Delirious Nomad
Scholar
At release I thought it was the better game compared to PST. Today I stopped caring for both of them.
C'mon Pastel/Lumpy stop trolling. You're attracting undesirables :wink:.zerotol said:great game, absolutely loved it. Also very good for mp.
God hates the fags that hate the game without a doubt.
But 99% of people are sane tbqh.Ebonsword said:That is such a cool level of customization. 99% of the people that played the game probably never took advantage of it, but I always found it a very fun little feature to play around with (it's kind of amusing to run around with Darth Vader, Fairuza Balk, and Church from Red vs Blue in your party).
Volourn said:When you claim something that you know isn't true, it is lying. Just admit it.
You sound stingy, not liberal. Why is that?Liberal said:To each his own.
nomask7 said:You sound stingy, not liberal. Why is that?Liberal said:To each his own.
"Admit it"? I was not the one who made the statement you referred to about +7 swords on rats.Volourn said:When you claim something that you know isn't true, it is lying. Just admit it.
My own is very little. Can't you give me more? Oh I see. You are evil and twist words, "Liberal".Liberal said:It's the other way around.nomask7 said:You sound stingy, not liberal. Why is that?Liberal said:To each his own.
nomask7 said:My own is very little. Can't you give me more?Liberal said:It's the other way around.nomask7 said:You sound stingy, not liberal. Why is that?Liberal said:To each his own.
C'mon Pastel/Lumpy stop trolling. You're attracting undesirables :wink:.Longshanks said:zerotol said:great game, absolutely loved it. Also very good for mp.
God hates the fags that hate the game without a doubt.
Wyrmlord said:"Admit it"? I was not the one who made the statement you referred to about +7 swords on rats.Volourn said:When you claim something that you know isn't true, it is lying. Just admit it.
I have not even played BG2. I can't comment on it, one way or another, whether it's good or bad.
What I was saying is: maybe it's a joking exaggerated way of saying that he found loot to easy to find in the game. Of course, phat loot will never be found on rats, which is why it was more likely a joke.
Like, when one guy links another guy to a shock site, that guy might respond, "I'll kill you if you ever do that again."
He doesn't actually mean it. He won't actually kill the guy. He was just so shocked that he made a joke about the extremities of the emotion he jokingly threatened to kill him.
It is called hyperbole. It is used very often in the English language.
In other words, a hero with secret potential, a special ability that's both a curse and a blessing. He can either use it responsibly or turn to evil. Sounds like something taken straight from a Marvel comic. Yep, pretty standard fare. The flimsy details themselves, which serve to explain how the hero got his powers, sound like something you can read about in dozens of shitty fantasy novels, which doesn't matter if you never read, I guess.Qwinn said:1. Your character, the protagonist, is a child of the dead God of Murder, who was condemned to walk the earth in mortal form during a cataclysmic era known as the Time of Troubles.
In other words, the game developers thought that a small quirk could substitute for real character. A pretty elementary mistake for beginning writers. Might not matter if you never read.Qwinn said:2. One of your main companions is an addled berzerking ranger who has mistaken his normal hamster companion for the Giant Space variety.
For each and every class? You mean like three or four? Anyway, I never was a fan of SimCity. Spending time managing a city or stronghold is particularly inapt in a story where you're supposed to be in a hurry.Qwinn said:3. Spend a crapload of development in creating a stronghold, each with a significant quest chain, for each and every class in the game
Romances in general are not only unoriginal (duh!), implementing them as something optional and irrelevant in a game like that is a complete waste of time for the developers.Qwinn said:4. Actually full developed romances, to the point where you can even have -children- with an available romance option, and where you can have as many as three or four dozen romance-specific dialogues with up to three female characters (and a male one). This is totally unoriginal, of course.
Is that BG2 or ToB you're talking about? Anyway, we've been through that already. It seemed more like an afterthought than a significant detail of the story. The story itself is, of course, either a revenge story or a coming-of-age story, depending on which sort of character you play, with a save-the-princess story thrown in for good measure. The hidden powers function as a flimsy plot device. The whole farce is so far removed from MotB in every way that it's almost tragic to see someone attempt comparisons between the two.Qwinn said:5. Your protagonist's peculiar constitution actually allows you to access some intrinsic, and horribly evil, powers that make you amazingly powerful, but if you use them too much, can have permanent delibitating effects.
In other words, a hero with secret potential, a special ability that's both a curse and a blessing. He can either use it responsibly or turn to evil. Sounds like something taken straight from a Marvel comic.
In other words, the game developers thought that a small quirk could substitute for real character. A pretty elementary mistake for beginning writers. Might not matter if you never read.
Spending time managing a city or stronghold is particularly inapt in a story where you're supposed to be in a hurry.
For each and every class? You mean like three or four?
Is that BG2 or ToB you're talking about?
Qwinn said:Said logic being just as applicable to -every- side quest in any game. So, yeah, an RPG sucks unless every single quest is tied directly to the main quest. Why are they wasting their time doing those otherwise? That's what everyone wants, unwavering linearity! Seriously, the "perfect game" you are apparently pining for sounds like the worst piece of shit I've ever heard of.
If someone likes to think ANY character in ANY Bioware game EVER had depth, let them. Tastes differ. Some people find the taste of human excrements quite engaging.
Completely irrelevant comparison. Novels differ and so do games.Qwinn said:If someone likes to think ANY character in ANY Bioware game EVER had depth, let them. Tastes differ. Some people find the taste of human excrements quite engaging.
Compared to the level of depth you can find in characters in novels, of course they're not very deep in most cases.
No. Imagination starts to work when there is something to work with in the first place. BG characters cannot be taken seriously. They are purely fictional and functional, nothing like the people you meet in real life. Characters in good games - are. If you do not feel the difference between Jaheira and, say, Deionarra, I feel sorry for you.Most of the depth you imagine those characters had, you imputed to them in your imagination, cause there really isn't that much detail in -any- game.
Qwinn said:How about not addressing a straw man comparison and instead answering the one I actually put forward? Arcanum...
90% of their dialogue is infantile garbage. BG2 I mean. And the rest presents merely encyclopedial interest. No emotions but the most simplistic ones. Every character either cares not for the PC, or loves him, or buddies with him.they actually have more dialogue (and importantly, not JUST with the protagonist) as party NPC's than virtually any game I can think of other than PS:T is ridiculous.