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Disco-Like We are reaching Disco-like saturation

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,052
Now that Weather Machine (the devs behind Cultist Simulator) threw their hat into the ring, along with the five million offshoots of ZA/UM, not to mention the literal billions of tiny indie versions, we have to finally admit that we are about to reach complete global saturation of the disco-like genre and the market is not big enough to support all of these.

I'm considering making one as a joke, just like I did when I was drunk and I made a BG3 porn parody.

I have the technology.
 

Habichtswalder

Learned
Joined
Aug 30, 2023
Messages
207
Now that Weather Machine (the devs behind Cultist Simulator) threw their hat into the ring, along with the five million offshoots of ZA/UM, not to mention the literal billions of tiny indie versions, we have to finally admit that we are about to reach complete global saturation of the disco-like genre and the market is not big enough to support all of these.

I'm considering making one as a joke, just like I did when I was drunk and I made a BG3 porn parody.

I have the technology.
A disco-clone where your ancient reptile horniness talks to you in your mind.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,043
Have any of those games been finished? As far as I know, there were plenty of DE clones announced, but there’s nothing to show for atm.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,258
Location
Warszawa, PL
The hate that DE gets for not having combat isn't completely warranted. Planescape: Torment allowed you to skip or bypass all combat encounters besides ~4 mandatory encounters.

That said, removing combat entirely is gonna alien players who like it. I'm sure you could've added a Pokémon-esque combat minigame for those who wanted it.
You're conveniently ignoring that Disco Elysium isn't bashed for being some modern day Sanitarium ersatz. It's bashed for being overtly, intrusively politicised by default, according to the developers' conviction. The game's entire gimmick is larping your fav brand of politics-induced schizophrenia. People like myself also are irked by its smudgy post-art art. The few Disco-bashing enjoyers who are in the know are also personally offended by the way the dev team was gathered, how it raised money, how it worked, and how it's effectively disbanded since.
 
Joined
Mar 3, 2010
Messages
9,434
Location
Italy
lately i've been clearing some shit from my backlog, mostly smaller stuff which piqued my curiosity from a screenshot or two. it turns out they're all "cyoa" and close to. all of them. it's been frightening. a tide of them. after all, once quality is out of the picture, it's the easiest game to code. print, if, then.
 
Joined
Oct 7, 2024
Messages
94
The hate that DE gets for not having combat isn't completely warranted. Planescape: Torment allowed you to skip or bypass all combat encounters besides ~4 mandatory encounters.
Being able to skip combat isn't quite the same thing as not having combat, though. If it exists, so does the possibility that you will fail to resolve the encounter through dialogue and have to resort to combat. And its presence means that you have the choice to just fight whoever you could be talking to, should you feel like it. There's a difference between allowing the player to potentially avoid most (or even all) combat, and outright not having combat. I would argue that it makes a rather significant difference when it comes to how the game is played, especially if it's a role playing game.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
586
Disco Elysium was originally intended to have combat, combat was eventually not included, probably for the better, because it didn't fit the story. Just like you wouldn't expect shootouts from a Colombo episode. DE-clones just deciding up front to never have any combat whatsoever as some kind of unfounded core design principle is just retarded cargo cult behavior. Technically even in Disco Elysium there's one part where you can in fact solve a problem by combat.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,295
Now that Weather Machine (the devs behind Cultist Simulator) threw their hat into the ring, along with the five million offshoots of ZA/UM, not to mention the literal billions of tiny indie versions, we have to finally admit that we are about to reach complete global saturation of the disco-like genre and the market is not big enough to support all of these.
The market for games in the style of Disco Elysium does not appear to be large enough to support anything other than Disco Elysium. :M
 

Desman

Educated
Joined
Jan 12, 2023
Messages
517
The hate that DE gets for not having combat isn't completely warranted. Planescape: Torment allowed you to skip or bypass all combat encounters besides ~4 mandatory encounters.
I loved Torment but the second part of the game (once you leave Sigil) is full of trashmob encounters that you can't really escape if it's your first playthrough. If you want to make a point, Torment would have been better WITHOUT those shitty fights.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,502
Surprised it took this long for the clones to come out.

