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Unkillable Cat

LEST WE FORGET
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28,706
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
So I'm playing it almost blind (I've read very little detailed discussion about Arcanum), and the setting, story, writing, quest stuff is good enough that I'm enjoying it quite a bit (as such it reminds me very much about Dark Sun). But it's a pity that it's such a decline compared to Fallout 1-2 in some other areas.

I haven't played Arcanum in 20 years, but if I had a starter-tip for anyone, it would be to start with a CHA 9+ character, so you coud recruit that Half-Ogre at the bar in the first village. He would literally turn the tide of any melee-fight in your favor.

HOWEVER, since you're already playing a Half-Ogre, I don't think any of that matters. Have fun! :salute:
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
I just killed Minax and ended the blight in my life that has been Ultima 2.

As many of you may know, this game has a lot of problems. Some stuff is a straight up downgrade compared to the first one. At a systems level, Ultima 2 is a disaster. It makes the player grind for money from the first to the last minute. This just murders any sense of pace.

But I have mixed feelings about this one. The time portals to different periods make exploration way more interesting than in the first game. Visiting different planets is awesome, even if there isn't much to do in them.

I wish this game just raised stats when leveling up like a normal goddamn RPG. This wouldn't fix all the problems, but it sure would improve it a lot.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,048
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So I'm playing it almost blind (I've read very little detailed discussion about Arcanum), and the setting, story, writing, quest stuff is good enough that I'm enjoying it quite a bit (as such it reminds me very much about Dark Sun). But it's a pity that it's such a decline compared to Fallout 1-2 in some other areas.

I haven't played Arcanum in 20 years, but if I had a starter-tip for anyone, it would be to start with a CHA 9+ character, so you coud recruit that Half-Ogre at the bar in the first village. He would literally turn the tide of any melee-fight in your favor.

HOWEVER, since you're already playing a Half-Ogre, I don't think any of that matters. Have fun! :salute:
Besides, the only bad character in Arcanum is the one built aimlessly.
Just got to Shrouded Hills again myself. Maybe I will finish it this time.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,671
Location
Dutchland
I've been giving Mental Omega (mod for Red Alert 2: Yuri's Revenge) a spin. Visual presentation is excellent and looks almost entirely in line with the base game. Unit voices are easy to discern between the new and the old, but still pretty good. The new launcher menu works very well, and the extra options you have when setting up a game are extensive. It's also self-updating, so just download the most recent version, the music, boot it up and the launcher does the rest.

What I don't like is the whole slew of support powers. The base game had only a few minus superweapons, and it worked. Generals also had a couple, but they were a lot more restrained. In Mental Omega we're talking Tiberium Sun 3/Red Alert 3 levels of powers, and it's just ridiculous. From what I can tell you can't turn them off, which is a letdown. Also the AI has been significantly improved. Even at its lowest difficulty which I picked to get into the flow of things with the new units the AI was constantly on my ass, a significant difference between the mod and the base game. So if you want to give this a spin you'll have to git gud on the double.

Download link

:3/5:/:5/5:
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,169
Location
Djibouti
Following recent developments, I've decided to dust off Jagged Alliance 1. The last time I played it was over 20 years ago, and I sucked at it pretty bad because I treated it as any other strategy game and just sent dudes to their deffs.

Now on day 3, cool game so far, but I feel like it's significantly more unforgiving compared to JA2. Being limited to just 1 quick save slot during the day (bonus points if you don't enable saving in combat), not being allowed to assign dudes to doctor duties in the middle of a day, and getting obliterated if caught in an enemy zone when the day ends has already made me rage quit two times.

Also, it's always funny to recognise voice actors from across Sir-Tech's games. I'm pretty sure Vinny also voices the rattkin in Wiz8.
 
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Gromlintroid

Scholar
Joined
Jun 7, 2019
Messages
134
Location
UK
Currently playing Assassin's Creed Odyssey, about 15 hours in, pretty fun just goin around the map killing people
 

octavius

Arcane
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Joined
Aug 4, 2007
Messages
19,783
Location
Bjørgvin
Following recent developments, I've decided to dust off Jagged Alliance 1. The last time I played it was over 20 years ago, and I sucked at it pretty bad because I treated it as any other strategy game and just sent dudes to their deffs.

