want to play some Wasteland 2
Now you can argue that a C&C heavy game designed with replayability in mind (i.e. a game like AoD) should discard all filler to make replaying it easier and I'll agree with you there for obvious reasons but WL2 was never going to be such a game.
but see: Underrail.When it comes to feedback and suggestions, there is a HUGE difference between what one person can contribute and what an army of people can contribute. Look at the interface suggestions. What inXile should have done is presented their ideas on everything (dialogue, skill use, combat system, C&C design, etc) and let thebackersCodex tear them apart.
I think the power of the crowd is good for refining things, perfecting them, but for laying down basic tenets, one person who knows his shit is a more effective solution. Not the only solution, but surely a simpler one.
I don't see it this way.Now you can argue that a C&C heavy game designed with replayability in mind (i.e. a game like AoD) should discard all filler to make replaying it easier and I'll agree with you there for obvious reasons but WL2 was never going to be such a game.
But W2 is both a C&C heavy game and a combat heavy game. That is the problem. The game tries to do a lot of things at the same time, but fails in everything.
This whole W2 ordeal reeks of confusion. When criticisms to filler are made, the “this-is-what-oldschool-games-look-like” card is used, even if the game tries a lot of things that have nothing to do with oldschool games (C&C, etc.). When some of the wasted opportunities are pointed out in comparison to Fallout (horrible map, lack of perks, etc.) they used the “this-was-never-meant-as-a-Fallout-game” excuse, even if Fallout was a successor of Wasteland and Wasteland 2 has a lot of Falloutish elements such as post-apocalyptic setting and crazy groups (Mannerites, Robbinsons, followers of Titan, etc). So many lame excuses!
First of all, nobody is claiming it is not a sequel or faulting it as a "sequel".you can't fault WL2 for being an honest-to-god sequel.
Only in your head.That's where the whole misunderstanding is.
And it is superficial cheap shit without a soul or any kind of internal coherence, logic, style or atmosphere. Not to mention quality design of specific parts of the content.Fargo promised an "unapologetic, oldschool RPG" as Grunker put it and that's exactly what he delivered.
No. The execution of it all WAS.While W2 had many problems combining setting of the original W2 with Fallout-inspired mechanics was not one of them
You can't fault it for that, but you can fault it for not executing well the things that are part of being an 'honest-to-god sequel'. A criticism like 'too much combat' would fall in the former category, whereas a criticism like 'too much combat and it isn't very good' would fall in the latter category.I don't see it this way.
Let's start with Fallout vs Wasteland. While Fallout can be considered a spiritual successor it was a very different game with very different goals. Thus, while I prefer Fallout's more mature exploration of the ethics of a post-nuclear world and its distinctive retro-future style and the overall design, you can't fault WL2 for being an honest-to-god sequel.
No. The execution of it all WAS.While W2 had many problems combining setting of the original W2 with Fallout-inspired mechanics was not one of them
thats what i said.
Yet the opinions on whether or not WL2 combat is good (or to be more specific, whether or not it's entertaining enough) appear to be divided. Just today a Codex member I hold in high esteem PMed me saying that he started playing the game and is enjoying it quite a lot:You can't fault it for that, but you can fault it for not executing well the things that are part of being an 'honest-to-god sequel'. A criticism like 'too much combat' would fall in the former category, whereas a criticism like 'too much combat and it isn't very good' would fall in the latter category.
I couldn't agree more. Nobody would call the system deep, but it's fun and many battles are surprisingly well done.Combat is surprisingly fun, basic as it is, but could easy be even better.
saying that he started playing the game
The Canyon is an ok location that is a fluke in the whole game- and it has several lousy design decisions too that deserve a lot of criticism. A completely modern military second faction that fell from the sky. The forced ending that depend only on what you choose in the Silo three switches.I don't really think so. Like I've said I really liked Canyon of the Titan both in idea and implementation. Same with many other locations.
Well, I didn't say that particular bit of criticism was unanimous, just that it was an example of prominent criticism that didn't fall into the 'why isn't this more like Fallout?' camp. And at any rate, from what I have seen, opinions on combat are mostly divided between 'does its job' and 'bad'. Both of which technically fall within the classification mentioned in my previous post, 'not very good'.Yet the opinions on whether or not WL2 combat is good (or to be more specific, whether or not it's entertaining enough) appear to be divided.
The Canyon is an ok location that is a fluke in the whole game- and it has several lousy design decisions too that deserve a lot of criticism.
Saying one location of all locations in the game is ok or good for you means exactly nothing when we talk about the whole of the game and ALL of its features.
I didn't say that it's the only good location, just that it's the one I've liked the most. Actually the only locations I'd actually call shite were Rodia and Hollywood. Nothing of value would be lost if these two were cut off provided the Bastion would be left. My point is that W2 fails when it tries to not be wacky.It looks better then it is precisely because the rest is low quality shite.
A completely modern military second faction that fell from the sky.
The forced ending that depend only on what you choose in the Silo three switches.
Nothing of that you can influence by your skills.
Exactly.You could say the same about the Rangers.
Only if you are telepathic.it's obvious they are holding it for
It is a big deal - but what happens when you choose one of the three options is as retarded as the ending of ass defect 3.It didn't feel that forced to me. The entire region is centered around a nuke, so it's obviously a big deal.
I was talking about what happens after you make your choice about the nuke.Seriously? I remember having to use hard ass on some..-
True, one of the very rare such moments in the whole game. Yet by that time you have plenty of levels and skill pints and you sure as hell will have someone with enough demolition.and you can't disarm the nuke without having a demolition expert.
The whole place gets overrun by some "chaotic raiders" who appear out of the sky and kill everyone.Which is implied to be the best ending.
He said or implied that WL2 combat is bad which affects the perception of the filler combat. I pointed out that there is no consensus on WL2 combat on the Codex. If you don't see how it's relevant here, I can't explain it to you.Athelas
You will notice how you talk about one thing and VD replies by shifting goal post and talks about another.
It's a combat-heavy game that got a fairly high rating on the Codex.And at any rate, from what I have seen, opinions on combat are mostly divided between 'does its job' and 'bad'. Both of which technically fall within the classification mentioned in my previous post, 'not very good'.
Which doesn't make it a bad or 'not very good' system by default.Still, one can come up with somewhat objective criteria by which to judge a turn-based combat system. For example, how much emphasis it places on maintaining control over the battlefield, be it through attacks of opportunity, impactful status ailments or zones of control. Wasteland 2 offers no such options.
You can't fault it for that, but you can fault it for not executing well the things that are part of being an 'honest-to-god sequel'. A criticism like 'too much combat' would fall in the former category, whereas a criticism like 'too much combat and it isn't very good' would fall in the latter category.
Yet the opinions on whether or not WL2 combat is good (or to be more specific, whether or not it's entertaining enough) appear to be divided.
He said or implied that WL2 combat is bad which -
You can't fault it for that, but you can fault it for not executing well the things that are part of being an 'honest-to-god sequel'.
813 votes, 75% think it's Good or Excellent. While it's possible that some people like it that much despite combat, it's unlikely that the majority thinks the combat is "not very good'.
Nobody claimed any such thing makes it bad or not very good by default.Which doesn't make it a bad or 'not very good' system by default.
hiver said:Vault Dweller said:813 votes, 75% think it's Good or Excellent. While it's possible that some people like it that much despite combat, it's unlikely that the majority thinks the combat is "not very good'.
Are you a BELIEBER vd?