Ivan
Arcane
Finished my replay of STALKER: Shadow of Chernobyl, ending my replay of the trilogy as a whole. Although on replaying Call of Pripyat I found I liked it far more than before, SoC still ends up being my favorite. I would say it is the most consistent in quality of the three, with even the final areas of Pripyat and Chernobyl feeling as dense as necessary; unlike in CoP there is no expectation that Pripyat will be a full fledged hub area so the fact that it offers a highly detailed locale as well as some challenging fights against monolith forces feels enough. The big difference between the two games is how side-quests are handled, and looking at the side quests of the two in themselves those in CoP are far superior, but in a certain way they are more similar than they seem. It's only that in CoP the complexity of the side-quests are fulfilling the relative lack of complexity in the main plot, finding the helicopters being merely a clever pretext for getting the player to explore the maps; in SoC the main story-line is what displays the most complexity while the often repetitive side quests are there to offer a means for gaining an optional edge and may have the player explore areas they would not see if only following the main path. In terms of scripting the side quests in CoP are more intricate, but the story-line of SoC remains more appealing to me. Uncovering the secrets of the Brain Scorcher, discovering C-Consciousness, following the footsteps of Ghost, Fang, Strelok, all present a more mysterious and eventually satisfying story than the military focused plot of CoP. Strelok's personal determination to get to the center of the Zone also gives the story some more drama than the meandering goals of Degtyarev in CoP. In fact I always thought it was odd that at least two of the plot elements comprising the main story of CoP, the shifting of anomalies as well as the development of the gauss rifle, that, as far as I can tell, were meant to be surprising, are already dealt with in both SoC and Clear Sky: the shifting of anomalies were revealed in CS, as the very premise for the central plot, and the gauss rifle is available in both CS and SoC. It would seem to make more sense to have the central plot in CoP deal with what effect the elimination of the C Consciousness had on the Noosphere. The lack of some of those more enigmatic qualities of the zone, explored and alluded to in SoC, made CoP far less atmospheric.
As someone pointed out before, here or in the STALKER mod thread, the enemies in SoC are noticeably more durable than in the later games. And in the vanilla game even on Master difficulty there is still some random spread applied to bullets. It's a conflicting difference because although it can at times be aggravating or absurd to dump half a magazine into an enemies chest and have them survive, or spend 5 seconds shooting at an enemy from far away with your bullets going anywhere but where the scope is pointed, it does make gunfights significantly more intense in my experience. In CS as well as CoP enemies will go down from one or two shotgun blasts from even a fair distance away, and once a high quality rifle is acquired it becomes a trivial matter of pointing and clicking on the enemies head. Likewise, from what I could tell, the player similarly died far faster in CS and CoP, making firefights a matter of whichever character gets the drop on the other, rather than a more sustained back and forth. I think this is one reason CS threw far more enemies at the player, to try and even out the difficulty, and in CoP they did not even do this, for better and worse, resulting in the game being the easiest of the trilogy. After all although it's realistic that a headshot would kill or incapacitate someone in one shot, it's simultaneously unrealistic to believe that someone in the midst of a firefight could be calmly popping off dozens of headshots, due to a variety of factors.
Glad to see love for STALKER. Have you experienced Misery 1.2? I highly recommend it, it's my favorite STALKER experience. I'm always looking for new reasons to re-play this series.