Hyperion
Arcane
- Joined
- Jul 2, 2016
- Messages
- 2,120
I'm fucking around in PoE using my own multiclasses with IE Mod. I started off using the 50% more XP per level mod and granting multiclassed characters 1 additional talent from their off-class every other level. It quickly became boring because it was taking too long to level and advance. I decided to lower it to 25% more XP per level, just to get the ball rolling more quickly. While a ton of fun, it's a disaster for balance, and the game became even more of a cakewalk than it already is.
Due to system limitations, a lot of main / off-class combos aren't possible as far as I know. For example, a Monk, Chanter, or Cipher can't be an off-class because I don't know how to add their resource to a character. Adding a Ranger pet to any of these 3 classes also causes a problem because the Pet's portrait covers up their resource. You also can't off-class a Wizard, Priest, or Druid to any class that doesn't have level-based spells. Wizards can't be an off-class because the Grimoire is locked to all other classes and I don't think it can be unlocked. WHile this sucked at first, I spun it into a positve, as most of these classes have shit health and defensive skills. If you want to multiclass them, your character may have to take a defensive hit.
It's a bit tricky getting a character to use a Soulbound his off-class can use, but his main class can't. It requires you switch his main class to his off-class, bind the weapon, switch back to his main class, and re-add all of the bonus talents. Pain in the ass, but hey, it's the price I'm paying to do stupid shit.
My Party, currently sitting at level 12 on Hard:
PC - King Wayfarer / Barbarian: Started off extremely vanilla. AoE Flames of Devotion from Carnage was pretty cool, but once I used those up in a fight, he just autoattacked and blocked a chokepoint while everyone else had to do the heavylifting. Once Level 11 came around, everyone else's effort paid off and this guy flew off the handle. At level 11, he picked up Heart of Fury and can charge into a group of 7 or 8 enemies and instakill them all. He's Dual-wielding Steadfast and The Unlabored Blade. Every attack has a 15% chance of proc'ing either Sunlance, or Firebug in an AoE around him from Carnage. With Scion of Flame Sunlance will crit in the 120 - 150 range depending on the target. Vigorous Defense from Ryona's Breastplate (+20 defenses), Stalwart Defiance modifying Savage Defiance (+10 defenses in SD), and the Wild Orlan racial (+10 defenses when targeted by will attack) all seem to stack and grant him a monster +50 all defenses. I had him stand in the lower left corner of the area, and solo the Alpine Dragon, Oozes, and Ice Blights while everyone else struggled with the spectres and collateral damage from AoE from the Dragon. Broken. Simply no other way to put it. And he doesn't even have Sacred Immolation yet.
Eder - Chanter / Fighter: This one actually feels really good. I always hated Chanters because they feel like a waste outside of PotD because combat doesn't last long enough to use their invocations. IE Mod allows you to start a battle with maxed chants (which I avoided), but I'm sure it'd help the class. However, I didn't want to go totally overboard. Making Fighter his second class alleviated their problem and gave him some active abilities to work with, like Knock Down, Vigorous Defense, and Clear Out. I decided to skip out on the Summon chants since they're mostly wasted on Hard, and go with the CC, healing, and damage ones instead. Between the Fighter's passive healing, the passive regen on chants, and Shod-in-Faith, he's basically unkillable, even with a two-hander. Gave him The Grey Sleeper for some extra wallop when Twin Stones goes off.
Kana - Druid / Rogue: While a seemingly conflicting combo, I like this one a lot too. In heavy armor and a shield, with Nightshroud in his main hand, he's a competent melee DPS / off-tank who provides a TON of AoE damage and CC with spells. In normal fights, he's not excessively powerful, but Deep Wounds applies to targets hit by his spells that deal Slash / Pierce / Crush damage. I'll have to doublecheck the combat log to confirm this, but I'm almost positive it works. Hiravias obviously would have been easier, but I wanted to get Kana in my party because he's an idiot and has decent interaction with Durance.
Aloth - Wizard: Couldn't think of an off-class for him. Was going to go Priest, but have Durance in the party already. 2 Priests and 2 sets of spells is overkill. Ninagauth's Black Pages make Wizards awesome, plain and simple. Maura's Tentacle Rape and Ninagauth's Shadowflame are WAY too strong for level 4 spells. These, and Slicken are typically the only ones I need for fights.
Durance - Priest / Ranger: Decided to build him around Inspired Flame while wielding an Arquebus, plus Cleric / Ranger was my favorite class while trying out Baldur's Gate. Obviously a completely different beast from its D&D counterpart, the support from Priest is unmatched, while the Ranger talents supplement his normally shitty damage nicely. Swift Aim, Gunner, and Marksman make him perfect for taking out back row enemies while keeping mine alive. Replaced his Arquebus with Twin Sting. Keeps the Inspired Flame accuracy bonus, loses the -5 Arquebus penalty, and gets a 25% chance to cast Plague of Insects. Takes his anti-caster capabilities over the top.
Grieving Mother - Cipher / Ranger: For a Ranged Cipher, it seemed the only logical choice. And what a broken choice that is. Between Stormcaller, and Driving Flight, which allows her to hit targets in a 20 degree cone behind the main one, her Focus generation is absolutely ludicrous. One Wounding Shot will provide enough Focus for an Amplifying Wave. This is generally my Paladin's cue to use Heart of Fury, kill 5 - 7 things and proc Strange Mercy 5 times, fully healing the entire party for damage they never took.
