Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

What are the best combat- and C&C-fag games (ideally turn-based)?

ClaviculaZ

Novice
Joined
Jul 8, 2013
Messages
41
Having been at least a bit more of a storyfag-guy in the past, I have now arrived at a point in my life where I have neither the time nor the nerves to read lengthy texts on a computer screen, while I still love great turn-based combat, choices & consequences and exploration. At the same time, I feel an absolute disdain for "fetch doggy" quests and mindless running back and forth between point A and B to take some beer bottles to a random NPC. As a consequence, I have switched a bit more to turn-based strategy lately, but I still love the RPG elements of, for instance, the early Fallouts.
I've also played a bit of TOEE lately which was pretty nice, albeit Hommlet feels empty as hell and why are there even staircases to run up when there will be absolutely nothing inside for 90% of the time? In general, there is a certain lack of liveliness in the interactions and the reactivity of the game feels a bit questionable. Visually however, TOEE is pretty much perfect and I generally vastly prefer the pre-rendered isometric style of the late 90s to early 00s over most modern games, which, for instance kept me from trying Underrail as of yet, as it simply doesn't feel like I would get drawn into the atmosphere of the game, although that's probably a mistake. Something like Eador: New Horizons would also be pretty much perfect gameplay-wise if the RPG-elements were more developed. So, yeah, all in all, I hope it's sort of clear now what I'm looking for.
 

rojay

Augur
Joined
Oct 23, 2015
Messages
549
Go check out a ToEE mod called Paladin's Cove. https://co8.org/community/threads/paladins-cove-beta-release-and-feedback.13473/

One guy spent 10 years making it and it's a) still in beta, and b) there's a final chapter yet to be done, but it's super-polished and hard as fuck. The first chapter took me around 10 hours, I think. I encountered a few bugs but nothing that stopped my progression and while I'm only about 1/3 of the way through it, it looks like a number of choices you make early on will have consequences down the line - though I say that largely from what other players have written in that thread.

Edit: some of the bugs I experienced were apparently because of Temple+, which I didn't uninstall before playing. The two notable bugs were a quest-important loot item only showing up half the time after a combat and lag that dropped me to 1 frame per 3 seconds in a specific area that doesn't affect your ability to progress the main quest or even complete a side-quest. Reloading solved the first issue and ignoring the area where I got lagged wasn't an issue.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
816
combat, choices & consequences and exploration
This doesn't exist. You can pick 2 of these at best. None of the games I'd consider among the best RPGs excell in all 3 of these at once.

And when I read the thread title TOEE was also my first thought, so other than that I don't have any suggestions. Perhaps Black Souls 1, goated when it comes to C&C, nice enough exploration (a very well done implementation of the Dark Souls II style of exploration, where you start at a central hub and you can go in any direction in any order), serviceable (but simplistic) combat for an RPGMaker title.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,917
Underrail is the best game for isometric turn-based combat and exploration.

Age of Decadence is great for combat and C&C, but not as much for exploration. It also has some big text walls sometimes.

The Hearkenwold module for Knights of the Chalice 2 has great turn-based combat and exploration. I'm not sure it offers much C&C.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
849
Location
Betws-y-Coed
Having been at least a bit more of a storyfag-guy in the past, I have now arrived at a point in my life where I have neither the time nor the nerves to read lengthy texts on a computer screen, while I still love great turn-based combat, choices & consequences and exploration. At the same time, I feel an absolute disdain for "fetch doggy" quests and mindless running back and forth between point A and B to take some beer bottles to a random NPC. As a consequence, I have switched a bit more to turn-based strategy lately, but I still love the RPG elements of, for instance, the early Fallouts.
I've also played a bit of TOEE lately which was pretty nice, albeit Hommlet feels empty as hell and why are there even staircases to run up when there will be absolutely nothing inside for 90% of the time? In general, there is a certain lack of liveliness in the interactions and the reactivity of the game feels a bit questionable. Visually however, TOEE is pretty much perfect and I generally vastly prefer the pre-rendered isometric style of the late 90s to early 00s over most modern games, which, for instance kept me from trying Underrail as of yet, as it simply doesn't feel like I would get drawn into the atmosphere of the game, although that's probably a mistake. Something like Eador: New Horizons would also be pretty much perfect gameplay-wise if the RPG-elements were more developed. So, yeah, all in all, I hope it's sort of clear now what I'm looking for.
To be honest, Underrail is so engaging you forget about graphics after one hour in game. So, I would strongly suggest it to you.

But, anyway, I think you could go also for Knights of the Chalice 2. It could perfectly fit with what you need. There is also a thread here on the Codex.

Than, maybe, if you love tactical combats you could also try Solasta (the first, obviously). I found it too linear for my tastes but, if you just want to fight a bit and have fun with it, it's an easy choice (with mordn-ish graphics, anyway).
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,588
So, yeah, all in all, I hope it's sort of clear now what I'm looking for.
For combat specifically, there have been a number of good tactical RPGs and squad-based tactics games with RPG elements in the last several years, but exploration in them tends to be light to nonexistent, and they don't generally have much C&C either.