Now on day 3, cool game so far, but I feel like it's significantly more unforgiving compared to JA2. Being limited to just 1 quick save slot during the day (bonus points if you don't enable saving in combat), not being allowed to assign dudes to doctor duties in the middle of a day, and getting obliterated if caught in an enemy zone when the day ends has already made me rage quit two times.

Just hire Ivan.

Also, it's always funny to recognise voice actors from across Sir-Tech's games. I'm pretty sure Vinny also voices the rattkin in Wiz8.

Yo-o-o-h!
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,713
and getting obliterated if caught in an enemy zone when the day ends has already made me rage quit two times.
That ruins what was an otherwise pretty good game for me. I tried it twice, once the DOS version, and again on that strange Nintendo DS port. One moment you're about to win and next half your guys need to recover. Thankfully, while Deadly Games still has a time limit, it doesn't hurt you if you hit that timer, and I think that makes one of the few times an expansion surpasses the game its an expansion for.
 

Wasteland

Educated
Joined
Aug 23, 2021
Messages
157
Currently playing through of Pillars of Eternity. I'm at the best part so far--towards the end of Act 2, after finishing with White March, at which point you stop playing for three weeks to browse Codex for new game ideas instead. There's excellent game play here: the most rewarding encounter was when I ran into GoG Galaxy, and realized that I could link it to my other accounts for a comprehensive list of all the shit I've bought on sale or gotten for free brilliant un-played titles in my library.

Prior to that, I spent some time setting up for a replay of the Knights of the Old Republic games, which I hadn't touched since they launched at the turn of the century. Modding the first game to accommodate 16:9 resolutions took a little fiddling, but the payoff was a surge of near-priapistic nostalgia that lasted all the way through Taris. Even the repetitive insect-creature battles on Dantooine didn't phase me. Then I encountered Bastila's mother and was instantly immersed in a bitchy woman simulator that reminded me of a virtual trip to my in-laws. Thus KoTOR was shelved, though I may jump straight into the sequel at some point in the near future. Never got to play it with the restored content mod.

Prior to that, I played through Star Traders: Frontiers twice, on Hard. This is a great game, and I have a Codex thread to thank for the recommendation--quite challenging, particularly in the planet-bound Xeno fights. Lot of replay value too, and not just because the game's RNG can give you a punishingly bad start, encouraging do-overs. My only complaint is that there was no downside to bigger ships; I did complete one play-through with a smaller ship, because I'd convinced myself that speed/fuel efficiency was worth the trade-offs, but then I played again the "meta" way and boy was I wrong. The Star Traders developers appear to be very active, though, constantly updating, so it's possible my complaint is out of date.

Prior to that, lots and lots of strategy gaming, mostly Europa Universalis IV, followed by a long interlude with Stellaris. I don't have to describe Paradox's awful DLC system here, though I will say that Stellaris is notable for having been flat-out redesigned 2-3 times. Stellaris 3.0 is quite literally a different game from Stellaris 2.0, which was quite literally a different game from Stellaris 1.0. I suppose that's one way of adding replayability. These Swedes are more indecisive than a Bioware developer trying to choose a gender.

I'm thinking of taking Deus Ex for a nostalgia spin next. Or I might try Lords of Xulima. Appreciate the site and this discussion. Learned a lot.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,226
Finished the ashes dlc for grim dawn.
"Hey guys,you know how our engine barely handles path finding in cluttered terrain?Well we made the entire last act a giant cluttered city for your entertainment ! "
Minus the skeletor dungeon,it was pretty meh in terms of loot and content.The somewhat interesting wendigo/Cthulhu themes just die off mid first act.
Hoping forsaken sands does a better job.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,785
Location
California
Black Mesa :4/5:

A damn fine remake of HL1 with a wonderful re-imagining of Zen. I played the mod years ago, so I knew what quality of polish to expect going into this. The animations are top notch and I feel like there's much more VO to flesh out the NPCs. I do take issue with the action tracks that play, finding them often cheesy and overblown. I did however enjoy the moody ambient tracks that punctuate certain moments. Gunplay: I found the grunts to be aggressive, and was happy to see them use grenades pretty liberally, which often kept me moving. I don't like the slight delay in-between switching weapons that prevents you from firing. Now on to the new stuff: Zen is wonderful. It's better than I had imagined. This is a full re-imagining of it. It reminds me of a Metroid Prime. It's a beautiful area with a wonderful soundscape. There's a greater emphasis on environmental exploration/puzzle solving that reminds me of the first half of the game (my preferred half).

