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Game News Wasteland 2's Delay: All About Making Choice Matter

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Fallout New Vegas was still a sand box game... I doubt Bethpizda would allow Obsidian to cut entire section of the game; hence the pardon letter/mark of Keisar was added. Anyway Choices without consequences are mark of Biowhore; You don't have time to play game twice thats fine; pick the side you like the most and roll... beside unlike modern popamole good RPGs can and sometimes should be replayed year or two after release; patched, in platinum and with good mods.
 

RK47

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Yeah, even if you kill 10000 Legion members on the way to Vegas, Obsidian still gives you a chance to back the Legion the moment you get the Platinum Chip.
Full pardon from Caesar & NCR - now make your choice.
 

Duraframe300

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Fallout New Vegas was still a sand box game... I doubt Bethpizda would allow Obsidian to cut entire section of the game; hence the pardon letter/mark of Keisar was added. Anyway Choices without consequences are mark of Biowhore; You don't have time to play game twice thats fine; pick the side you like the most and roll... beside unlike modern popamole good RPGs can and sometimes should be replayed year or two after release; patched, in platinum and with good mods.

Yeah, which is why I said they will go further.

I wonder how P:E will tackle it.
 

Zarniwoop

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Shadorwun: Hong Kong
They delayed it? Nice of them to at least let their trusted backers know.... Which they fucking didn't.

But yeah, most unexpected plot twist since Muslim acid attack #34436752889 the other day. Totally did not see it coming.
 

Roguey

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I doubt Bethpizda would allow Obsidian to cut entire section of the game; hence the pardon letter/mark of Keisar was added.
That was Josh's decision because the player has no way of knowing they can join Caesar when they're first exposed to them. Informed choices only.
 

Cyberarmy

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Divinity: Original Sin 2
It's great to see "Hey I have a life and a girlfriend/family/job and I don’t have the time to replay an RPG multiple times to see all the content, the game must be changed!" is still being used by dumbfucks across the internet!

Internet, the special place where everyone is a unique snowflake...
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I doubt Bethpizda would allow Obsidian to cut entire section of the game; hence the pardon letter/mark of Keisar was added.
That was Josh's decision because the player has no way of knowing they can join Caesar when they're first exposed to them. Informed choices only.
Well, you first introduce the legion by having them murder most of a town in a orderly manner, with a lottery. That's all the information you need right there ffs.
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I doubt Bethpizda would allow Obsidian to cut entire section of the game; hence the pardon letter/mark of Keisar was added.
That was Josh's decision because the player has no way of knowing they can join Caesar when they're first exposed to them. Informed choices only.
Well, you first introduce the legion by having them murder most of a town in a orderly manner, with a lottery. That's all the information you need right there ffs.

5 minutes later Earlier you can read Major diary in which he and town is reviled to be the hive of scum and villainy. Only ''innocent victims'' are triple crossed NCR troops which appeared to die the quick and painless death. "I guess they got what was coming to them".
 
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Not necessarily. People put too much value on branching content. Like, the examples they give is a great implementation of exclusive content, because it is consequence of continuous player choice instead of just picking from A,B or C to experience content A, B or C which is what some people think is great C&C.
I didn't say it was the end all, be all of C&C. In my mind the 3 corner stones would be acknowledgment of what you've done (the ending slides in Fallout, and companion reactions in PS:T [also just about every Bioware game since PS:T came out]), different methods to achieve goals (skill use, having allies, etc), and mutually exclusive content.

Yes, but Wasteland 2 seems to be going for "You go to this town, then this one you didn't go to gets destroyed. You go to this next one and this other one you didn't go to gets destroyed." And so on. Seems kinda forced,
Actually, I agree with this. I'm hoping it's just a "shock" choice at the beginning to get players used to the idea that world is going to react to what you do.

I see what they're going for with multiple crises happening at once with severe consequences for the people you can't help.
Roguey said something nice about Wasteland 2, everyone mark your calendars +M


I think a lot of the focus on mutually exclusive content comes from underestimating the value of emergent gameplay. Deus Ex had zero mutually exclusive content, yet had a great feel of interactivity. Having Simons react snarkily to the fact that I'd stealth-killed every single UNATCO soldier in the base before sending the signal, leaving him with nobody to send after me, felt better than cutting off a level. Same with being able to pull shit like using noise to gather enemies together before going white phospherous on their ass, or having stealth options without it being forced upon you.
 

