Desu Ex Mankind Divided
Finished Desu Ex Mankind Divided, it was an iterative sequel from Human Revolution, nothing terribly revolutionary, somethings like the level design were improved, others remain the same, I would be okay with it but... You know, do you know the trope of the guy that finaly is about to tell some really important stuff about some nasty corporation and his killswitch is suddenly activated right at that moment and you get to know shit? Frustrating isn't it? Well, Imagine that after alot of bullshit, you finaly managed to find Mankind Divided story and then right at that moment, some evil japanese corporation decided to activate the killswitch and the story died? Well, guess that must be a cyberpunk homage...
Another thing, the premise only makes sense for some french canadian high on marijuana, people that use mechanical arms aren't from another race, they are white people with mechanical arms, black people with mechanical arms, asian people with mechanical arms, you know, placing paraolympic athletes on fascist cyberpunk ghettos because they are supposedly dangerous doesn't make much sense. You know, if some totalitarian state said they were sending me to a gulag because of my augmented legs, next day I would pay for a surgery to remove them, problem solved, I'm not dangerous anymore, it must be cheaper than Michael Jackson paid to change his colour.
Secret World
Now, imagine a game where the gameplay is so atrocious that the developers released a patch making most of it piss easy so you could get over it faster? Yep, it is this game, if someone used a drilling machine on my skull, it would probably more fun than the combat on this game, yet, I still play it, why?
Generaly I hate multiplayer games, WoW like MMOS even more because of their terrible influence on the impressionable minds of poor niche cRPG developers that get really emotional with the amount of money a MMO makes. However, The Secret World is the first and probably the last MMO I will play.
Imagine if you recieved the following quest on a traditional MMO: Please sir, Mr. Hero, our village was attacked by a group of bandits that kidnapped out people and took them to a nearby cave as hostages, please, help us. You know what will happen, you will get there, kill some bandits on a really shitty combat system then click one on each villager then you will go back to the villager that gave you the quest and get a sack of gold, I can't tolerate this shit.
However, imagine that the villager that gave you the quest is actually a sargent of the USA army, division of paranormal and occult and the captured villagers are actually three meter tall sasquatches that are on a war with a race of semi sentient paranormal insects that took advantage of the chaos that is happening with an invasion from Cuthulu followers to claim a portion of their territory and that those insects have an entire reproduction cycle with nests, eggs, young bugs, adults and queens on their territory?
Now imagine that some developer took the effort of creating a whole island with an extensive past that actually have alot to do with what is happening on the game and all the major and sidequests are about this past and how it shaped the present?
This game made for me clear the difference of meaningful lore and throw away lore.
Meaningful lore is lore that makes what is actually happening on the game more meaningful and the story gains strenght from it, throw away lore has the opposite effect, it makes the story weaker. Throw away lore is literaly something that was thrown away, whole conflicts, background, history, setting details, that are crucial for the narrative are handwaved on meaningless blocks of text so developers have the excuse the game has an actual story when it doesn't have one. They can claim: "hey our game has a rich story and a rich world, just go there read those blobs of boring text we made.", this makes the story so weak because most of the background and worldbuilding is disconnected from it. I was dissapointed how this was evident on PoE.
Yep, worldbuilding can save a really shitty game, unfortunately, our hero niche cRPG developers are playing the wrong MMOs and taking the wrong lessons. I hope someone learn this eventually and finaly make a game with good gameplay AND a good story, why God? Why that is so hard? Please tell me.