My thoughts on: Dark Messiah of Might & Magic.
Finished for the first time (Hardest Difficulty), choose "Xana" + "Seal Kha-Beleth" Ending.
Replayed (from save) to see the differences with choosing "Leanna".
Uninstalled.
Played a Fighter/Assassin build, plus leveled up Archer in the last levels.
Entertaining Action/Dungeon Crawl with "DX-Style RPG Elements".
Wish the had done branching story better:
More choices.
Going to different levels.
Markedly different endings.
.....
Possibly implement a dialog system.
Maybe add hubs.
Sigh...
Heard a lot of praise for the melee combat, but it did not live up to it IMO.
Its pretty fun, but rather basic.
I had much more fun with melee in Dark Souls, Severance BoD, and Warband.
I'll admit it's a novelty to have it in first person.
What does redeem it is the physics, this game does them right.
Kick People over & off things.
Kicking, throwing stuff at people.
Setting people on fire.
Setting the ground of fire.
Setting objects on fire and throwing them at enemies .
Freezing the ground to make enemies slip.
(I hear you can also do cool things with lighting, like stunning enemies standing in water.)
It comes alive when your doing the above.
The lackluster melee suddenly gains a visceral quality.
Dodging and blocking a pack of enemies while running around looking for environmental stuff you can use against them.
The Stealth is "decent".
You can sneak up on enemies with daggers and "Neck Stab to Insta-Kill", or sometimes kick them off ledges.
You get a "light gem" style visibility indicator, and crouch or "stealth walk" to stay unseen.
The enemies are rather stupid don't seem to have states of alertness.
Worse is that the game forces you into fights.
Some are "puzzle bosses" who can be dealt with using environmental traps which isn't to bad, but at other times it would probably be a major pain.
It was okay since I dual-classed with fighter, but for someone playing a Pure build...
Can't comment how Mages play since I didn't develop my character to use magic.
Might replay it some time in the future to see...