Volrath

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They delayed it? Nice of them to at least let their trusted backers know.... Which they fucking didn't.

But yeah, most unexpected plot twist since Muslim acid attack #34436752889 the other day. Totally did not see it coming.


:nocountryforshitposters:
 

likaq

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Someone posted link to this article on cd-action forum ( Wasteland 2 thread ).
Results? Butthurt.
Game have top-down camera??? Devs must not know how to implement other camera ( read fpp ).


I hope this POS magazine will go bankrupt soon.
 

Aeschylus

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Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
It all sounds good, but I can't help but think they're going to end up having to rein in their ambitions quite a bit if they want to get a game released within the decade.
 

likaq

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Game have top-down camera??? Devs must not know how to make other ( read -> fpp ) camera.


:retarded:

Ignorance is bliss.

First "fallout 1 was isometric and turn based only because of technological limitations" , now this.
Cd-action deserves to die ASAP.

Btw, SR thread is pure gold too.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I think a lot of the focus on mutually exclusive content comes from underestimating the value of emergent gameplay. Deus Ex had zero mutually exclusive content, yet had a great feel of interactivity. Having Simons react snarkily to the fact that I'd stealth-killed every single UNATCO soldier in the base before sending the signal, leaving him with nobody to send after me, felt better than cutting off a level. Same with being able to pull shit like using noise to gather enemies together before going white phospherous on their ass, or having stealth options without it being forced upon you.
That is mutually exclusive content though. Either you can stealth take out all the troops or have them attack you. You can't experience both. Then Simons's response is the acknowledgment part.

Now it's true, through emergence, the mutual exclusion feels much more natural. Which is great, but it doesn't change what it is.
 

toro

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Metro http://www.rockpapershotgun.com/201...l-about-making-choice-matter/#comment-1315548

A certain games youtuber by the name of TotalBiscuit backed this game to the point of getting an NPC with his likeness into the game. To his own admission with the thought of being able to get killed by all his haters. Rock on, sir. You understand the internet.

I bet you can't wait. :smug:

I will do my best to avoid said npc and pretend it doesn't exist.

Why not shoot on sight!?
That would mean playing along with his shitty publicity stunt.

He is probably looking for the opposite. I say kill it and forget about it :smug:
 

Roguey

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Well, you first introduce the legion by having them murder most of a town in a orderly manner, with a lottery. That's all the information you need right there ffs.
Josh's intention was to introduce the Legion as monsters then show how their methods get results when it comes to taming the wasteland. You get some of that, but not as much as they wanted since a large chunk of Legion content ended up getting cut.
 
Self-Ejected

Brayko

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Is ranger center going to support evil actions or are they going to frown upon non Chuck Norris-ism? I'm a little confused about that, because when I think of Rangers in the US, either modern or fictional post apoc, I think of good guys protecting the weak and punishing evil doers.

Edit: I've never played Wasteland 1, I was only 2 when it came out and the graphics simply do not hold to my standards, which fall in the mid-late 90's+ era.
 

Crispy

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Is there ever such a thing as too much C&C? I mean if there are going to supposedly be entire sections of the game that are going to be locked out via certain choices, requiring a complete replay in order to even see, that's pretty harsh. Retarded, I might even say.

I like the idea of areas changing, being war-torn or what have you depending on if you decided to neglect them or through some other choices, but as I said for the area simply not to exist or not to be able to be visited in any way because of those choices might get frustrating. Absolutely forcing a replay in order to not miss out on large sections of the game just seems wrong to me.

Only so much sugar should be added to any cake. You feel me?
 

Crispy

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You sure about that?

“We have so many sequences,” added inXile president Matt Findley. “About half the game, most people will never see. We’re not afraid at all to create content that’s off the critical path or can be closed off permanently.”

“On the biggest level,” Fargo continued, “there will be areas that will be completely different. Gone, destroyed. There’s not one just like it to make up for it. It’s just gone.”

Seems pretty clear to me.
 

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