kangaxx
Arbiter
It's a while since I played Underrail but from memory that had a system that at least made me think (i.e. remember which vendors wanted which items, and how close they were). So I didn't just pick everything up and lug it around like a moron. Crafting also has a point.
Compare it to DOS2 where you end up carrying everything around, including paintings the size of a wall, and spending 2 hours selling it in the town square with a Scottish dyke asking Bree if she's keeping it together on repeat. Problem is that the scaling loot system is so bad in that game that you're incentivised to play loot gypsy. Crafting is pointless etc.
Compare it to DOS2 where you end up carrying everything around, including paintings the size of a wall, and spending 2 hours selling it in the town square with a Scottish dyke asking Bree if she's keeping it together on repeat. Problem is that the scaling loot system is so bad in that game that you're incentivised to play loot gypsy. Crafting is pointless etc.