Baron Dupek
Arcane
- Joined
- Jul 23, 2013
- Messages
- 1,871,348
Introduction
If you have any posts in SJW threads, are easily offended or u r kwantustan of closed mind - git out.
Dis gonna be smooth job, rite? RIGHT?
I started that game 3 times, always abandoned after hour. I’m not sure if choice of Medium difficulty was good idea, considering the fact that russian games use different setting and Easy=Normal and Medium=Hard and latest are slighty different levels of bullshit and cheats.
Also - there’s more cutscenes (remember about 5 videos per post limit). Worst thing about them is choppy animation, voiceacting for all characters made by one native UKistan with full nose and lack of consistency between subtitles and NPC speech.
There’s story from manual. I got some Hard to be a God vibe from it. Believe or not but there is game based on that too. Not sure if I can find that game somewhere.
1.Introduction
2. Paperwork
3. I have no idea what I signed for
Some info about combat system. Funny that such garbage game is more deep than most indie combat heavy garbage.
I give him decent melee and Imperial weapons skill.
I should get Thieving, but found that one guy from my team is born taffer.
And face customisation is p.limited - no matter what you set - you receive potato.
We land
and are welcomed by locals.
Holy shit, this is Oscar worthy bad acting. And he cried “Die bastard!” while he start combat, to finish him off
Local: Start praying!
I have no idea what these lines mean.
Green circle around us might be range of out current weapon, and either red or blue
is an arc of sight, like these one from Commandos series.
You can strip the bodies from everything.
This one got throwing knives, not much big deal.
I find Attitude an interesting parameter. But truth to be told - it only change
taunts from NPCs, when you walk around them.
Victory dance
Is that my first choice in the game, moment after waking up post crash?
What consequences are await for me?
If not these deviants and savages - this could be heaven.
They're no comrades of mine.
I don't have any choice either.
Are you talking to me?
Oh, you're talking to yourself.
"Guards"? Hmm... wonder what they guard.
We already get firearms. What a surprise, it's useless.
It's one-shot gun, that can be reloaded in Rest mode. Since there are still enemies around
we can't load them again.
Ok...
Our next tast is to collect nearby potatoes. Don't mind if I do.
Thanks game.
While we listen to the taunts some convicts run away.
..but are quickly catched by some tough guy.
Best way to win is to avoid firearms (quickly hide behind palisade) and eat potato faster than they
damage income.
Gee, thanks.
Double incline. Why? there are two torso armors, one work as a t-shirt and one
as a vest. Chain Mail is under leather vest. Now I can save some potatoes.
Even worst grenade will be live savior.
Oh, and that rifle is different, don't need reload at the campfire.
Still not good idea to use since we don't have anything to slow down enemies.
More boots. nobody want to wear something designed for loosers.
I hope there will be mmore hunting.
SHIET
Cool feature but give more troubles when character don't want to get even a scratch from explosion.
One grenade and it's critical!
Marvelous!
Can't be worse.
No quest compass. I stuck.
Give me a week tofinish some STALKER mods to solve this problem.
If you have any posts in SJW threads, are easily offended or u r kwantustan of closed mind - git out.
Dis gonna be smooth job, rite? RIGHT?
I started that game 3 times, always abandoned after hour. I’m not sure if choice of Medium difficulty was good idea, considering the fact that russian games use different setting and Easy=Normal and Medium=Hard and latest are slighty different levels of bullshit and cheats.
Also - there’s more cutscenes (remember about 5 videos per post limit). Worst thing about them is choppy animation, voiceacting for all characters made by one native UKistan with full nose and lack of consistency between subtitles and NPC speech.
There’s story from manual. I got some Hard to be a God vibe from it. Believe or not but there is game based on that too. Not sure if I can find that game somewhere.
1.Introduction
2. Paperwork
3. I have no idea what I signed for
I have one question - why anyone want to escape from this planet? They not only will be hunt and caught/shot down. With such technology to build advanced stuff like space rockets they might consider themselfs a rulers of the planet.During the XXII-XXIII centuries, after Null-transporting was discovered, the human race began to spread out
across the Universe. A few hundred livable planets were colonized. One of these planets, 2-4А33713/2,
unofficially named Alcatraz, was colonized for the purpose of mining operations.
Exactly ten years later, the colony was devastated when a three ton fireball hit the main production building. Due
to the persistent danger of further meteorite activity, the surviving personnel of Planet Masters (PM) Company was
immediately evacuated. The investigation into the hazards of the planet lasted several Earth years. In this period,
PM Company lost interest in their demolished property, and abandoned the equipment.
Later, Planet 2-4А33713/2 was passed on to the registry of the Second Imperial Colony Keep (SICK). One Earth
year later, according to established protocol, the Division began to exile to 2-4А33713/2 those felons who had received life sentences.
In 2507, planetary agents received intelligence that the criminal inhabitants of 2-4А33713/2 were building a huge installation that resembled a spaceship – and not for the first time. Inspectors from SODOM Cerberus (Cerberus – Space Objects Defense and Orbital Monitor could not spot anything unusual, and reported the issue to the headquarters. HQ decided to take simple measures to verify the story. – And so they sent five saboteur cadets, disguised as convicts, with the next lot of prisoners – to locate the construction site if it existed. For the
four saboteur cadets this mission would be the final exam for their graduation from the academy. The group was headed by an experienced extended service sergeant. After locating the object, the group was to inform the orbital station of the site’s coordinates, so that an orbital strike could demolish it – and depart from the planet.
However, due to unavoidable circumstances after a hard landing, the sabotage group was split up, and the immediate completion of the mission was no longer possible.
