- Joined
- Jun 18, 2002
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- 28,546
It's similar enough. If you couldn't find the way in, then you missed out on A (The Glow) and B (BoS). If you got into the Glow but couldn't find what you were looking for, then you missed out on B - but the issue is still the same, you "missed out" on content. You missed out on and end-game option (no talking the Master to death using Vree's holodisk to show the Super Mutants were infertile), you missed out on the best piece of armour in the game and you missed out on having allies with you when you attack the Military Base. Along with B being completely inaccessible.That isn't really the same. You just couldn't do A which is required to get into B, therefore no B for you.Fallout 1: The Glow and the Brotherhood of Steel. If you didn't get into the Glow, you missed getting into BoS. Made me replay the game again after I'd found out that beam could have a rope put on it. I swear to God I moused over that fucker everywhere the first time and missed it. Mind you, dying from the radiation there because I didn't take the Anti-Rad pills did make me avoid it.I mean if there are going to supposedly be entire sections of the game that are going to be locked out via certain choices, requiring a complete replay in order to even see, that's pretty harsh. Retarded, I might even say.
I expect similar options to be available in Wasteland 2. Don't have a high enough lock-picking skill? Well, you're not getting into the level of the military base that's full of secret goodies. That means you miss out on the awesome weaponry and might have a harder time fighting the bad guys at the end.
That doesn't sound anything like what he said. "there will be areas that will be completely different. Gone, destroyed. There’s not one just like it to make up for it. It’s just gone." Your(?) example sounds like there's Town A and B, you still get to visit one and you get your "content" there. It's also fundamentally lame (it still "gives you" something, IE town A or B as a result). It's like those cheesy "choices" in-games where you choose between the awesome suit of armour or the awesome sword - picking one means you miss out on the other - and yet either is so powerful you could win the game with it easily. OH NO CHOICES.The example gives you a task at town A and town B, the one you visit second will likely have lost to its problem, so you can no longer solve it. And it sounds good to me, as long as that isn't the only way it delivers exclusive content, like a constant train of arriving at C, "A needs help, we are north of you!" "B needs help, we are to the south!", make choice, find other area is gone.
Yes, like in the original Fallout.Other things like warring factions, people who avoid you based on what you have done (the criminals won't ask for help from someone who has been paladin-ing around the wasteland) etc. Also a destroyed town will hopefully lead to more than ruined buildings and corpses in the area. Maybe escapees or pissed off friends in another area?