I play on Path of the Path of the Damned AKA - Normal. Its just right for me.
If I actually wanted a real thought-provoking challenge I might play Normal @ Ironman and see how far I can make it. That would actually be enjoyable and fit the definition of the word "challenging" to me. Save scumming on a Hard or Harder difficulty is not. It is being really adept at hitting the F5 and F8 buttons when the arachnid horde eats your group's faces off.
A QTE is just pressing buttons, a good mage battle revolves around knowing what is actually possible in the game and devising a plan around that knowledge. We're not talking about the first main quest boss here, just a bit of extremely challenging optional content that you can grind yourself against for hours before figuring out how you could crack it. The BG games and their expansions both had that kind of content (or at least attempted it, until the proper cheese strategies were figured out, mods were developed to combat them, etc. etc.).
Another example were the beholders during the Unseeing Eye quest, which were buffed in my game to cast level 7-9 spells and had a bunch of contingencies and charm abilities, while player immunities was capped at 50% (no hard counters!). There were multiple ways to combat these guys, and figuring them all out was fun. FUN.
What's the point of playing on Hard then, aside from slightly increased challenge?
What's the point of playing on Hard then, aside from slightly increased challenge?
You send them your score at the end of the game
So, some people are boasting about the game being easy even on Path of the Damned. And you know what, you can't feed me with that BS. I might believe that there might be some super hamsters who are metagaming the shit out of the system, but I don't believe it that you have to play PotD to have a challange.
Lets put an end to it. What difficulty are you playing on and how do you manage the game on that. Is it just right or it is easy?
I think people playing on PotD difficulties (and maybe hard) and saying the game is easy are doing one of the following thing :
- creates more than the one original starting custom made character (which make the game much easier).
- cheese one way or another, have a metaknowledge of the game, minmax like crazy and micromanage extensively the start of every fight.
- almost always play with the max party number.
So you are saying that not min-maxing, using only companions is a retard way to play?I think people playing on PotD difficulties (and maybe hard) and saying the game is easy are doing one of the following thing :
- creates more than the one original starting custom made character (which make the game much easier).
- cheese one way or another, have a metaknowledge of the game, minmax like crazy and micromanage extensively the start of every fight.
- almost always play with the max party number.
So you're saying they play like a non-retard?
I keep checking since I heard about it but never had that happen to me so far. Nor any bug whatsoever really, apart from cursor acting up once during battle.Out of curiosity, are any of the "hard / potd is easy!" people affected by the stat inflation bug (thus nigh-invulnerable tanks, etc)?
Hmm, as far as I know, PotD gives enemies +15ACC, +15DEF and +25-50% Endurance. It also spawns the maximum of all possible creatures from all other difficulties so you get lots of mobs. No change to DR.The only thing I dislike about PotD is it seems to raise the DR of monsters, which affects dual wielders much more adversely, so I would probably have given my PC rogue two-handed instead, if I had known about it .
Difficulty settings exist so people can choose which one they'll enjoy playing the most.What's the point of playing on Hard then, aside from slightly increased challenge?
What's the point of playing on Normal if its just slightly more challenging than Easy?What's the point of playing on Hard then, aside from slightly increased challenge?