Building Up the Ranger Force
POSTED: 05/14/2019
Communications Wasteland
It’s been a while since our last update, and that’s because we’ve been hard at work on Wasteland 3, and getting a lot of the core pieces of the game in-place. As we’ve said before, the game is effectively playable from start to finish—but there’s still a megaton of work left to go. Sure, you can complete quests and navigate most of the areas, but this is the most time-intensive stretch of the project. We have the bones—the skeleton is there—but it’s filling it with all the sinew, cartilage, and guts that really make the Wasteland experience what it is. Things are really shaping up, but the most critical work is just getting started. We’ve been hiring and growing the company, as well as putting a lot of the new Microsoft development resources to good use, and that’s going to help us be able to make Wasteland 3 even bigger and better.
We’ll have development updates to share during E3, so look forward to our next update with more specifics then.
Face to Face in the Wasteland
As you saw in our Fig campaign launch trailer, Wasteland 3 is the first game in the series to feature a cinematic conversation system. It gets you up close and personal with the big story characters you’ll encounter in Colorado, and one of those is MacTavish. He’s a coarse, blustering mechanic in Colorado Springs, who wears a luchador mask because . . . well . . . you’ll have to wait and see.
In this update we wanted to share some of the process that’s going into bringing this character to life. First it starts with a character pitch or write-up, and from those largely text-based descriptions the artists work up concepts and shape studies to hone on in a final look and design for the character’s appearance and style. In an effort to not spoil too much we’ll skip ahead a bit to his final concept piece.
Once we have a concept done we’ll move on to a high-poly model like this one, which we’ll break down into the pieces that will help give it a high quality appearance in-game, but without requiring a super-computer to render. After that comes mocap, and then the voice recording we’ve done is married to that with final animations.
This is a look at his masked face model, which isn’t too far from what you’ll see in-game. We’ll have more to share on MacTavish in the future, as well as the creative process for bringing some of our other characters to life.
Get Locked In
As we get closer to the game’s release, it’s a good time to remind everyone who hasn’t yet to complete and lock in your backer surveys for Wasteland 3.
If you already have, then you’re all set. If you haven’t and aren’t sure where your backer survey is, you can have CrowdOx email it to you again by
clicking here.
- Scroll to the bottom
- “Did you miss or lose the link to complete your Survey? Retrieve it here.”
- Click on “Retrieve it here” to have CrowdOx email you your backer survey
- When it arrives in your inbox (also be sure to check junk folders), the instructions in the email will take you through the process
The Lighter Side of the Post-Apocalypse
Over the last few months we’ve had a few fun Wasteland-themed holiday posts. In case you missed them, here’s what we got up to.
Don’t forget to follow us on social media at
@inXile_ent,
Ranger HQ Facebook, and
YouTube for these and other updates.
Game Recommendation Corner
If that post-apocalyptic gaming itch is one you just need to scratch right now, our colleagues SoCal neighbors at Armor Games released a game that we’ve been enjoying, an indie gem from solo Polish developer Scriptwelder called
Don’t Escape: 4 Days to Survive.
It's an adventure game with our kind of hook: "
Survive through four days at the end of the world in this post-apocalyptic point-and-click thriller where your choices could keep you alive... or not."
Wasteland 2 Nintendo Switch Physical Edition
Do you love having a physical game box in your hands? Are you an owner and lover of handheld console entertainment system? Then you’re going to go bonkers for Wasteland 2: Director’s Cut, now available for the Nintendo Switch in physical form.
Look Forward to E3!
Thank you for your patience as we continue development and work toward more consistent backer updates. To restate it again: we’re committed to our backer promises, and you can expect the Steam and GOG versions of the game on launch day. No store exclusivity.
We’re looking forward to sharing more with you during E3!
Follow Us:
Facebook |
Twitter |
YouTube