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Wasteland Wasteland 3 Pre-Release Thread [GO TO NEW THREAD]

jf8350143

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Apr 14, 2018
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Combat looks great, but the trailer didn't really show much other than the combat, which is a shame.
 

Makabb

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Hands-on demo is coming Gamescom: https://www.gamasutra.com/view/pres...orado_Arrives_in_Cologne_with_Wasteland_3.php

World map screenshot:

RjFfsoK.jpg



Plot twist:

It's not snow, it's nuclear FALLOUT
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
"Are you washed in the blood of the lamb". It's an old Christian hymn, it seems:



Brian Fargo loves this kind of stuff.
 

just

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Feb 6, 2019
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just posting in a thread of the award winning rpg. it's a nice trailer tho.
at least it's not nintendo who won the best nintendo game
 

fantadomat

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Grotesque

±¼ ¯\_(ツ)_/¯
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Divinity: Original Sin Divinity: Original Sin 2
that world map (where you can see individual trees lol) looks gated as hell.

one of the problems of Wasteland 2 maps was that it had a "theme park" flair to them because of the retarded design/layout.
now it looks they took this inane approach to a bigger whole new level.


the UI looks lazy as fuck.
I guess this time around, they didn't found a fan's UI design to rip off, like the last time
 
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Messages
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Looks like Divinity Original Sin in future

Indeed. I am slightly less upset that Larian hasn't made their sci-fi themed Divinity-like. Maybe there is hope for inXile in this market after all.

https://www.gamescom.global/events-and-congresses/for-all/gamescom-award/gamescom-award-2.php

Best Role Playing Game
  • Final Fantasy VII Remake, Square Enix
  • Pokémon Schwert und Pokémon Schild, Nintendo
  • Wasteland 3, Koch Media

This is useful, because it tells us which RPGs probably aren't at Gamescom.

Haha, Wasteland 3 won!

That's a lucky win that will do something to help raise Wasteland's profile. It's a good thing Nintendo decided to entrust the development of the biggest video game franchise/RPG in the world to nothing less than the B-team so they could focus on "original properties."
 
Last edited by a moderator:

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's on:



https://www.fig.co/campaigns/wasteland-3/updates/982

Alpha Team Reporting For Duty
POSTED: 08/21/2019


https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2019%2F08%2F20%2Fa4150edd-c55a-4db4-93f6-b08f11adc65b



The Alpha is going live as we speak. If you are one of those players, good luck! For everyone else, we allow streaming of the Alpha, so be sure to look on Mixer, Twitch, Youtube, etc. You are bound to find gameplay if you are interested, and of course the discussion will likely be lively on our forum and others! For all of you, have fun! We’ll have more information for Alpha backers below, but for now some information for everyone!



https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2019%2F08%2F20%2F4dcd4ca9-2382-4686-8665-f79774ac3754

Wasteland 3 Getting a Lot of Buzz

On the Trail with a New Trailer!
In case you missed it on Inside Xbox last night, there’s a new Wasteland 3 trailer out in the chilly wilderness. The Patriarch is on the line, and he’s expecting you to pick up and answer the call. Check it out!



gamescom 2019 Winner: "Best RPG"
For those of you at gamescom looking to check out Wasteland 3 in person, you can find the game in Deep Silver’s presence on the show’s expo floor!

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2019%2F08%2F20%2F89b9dd4e-5dd6-42dd-93c6-b76a9ea2ce48

There's a Seat in the Car to Colorado Waiting for You!

The event is ongoing, but it’s already been a wildly successful one for us. For all of our backers, give yourself a pat on the back, as we’re happy to announce that Wasteland 3 won gamescom’s “Best RPG” for the 2019 show!

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2019%2F08%2F20%2Fa982bac8-ae86-49ea-8be7-3f6794892975

Our gamescom Crew Discovering the Award

Folks were really impressed by what they played, and we’re thrilled to be taking home this award (and we’ll try to get a picture with the actual trophy for next update)! It’s a real tribute to the Wasteland 3 dev team, who worked hard on the Alpha and the main game. Take a bow!

That’s it for the general backer update! What’s next is for Alpha backers primarily, but here’s one last screenshot for the road! See you all again soon!

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2019%2F08%2F20%2F2f5ecd78-8c10-47a9-890e-7e81f765af02

Choosing Your Priorities in Battle is Important

Alpha Team Briefing
On getting your key: if you are an Alpha backer who hasn’t gotten their key yet, you can refer to the “how to’s” here to get yours: https://www.fig.co/campaigns/wasteland-3/updates/948!

On installing the game: so if you are one of those players receiving it, take a look at Steam. If it hasn’t begun downloading, restart Steam, and it should queue up! And

On running the game: Here are the minimum system specs for the Alpha. Please keep in mind that these are not final game specs, and will doubtless change as the launch version is optimized.
  • CPU: Intel Core i3-2120 | AMD Phenom II X4 960T
  • GPU: GeForce GTX 750 Ti | Radeon RX 460
  • VRAM: 2GB
  • RAM: 8GB
On reporting bugs: A head’s up that we’ve sent out a PDF out via CrowdOx that contains two items: a note from inXile President Chris Keenan and, importantly, a note from QA Lead Daniel Dean with instructions on how to submit bugs. Please submit those bugs via that process and not to our support email.