Probably be seeing BG3 clones (but far lower production values) coming up in the future as well.
 

SilentSeeker

Novice
Joined
May 21, 2022
Messages
27
Harken, ye, to the book of prophecy, for a great storm gathers over Comiskey. And lo, when the scourge of disco again lies upon the land, the sky shall roll back, and a great barge shall descend from on high, ferrying the deliverer back in our hour of greatest need. The great Dahl shall disembark and proclaim "I appreciate the nod, Seeker, but I think this reference is both too old and too obscure, so I brought my cousin Roald back with me from the afterlife. Wait a minute, am I dead?".
 

Lokhir

Educated
Joined
Oct 25, 2023
Messages
60
Location
Hell
Now that Weather Machine (the devs behind Cultist Simulator) threw their hat into the ring, along with the five million offshoots of ZA/UM, not to mention the literal billions of tiny indie versions, we have to finally admit that we are about to reach complete global saturation of the disco-like genre and the market is not big enough to support all of these.

I'm considering making one as a joke, just like I did when I was drunk and I made a BG3 porn parody.

I have the technology.
Who cares if the market is not big enough to support these, let it implode, more company money wasted. If one is worried that we'll see even more of Disco-likes in the front page of Steam, it's not like the steam store front page can be used to get any actually decent games nowadays, all spots there were paid by heavy bribing funding to Steam to be in the store front. Good games won't really disappear even if all of the new ones are shit. You can always ignore tags like point & click etc to not see disco-like in research results in steam.
 

Lokhir

Educated
Joined
Oct 25, 2023
Messages
60
Location
Hell
Disco Elysium was originally intended to have combat, combat was eventually not included, probably for the better, because it didn't fit the story. Just like you wouldn't expect shootouts from a Colombo episode. DE-clones just deciding up front to never have any combat whatsoever as some kind of unfounded core design principle is just retarded cargo cult behavior. Technically even in Disco Elysium there's one part where you can in fact solve a problem by combat.
Punching Tyrone ranting about haplogroups you mean? First thing I did.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,504
Now that Weather Machine (the devs behind Cultist Simulator) threw their hat into the ring, along with the five million offshoots of ZA/UM, not to mention the literal billions of tiny indie versions, we have to finally admit that we are about to reach complete global saturation of the disco-like genre and the market is not big enough to support all of these.
I wouldn't count vapourware as something contributing to saturation. Wait until we see some actual games made. Beyond that the only Disco-like game worth of note, that I have seen, is Esoteric Ebb. The rest likely won't gain much traction aside from a short glance, because it'll lack quality and brilliance necessary to capture the audience.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,392
Probably be seeing BG3 clones (but far lower production values) coming up in the future as well.
you mean bestiality simulators? you already getting them.
because if you mean tb combat and c&c everyone already said it's too much work. so bear sex is the only lesson of bg3.
 

TumblingTorin

Educated
Joined
May 27, 2021
Messages
75
There are CYOA books like Fighting Fantasy still have combat, basic as it my be. You don't have to involve any shootouts, just a simple brawl or something.
I feel like these DE clones should give more choices where you act like a violent thug but that might require too much testosterone for many writers nowadays. You probably can count the amount of times you get physical with a person with one hand (maybe 2, it's been awhile for me) in Disco Elysium.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,087
Location
Mosqueow
To reach saturation at least some of them have to come out first. The last discoshit i remember was some minotaur protagonist game nobody cared about. I can't even remember the name.

Don't you have better things to do anyway? We all waiting for your cyberpunk game.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,885
I loved Torment but the second part of the game (once you leave Sigil) is full of trashmob encounters that you can't really escape if it's your first playthrough. If you want to make a point, Torment would have been better WITHOUT those shitty fights.
That content was trash, but having a combat system in a role-playing game is good.
 

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