Some info about combat system. Funny that such garbage game is more deep than most indie combat heavy garbage.
Combat system
The game uses various mechanisms for calculation of melee and ranged
combat. The classic "to hit / armor class" scheme is used for calculation of
melee combat, while for ranged combat a realistic 3D model of trajectory
calculation is used.
Melee
Hitting chances in melee depend on the Attack skill of the attacker and the Defense skill of the target. When these
attributes are nearly equal, chances to hit the enemy are about 50%. If your Attack skill is significantly higher than
the target’s Defense skill, your chances of critical hit look better.
If you attack an enemy from behind, or if you are attacked from behind, chances to hit will automatically increase
by 20%. Also note that some types of vests provide only frontal protection. So, as a rule, don’t allow enemies to
attack you from behind. You can increase your attack and defense skills by improving your melee skill.
Shooting
The Planet Alcatraz 3D engine makes it possible to calculate shooting trajectory in a convincing and satisfying way.
The engine is well advanced, and avoids failures common for RPG and tactical games (for example, chance to miss
when shooting point?blank at somebody or successful fire through the backs of your teammates).
The impact calculation includes two main parameters: 1) aiming error due to trembling hands (insufficient skill);
and 2) impact error due to weapon inaccuracy. The hands of a character with 100% shooting skill do not tremble:
the character can miss only because of weapon fault. However, the character with shooting skill of more than
100% knows his weapon so well that he can foresee the deviation of a bullet and compensate for it. Additionally,
such a marksman inflicts critical damage more often.
The character aims before shooting, pointing his weapon at the enemy in three?dimensional space, i.e. pointing
the barrel at the body part you indicated (the torso by default). During the shot, a bullet flies out of the barrel with
some deviation based on the character’s shooting skill and the weapon’s accuracy. Further, the bullet moves
through the space before reaching its target or an obstacle. Missile flight is a dynamic system, which reflects all the
parameters that exist in real life:
• Chance to hit point?blank even with a low shooting skill is very high
• The greater the target distance, the less chance to hit even with a good shooting skill
• If you aimed at one enemy but missed, the bullet can hit the hand or leg of a nearby enemy
• Your chance to hit a crouching enemy is lower than your chance to hit a standing enemy
• Chance to hit a lying enemy is even lower than a crouching one, but the chance to hit his head
increases significantly
• If you shoot when you are under heavy fire, your aim will be negatively affected
Aimed shooting requires more time, but your chances to hit increase depending on character’s Perception. There
are also other ways to increase shooting accuracy – installing an optical scope, and learning some special skills.
In the settings of your character you can toggle a display of the weapon dispersion zone, which takes into account
his current shooting skill and the combat range selected.
Scouting, detecting the enemy
It is hard to underestimate the importance of detecting the enemy early, before the enemy detects you.
Early detection allows you to inflict as much damage as possible to the enemy before the enemy readies
a counterattack. Thus, characters have both scouting and stealth attributes in the game. The higher the character’s
scouting skill, and the lower the enemy’s stealth skill, the larger the detection range will be. Note that you may
increase the stealth skill of your character by switching to stealth move mode. The character cannot run in stealth
mode, and of course your character is stealthier when moving slowly, in crouched or crawling posture.
In the game settings you can toggle a display of your character’s visibility range. This display is divided into two
zones – the first one is the zone restricted by the field of vision (a sector of a large circle), and the second, the zone
of the character’s hearing and tactile senses (a small circle). Your character’s vision changes depending on the time
of the day; people see better during the daytime than in the dark.
I give him decent melee and Imperial weapons skill.
I should get Thieving, but found that one guy from my team is born taffer.
And face customisation is p.limited - no matter what you set - you receive potato.
We land
and are welcomed by locals.
Holy shit, this is Oscar worthy bad acting. And he cried “Die bastard!” while he start combat, to finish him off
Local: Start praying!
I have no idea what these lines mean.
Green circle around us might be range of out current weapon, and either red or blue
is an arc of sight, like these one from Commandos series.
You can strip the bodies from everything.
This one got throwing knives, not much big deal.
I find Attitude an interesting parameter. But truth to be told - it only change
taunts from NPCs, when you walk around them.
Victory dance
Is that my first choice in the game, moment after waking up post crash?
What consequences are await for me?
If not these deviants and savages - this could be heaven.
They're no comrades of mine.
I don't have any choice either.
Are you talking to me?
Oh, you're talking to yourself.
"Guards"? Hmm... wonder what they guard.
We already get firearms. What a surprise, it's useless.
It's one-shot gun, that can be reloaded in Rest mode. Since there are still enemies around
we can't load them again.
Ok...
Our next tast is to collect nearby potatoes. Don't mind if I do.
Thanks game.
While we listen to the taunts some convicts run away.
..but are quickly catched by some tough guy.
Best way to win is to avoid firearms (quickly hide behind palisade) and eat potato faster than they
damage income.
Gee, thanks.
Double incline. Why? there are two torso armors, one work as a t-shirt and one
as a vest. Chain Mail is under leather vest. Now I can save some potatoes.
Even worst grenade will be live savior.
Oh, and that rifle is different, don't need reload at the campfire.
Still not good idea to use since we don't have anything to slow down enemies.
More boots. nobody want to wear something designed for loosers.
I hope there will be mmore hunting.
SHIET
Cool feature but give more troubles when character don't want to get even a scratch from explosion.
One grenade and it's critical!
Marvelous!
Can't be worse.
No quest compass. I stuck.
Give me a week to
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