On feedback: Everyone can also discuss the game on our official forums and other channels, including a now active Steam forum for Alpha backers. We’ll be monitoring them all. More importantly, in a few weeks, you’ll be receiving a one-time survey from us that will allow you to provide feedback for us so be on the lookout for that. We’ll be sure to post in the forums, too, when that is going out.

On having fun: AKA stop reading and go play the Alpha! Enjoy yourselves and thanks to you and everyone for being supporters of us and of Wasteland 3!

Follow Us:

Facebook | Twitter | YouTube
 
Joined
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looks good. Looks way better than that last trailer. One little complaint might be that it appears you are fighting an awful lot of various robots. I don't mind an odd robot or two, but I don't feel like the wasteland should be littered with all variation of walking and working robots after a nuclear holocaust. They seem to be everywhere thus far, both as enemies and perhaps even in your own party from the availible screenshots.

edit:

in fact, in the screen shots directly above I think there are robots in every single shot, and not even the same type, different types, meaning it seems likely they may be quite common.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The robots are probably just something they've been working on recently, so they used them to make this batch of screenshots.
 

Makabb

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Why don't they use hexagons :argh: everyone knows hexagons are superior to squares :argh:, squares are the popamole version of hexagons :argh:
 

Infinitron

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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Crap preview from Polygon. "Turn-based strategy game": https://www.polygon.com/2019/8/21/20825708/wasteland-3-pc-ps4-xbox-one-preview-gameplay-combat

Wasteland 3 is a prettier, more polished post-apocalypse
Turn-based strategy game simplifies combat and increases narrative elements

sc6v2s.0.jpg


Wasteland 3 looks like a snowier, sleeker, and more substantial version of its five-year-old predecessor, Wasteland 2. I played a slice of the game earlier this week — based on a demo sent out to backers who helped crowdfund the game — and enjoyed the various tweaks and additions that have been added to the series’ team-based role-playing formula. This game’s budget, according to developer InXile, is three times larger than the last game.

The post-apocalyptic story moves on from Wasteland 2’s arid locations of Arizona and Los Angeles to the freezing heights of Colorado. Its story centers around a local boss called The Patriarch, who leads a society founded by formerly mega-wealthy Armageddon preppers.

Presented in overhead view, I play as a group of rangers who plough through flurried roads, from one dangerous location to another, seeking out The Patriarch’s outlandish adult-children. They’ve gone rogue, threatening to fracture the boss’s power.

My team of seven fighters now includes a vehicle that gets me to blizzard-bound outposts. I enjoy how the vehicle cuts through snowy roads, kicking up slush and dirt. In the overmap, I explore mountain roads until I come across a story beat, often in the form of a fight.

The game is built around a series of encounters between my raggedy rangers and gangs of enemies, including the usual post-nuclear roughnecks as well as robot dogs and other nasties.

Combat plays out XCOM-style. Each member of my party is a specialist such as a sniper or a close-quarters shotgun shooter. They carry two weapons as well as an extra piece of kit, like a grenade or a stand-alone gun turret. As the game progresses, they earn upgrades in their combat abilities and collect new weapons and armor. They also improve various skills such as mechanics and lock-picking and they bolt on social skills that help during narrative conversation tree sections.

The overarching aim is to nurture team members so that their skills become sufficiently advanced to progress, while also complementing one another. Non-combat solutions are often the best way forward, but these can only be accessed by characters who have unlocked specific skills.

Combat has been overhauled since the last game and feels more user-friendly. Instead of team members forming an orderly line to take their turns, I can pick and choose between my people, using action points to create the most effective tactical plays. Action points, as before, include ambushing enemies and shooting specific body parts as well as reloading or making use of consumables like health packs. Inventory (in single-player mode) is now shared among all characters, simplifying life enormously.

Usually, there are various access points and potential cover spots to use. Cover, sight-line, and elevation are all extremely important to successful combat, which works on the basis of statistical likelihood. If I try to shoot an enemy with a tiny percentage chance of hitting them, I’m likely to regret my folly.

My vehicle is a character in its own right, which adds mightily to combat situations, where it takes its turn in the fighting by shooting and squishing enemies, as well as removing obstacles and creating diversions. But it’s barred from some combat sections.

In the overmap, actions have also been simplified. If I need a player to, say, pick a lock, I click on the problem and the team member most able to deal with the task shows up. This helpful piece of user interaction was much demanded by players after the launch of Wasteland 2, and was added in the later Director’s Cut release.

Much of the extra budget has been spent on voice-acting and conversational scenes, in which various characters offer optional story paths. In my demo, I tracked down The Patriarch’s mad son, Victory, to the ruins of Aspen. Once cornered, we had a bit of a chat. I had an opportunity to either kill him, capture him, or allow him to join my team. Each of those options creates a different outcome when I next encounter The Patriarch. The story looks engrossing, as is often the case with InXile games.

Wasteland 3 is being published by Deep Silver and is coming out in spring 2010 for PC, PlayStation 4, and Xbox One.
 

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