Long as fuck I know, and I apologize for that, but I'm having a ton of fun even if it is trivializing the shit out of the game. Obviously my method was not the best for multiclassing rules, but it's got me genuinely excited for how they'll handle it in PoE2.
Due to system limitations, a lot of main / off-class combos aren't possible as far as I know. For example, a Monk, Chanter, or Cipher can't be an off-class because I don't know how to add their resource to a character. Adding a Ranger pet to any of these 3 classes also causes a problem because the Pet's portrait covers up their resource. You also can't off-class a Wizard, Priest, or Druid to any class that doesn't have level-based spells. Wizards can't be an off-class because the Grimoire is locked to all other classes and I don't think it can be unlocked. WHile this sucked at first, I spun it into a positve, as most of these classes have shit health and defensive skills. If you want to multiclass them, your character may have to take a defensive hit.
It's a bit tricky getting a character to use a Soulbound his off-class can use, but his main class can't. It requires you switch his main class to his off-class, bind the weapon, switch back to his main class, and re-add all of the bonus talents. Pain in the ass, but hey, it's the price I'm paying to do stupid shit.
My Party, currently sitting at level 12 on Hard:
PC - King Wayfarer / Barbarian: Started off extremely vanilla. AoE Flames of Devotion from Carnage was pretty cool, but once I used those up in a fight, he just autoattacked and blocked a chokepoint while everyone else had to do the heavylifting. Once Level 11 came around, everyone else's effort paid off and this guy flew off the handle. At level 11, he picked up Heart of Fury and can charge into a group of 7 or 8 enemies and instakill them all. He's Dual-wielding Steadfast and The Unlabored Blade. Every attack has a 15% chance of proc'ing either Sunlance, or Firebug in an AoE around him from Carnage. With Scion of Flame Sunlance will crit in the 120 - 150 range depending on the target. Vigorous Defense from Ryona's Breastplate (+20 defenses), Stalwart Defiance modifying Savage Defiance (+10 defenses in SD), and the Wild Orlan racial (+10 defenses when targeted by will attack) all seem to stack and grant him a monster +50 all defenses. I had him stand in the lower left corner of the area, and solo the Alpine Dragon, Oozes, and Ice Blights while everyone else struggled with the spectres and collateral damage from AoE from the Dragon. Broken. Simply no other way to put it. And he doesn't even have Sacred Immolation yet.
Eder - Chanter / Fighter: This one actually feels really good. I always hated Chanters because they feel like a waste outside of PotD because combat doesn't last long enough to use their invocations. IE Mod allows you to start a battle with maxed chants (which I avoided), but I'm sure it'd help the class. However, I didn't want to go totally overboard. Making Fighter his second class alleviated their problem and gave him some active abilities to work with, like Knock Down, Vigorous Defense, and Clear Out. I decided to skip out on the Summon chants since they're mostly wasted on Hard, and go with the CC, healing, and damage ones instead. Between the Fighter's passive healing, the passive regen on chants, and Shod-in-Faith, he's basically unkillable, even with a two-hander. Gave him The Grey Sleeper for some extra wallop when Twin Stones goes off.
Kana - Druid / Rogue: While a seemingly conflicting combo, I like this one a lot too. In heavy armor and a shield, with Nightshroud in his main hand, he's a competent melee DPS / off-tank who provides a TON of AoE damage and CC with spells. In normal fights, he's not excessively powerful, but Deep Wounds applies to targets hit by his spells that deal Slash / Pierce / Crush damage. I'll have to doublecheck the combat log to confirm this, but I'm almost positive it works. Hiravias obviously would have been easier, but I wanted to get Kana in my party because he's an idiot and has decent interaction with Durance.
Aloth - Wizard: Couldn't think of an off-class for him. Was going to go Priest, but have Durance in the party already. 2 Priests and 2 sets of spells is overkill. Ninagauth's Black Pages make Wizards awesome, plain and simple. Maura's Tentacle Rape and Ninagauth's Shadowflame are WAY too strong for level 4 spells. These, and Slicken are typically the only ones I need for fights.
Durance - Priest / Ranger: Decided to build him around Inspired Flame while wielding an Arquebus, plus Cleric / Ranger was my favorite class while trying out Baldur's Gate. Obviously a completely different beast from its D&D counterpart, the support from Priest is unmatched, while the Ranger talents supplement his normally shitty damage nicely. Swift Aim, Gunner, and Marksman make him perfect for taking out back row enemies while keeping mine alive. Replaced his Arquebus with Twin Sting. Keeps the Inspired Flame accuracy bonus, loses the -5 Arquebus penalty, and gets a 25% chance to cast Plague of Insects. Takes his anti-caster capabilities over the top.
Grieving Mother - Cipher / Ranger: For a Ranged Cipher, it seemed the only logical choice. And what a broken choice that is. Between Stormcaller, and Driving Flight, which allows her to hit targets in a 20 degree cone behind the main one, her Focus generation is absolutely ludicrous. One Wounding Shot will provide enough Focus for an Amplifying Wave. This is generally my Paladin's cue to use Heart of Fury, kill 5 - 7 things and proc Strange Mercy 5 times, fully healing the entire party for damage they never took.
Long as fuck I know, and I apologize for that, but I'm having a ton of fun even if it is trivializing the shit out of the game. Obviously my method was not the best for multiclassing rules, but it's got me genuinely excited for how they'll handle it in PoE2.