graymeme
Novice
- Joined
- Feb 20, 2017
- Messages
- 2
In Arcanum, the game and NPCs reacted to the player in multiple ways:
-player qualities such as intelligence, race and sex (initial reaction, insults, dumb dialogue, etc)
-player state (invisibility or if the player is nude for example)
-player accomplishments (newspaper, some dialogue)
-player reputation/morality (some encounters, whether citizens attack you on sight)
-player choices (choosing between companions, some factions, etc)
What other games do this?
I know Fallout 1 and 2 does this to some extent, but I forgot how reactive New Vegas is to the player.
I am also interested to how reactive the Witcher games are to the player as well as Colony Ship.
-player qualities such as intelligence, race and sex (initial reaction, insults, dumb dialogue, etc)
-player state (invisibility or if the player is nude for example)
-player accomplishments (newspaper, some dialogue)
-player reputation/morality (some encounters, whether citizens attack you on sight)
-player choices (choosing between companions, some factions, etc)
What other games do this?
I know Fallout 1 and 2 does this to some extent, but I forgot how reactive New Vegas is to the player.
I am also interested to how reactive the Witcher games are to the player as well as Colony Ship.