Troubleshooter: Abandoned Children (2020) - Squad-based tactics game with incredibly-complex character customization/progression and excellent battlemap/encounter design, in the superhero subgenre, by a new developer now working on a sequel
Wasteland 3 (2020) - Tactical RPG with extensive C&C by a long-time developer in a long-established IP, Codex GotY 2020
Dungeon of Naheulbeuk (2020) - Tactical RPG with a pre-generated party, still with some good customization and encounter design, with a French sense of humour
Solasta (2021) - Tactical RPG emulating Gold Box games but with much less exploration, based on "D&D 5th edition", by new developer now working on sequel, also has two later campaigns over the following two years
Wildermyth (2021) - Simplistic Tactical RPG except with an attempt at procedural story-telling based around character personality traits and player decisions
Urtuk (2021) - Bizarre grimdark setting for squad-based tactics game with RPG elements
King Arthur: Knight's Tale (2022) - Grimdark version of Arthurian mythology for squad-based tactics game with RPG elements
Jagged Alliance 3 (2023) - Worthy successor to fabled series of squad-based tactics games, Codex GotY 2023
Forgotten but Unbroken (2024) - Historical WWII setting for squad-based tactics game

Wasteland 3 has the most exploration and C&C of these games, with Jagged Alliance 3 also having considerable C&C (but more limited exploration), and Wildermyth being an interesting attempt at C&C via procedural story-telling (but even less exploration than JA3).
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,351
Location
Mosqueow
Geneforge. The remakes are a good option, although g3 - 5 are only available in the original format.

The first one probably, great pick. Playing the second and so far it feels less about c&c and more about clearing locations aka exploration and combat. Or maybe i just don't remember the first game as good as i thought i did. Outside of main story which i'm stalling, most of the quests involve killing rogue creations or retrieving some item. Maybe a handful of encounters where you can avoid combat with leadership skill, but not wasting skill points on that and put them into combat skills instead is a better idea considering how much unavoidable combat is in this game... and the temptation of just killing some powerful being and taking its shit is too much.

Underrail is probably a good pick too if you don't mind wasting hours on backtracking or carrying&selling garbage. Great combat at least.
 

Bastardchops

Prophet
Patron
Joined
Nov 4, 2015
Messages
2,410
Having been at least a bit more of a storyfag-guy in the past, I have now arrived at a point in my life where I have neither the time nor the nerves to read lengthy texts on a computer screen, while I still love great turn-based combat, choices & consequences and exploration. At the same time, I feel an absolute disdain for "fetch doggy" quests and mindless running back and forth between point A and B to take some beer bottles to a random NPC. As a consequence, I have switched a bit more to turn-based strategy lately, but I still love the RPG elements of, for instance, the early Fallouts.
I've also played a bit of TOEE lately which was pretty nice, albeit Hommlet feels empty as hell and why are there even staircases to run up when there will be absolutely nothing inside for 90% of the time? In general, there is a certain lack of liveliness in the interactions and the reactivity of the game feels a bit questionable. Visually however, TOEE is pretty much perfect and I generally vastly prefer the pre-rendered isometric style of the late 90s to early 00s over most modern games, which, for instance kept me from trying Underrail as of yet, as it simply doesn't feel like I would get drawn into the atmosphere of the game, although that's probably a mistake. Something like Eador: New Horizons would also be pretty much perfect gameplay-wise if the RPG-elements were more developed. So, yeah, all in all, I hope it's sort of clear now what I'm looking for.
Battle Brothers has good combat, and choices and consequences. Although it's more in a Mount and Blade simulated world sort of way.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,796
for combat + exploration elminage gothic
for pure combat + character building troubleshooter and labyrinth of touhou 2 (graphs not for everyone)
and the best game ever made pure combat knights of the chalice 2
 
Joined
Dec 17, 2013
Messages
5,462
Wow, so many trash suggestions in this thread. Are you bitches trying to make this new-fag abandon games?

Good turn-based RPGs with excellent combat and C&C:
Shadowrun: Dragonfall
Expeditions: Viking
Heads Will Roll

Honorable mention:
Battle Brothers
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,917
Wow, so many trash suggestions in this thread. Are you bitches trying to make this new-fag abandon games?

Good turn-based RPGs with excellent combat and C&C:
Shadowrun: Dragonfall
Expeditions: Viking
Heads Will Roll

Honorable mention:
Battle Brothers
The "newfag" has been here longer than you have. Pretty bold of you to call anyone else's suggestions trash when you're best known for glazing slop like Breath of the Wild.
 
Joined
Dec 17, 2013
Messages
5,462
Wow, so many trash suggestions in this thread. Are you bitches trying to make this new-fag abandon games?

Good turn-based RPGs with excellent combat and C&C:
Shadowrun: Dragonfall
Expeditions: Viking
Heads Will Roll

Honorable mention:
Battle Brothers
The "newfag" has been here longer than you have. Pretty bold of you to call anyone else's suggestions trash when you're best known for glazing slop like Breath of the Wild.

He's a newfag cause his post count is equal to your IQ, butters. And BotW is better than anything you like, you crotchety old cock-holster.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,911
Location
Bjørgvin
True C&C in CRPGs is a pipe dream (unless a good enough AI can make it).
Go for games with good combat and exploration instead. That's what computers are good at, not C&C.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom