In fairness, that would probably actually happen as control of the chip grants either faction all it's objectives in the region instantly. These are governments we're talking about, both of which lore wise tend to be pretty pragmatic.Yeah, even if you kill 10000 Legion members on the way to Vegas, Obsidian still gives you a chance to back the Legion the moment you get the Platinum Chip.
Full pardon from Caesar & NCR - now make your choice.
actually, the only wrong thing in the whole update is that line from Fargio about how many players wont even see huge part of the game.
that was funny.
The Sahuagin city would count, I guess.To be fair, I don't think there ever was a crpg that really locked out large parts of content. BG2 let you chose the route to spellhold, and strongholds depended on your class, but not much more, not a massive reason to replay the game.
And they have working (beta) demo to play, unlike inXile that has only hype and mouthing off to media.
And they have working (beta) demo to play, unlike inXile that has only hype and mouthing off to media.
Yeah, but AoD has been developed for eons.
Some of the designers died of old age, I think
Yet, they were in their diapers when Grimoire started its development cycle.
In this particular case, I think I'd rather be presented with two towns in distress, with diverging interests, and then being offered a more educated choice than "pick randomly one of the two distress call". Maybe screw one over the other because I like their philosophy better, or screw them both for the sake of a third actor, or try to save them both and fail, or find a way for both to survive if they're willing to get rid of their sick, old and weak people.
Quite agree, I hope we get to visit the places in question before making such a radical decision as which one to save
Are you saying it'll be the places from WL1? (I haven't played it)