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Weird West: Definitive Edition - top-down immersive sim action-RPG from Arkane founder Raf Colantonio

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,023
Game's fun, feel very tactile so far, also I'm a Max Payne fanboy so the bullet time easily hit my soft spot

but

KikziU1.png


G6x73sc.png


NO REALISM

NO IMMERSIUN

GAME'S RUINED

RAF'S NO LONGER OUR GOD

UNINSTALLED

Drinking from cactus is a genre trope.

People who complain about muh realism because of that should be sent to the gas chamber.

That said, IIRC there's a few cactus species you can drink water from in small amounts with little to no harm.
 

Momock

Augur
Joined
Sep 26, 2014
Messages
645
This is all very relevant to gameplay discussion.
Good incentive to do the quests and explore isn't gameplay, but it's part of game design.

Therefore rescuing a negro husbando for his coalburning waifu so she can keep spawning little mulatos into the world is bad incentive, making a bad game.
That is... if your target audience is essentialy composed of codexers. :shittydog:
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,023
I'm sure it can't be as bad as Expeditions Rome.

Having Black Centurions has really set a new standard for wokeness in videogames.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,093
Gameplay seems interesting, especially since apparently AI is somewhat decent. People seem impressed with the reactivity and writing as well, which you don't see much these days.

My only concern is if the fast-paced, top-down shooting actually works. I also prefer very high lethality, so hopefully custom difficulty is a thing.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,391
View attachment 23666

Everyone's favorite quest!
f5, open package, quickload
yawn
More and more I feel like a really great rpg has to figure out a way to do away with manual saves and reloads altogether. Either going full permadeath with a tight, highly reactive game (a la the Way of the Samurai franchise) or just committing further to the simulationism and locking players into one daily save for their progress, like Kingdom Come without the essentially infinite save potions.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,115
especially since apparently AI is somewhat decent
I read all the reviews and they kept saying the AI is shit

I only glanced at the ACG review, this thread and some steam reviews. The impression I got was that the combat AI is more than serviceable, but there's some bugs that prevent them from loading in correctly.

The AI wont notice a shootout in the next room over and can easily be baited into going through choke points one by one.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
People crying over quicksave feature is getting so fucking old.

You don't like it, don't use it, ffs!
I agree, every game should come with all cheats enabled by default. Don't like it? Just turn them off! Oh, what's that? The game is designed around using those cheats? Yeah well... Too bad!
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
No launch discount, either. Devs are getting real stingy these days.

Cringevolver Digital is so scared of pirates they delayed the GOG release, truly pathetic.

Therefore rescuing a negro husbando for his coalburning waifu so she can keep spawning little mulatos into the world is bad incentive, making a bad game.
That is... if your target audience is essentialy composed of codexers. :shittydog:

It's a game where they claim you can kill anyone and not get blocked from completing it.

I'm sure it can't be as bad as Expeditions Rome.

Having Black Centurions has really set a new standard for wokeness in videogames.

There were a lot of black and native and Chinese people in the American frontier so it's not even out of place to feature a lot of 'em. https://www.encyclopedia.com/history/news-wires-white-papers-and-books/african-americans-frontier

More and more I feel like a really great rpg has to figure out a way to do away with manual saves and reloads altogether. Either going full permadeath with a tight, highly reactive game (a la the Way of the Samurai franchise) or just committing further to the simulationism and locking players into one daily save for their progress, like Kingdom Come without the essentially infinite save potions.

This was the original design, they changed it because of all the complaints.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,023
People crying over quicksave feature is getting so fucking old.

You don't like it, don't use it, ffs!
I agree, every game should come with all cheats enabled by default. Don't like it? Just turn them off! Oh, what's that? The game is designed around using those cheats? Yeah well... Too bad!

I'm 3 hours in and I haven't reloaded the game once. If the games built around it they did a really poor job on that.

99% of the cRPGs praised on this site not only allow savescumming but encourages it and I don't see anyone complaining. Battle Brothers which's brutal allows you to save anywhere anytime and even autosaves it for you before battles(you can even skip unfavorable events by reloading pre-battle autosaves).

You probably should be in a pure retrogaming forum because I can't see anyone who gets triggered by quicksave playing anything but old arcade and 16 bit console games.
 

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