Currently playing through of
Pillars of Eternity. I'm at the best part so far--towards the end of Act 2, after finishing with White March, at which point you stop playing for three weeks to browse Codex for new game ideas instead. There's excellent game play here: the most rewarding encounter was when I ran into GoG Galaxy, and realized that I could link it to my other accounts for a comprehensive list of all the
shit I've bought on sale or gotten for free brilliant un-played titles in my library.
Prior to that, I spent some time setting up for a replay of the
Knights of the Old Republic games, which I hadn't touched since they launched at the turn of the century. Modding the first game to accommodate 16:9 resolutions took
a little fiddling, but the payoff was a surge of near-priapistic nostalgia that lasted all the way through Taris. Even the repetitive insect-creature battles on Dantooine didn't phase me. Then I encountered Bastila's mother and was instantly immersed in a bitchy woman simulator that reminded me of a virtual trip to my in-laws. Thus KoTOR was shelved, though I may jump straight into the sequel at some point in the near future. Never got to play it with the restored content mod.
Prior to that, I played through
Star Traders: Frontiers twice, on Hard. This is a great game, and I have a Codex thread to thank for the recommendation--quite challenging, particularly in
the planet-bound Xeno fights. Lot of replay value too, and not just because the game's RNG can give you a punishingly bad start, encouraging do-overs. My only complaint is that there was no downside to bigger ships; I did complete one play-through with a smaller ship, because I'd convinced myself that speed/fuel efficiency was worth the trade-offs, but then I played again the "meta" way and boy was I wrong. The
Star Traders developers appear to be very active, though, constantly updating, so it's possible my complaint is out of date.
Prior to that, lots and lots of strategy gaming, mostly
Europa Universalis IV, followed by a long interlude with
Stellaris. I don't have to describe Paradox's awful DLC system here, though I will say that
Stellaris is notable for having been flat-out redesigned 2-3 times.
Stellaris 3.0 is quite literally a different game from
Stellaris 2.0, which was quite literally a different game from
Stellaris 1.0. I suppose that's one way of adding replayability. These Swedes are more indecisive than a Bioware developer trying to choose a gender.
I'm thinking of taking
Deus Ex for a nostalgia spin next. Or I might try
Lords of Xulima. Appreciate the site and this discussion. Learned a lot.