Zen is generously expanded, I was surprised just how good a chunk of content it comprises. As previously mentioned, it starts off strong with a great slice of exploration and puzzle solving. Further along the way you experience chase sequences, platforming, and some combat gauntlets. These are my least favorite since resource management isn't as important since the game offers you environmental props that offer ammo for your energy weapons. At least these sections make good use of the jump pack, still I found the endgame encounters to be on the easy side with too many healing pools around. The final encounter was a little surprise, it ditches the teleportation/floating aspects in favor of a wide moveset. It actually kinda felt like a nu-Doom boss fight. Different, but not bad. I was still hoping they'd retain the jump pads. In the end, Zen is definitely the highlight of this project. A wonderful re-imagining and expansion upon the original.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,783
Location
Bjørgvin
So I'm playing it almost blind (I've read very little detailed discussion about Arcanum), and the setting, story, writing, quest stuff is good enough that I'm enjoying it quite a bit (as such it reminds me very much about Dark Sun). But it's a pity that it's such a decline compared to Fallout 1-2 in some other areas.

I haven't played Arcanum in 20 years, but if I had a starter-tip for anyone, it would be to start with a CHA 9+ character, so you coud recruit that Half-Ogre at the bar in the first village. He would literally turn the tide of any melee-fight in your favor.

HOWEVER, since you're already playing a Half-Ogre, I don't think any of that matters. Have fun! :salute:

Those half-ogre guards at the bridge are only lvl 2, but they hit harder than lvl 30 characters, and knock the wind out of you in no time. It's like the game is saying you are not supposed to fight them. With lots of reloading I may be able to wound them enough with a grenade, but with no Throwing skill the grenade can end up anywhere.
Anyway, I was able to Persuade Lukan to let me pass, tell about the Thieves Guild and even pay me. Not bad for a Half-Orc with 5 Int, who has just learnt to talk properly (funny how the first entries in the log was revised).
I'm currently exploring Tarant and getting a Gypsy Blood Curse (-2 Charisma) does not excactly endear me to gypsies.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,186
It's like the game is saying you are not supposed to fight them. With lots of reloading I may be able to wound them enough with a grenade, but with no Throwing skill the grenade can end up anywhere.
There was a stun grenade as well and with it you can murder them without much trouble. It's entirely possible to brute force them too. IIRC the game gives you two fate points at once basically if you persuade them to leave and then right away murder anyway.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,783
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Bjørgvin
I tried the stun grenade, but the duration is so short that it's virtually useless.
Overall combat is quite glitchy. It's supposed to be turn based (in Options it is), but now it always starts real time. And sometimes I have to switch back to real time in combat for the combat to progress.

But at least itemization is one thing that is better than in the Fallouts.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,590
Finished Yakuza 6 and with it the whole Kiryu saga.It uses the newer dragon engine like Kiwami 2 so graphics look great,the gameplay is mostly like that of Kiwami 2 and so is the leveling up system including the whole food porn thing.Of course since this is the first game of the dragon engine everything feels a bit less refined and smooth than they do in K2 but they everything is still good and enjoyable.The story is mostly good,it revolves around Haruka,apparently the little slut started riding dick the moment she grew a pair of tits and as a result she got pregnant and is now a mother at the young age of 19,effectively making Kiryu a grandpa.Thankfully she spends most of the game in a coma and Kiryu has to try to find out who the father is and what happened in the years she was missing.My main problem with the story is that it doesn't feel like a real sendoff to the long time protagonist of the series ene though it could have been with a few adjustments.It's still good though and the characters are mostly likeable,I liked the small time yakuza in this one a lot more than the ones in 3,also Beat Takeshi.Recommended
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,043
Location
Flowery Land
Playing Metroid Prime 2, having just finished the Bog, and wow is this game the rare example of how not to do a sequel that's also not a terrible game. It's still a solid 4/5 game, but it's clearly worse than the original in just about every way.

The most obvious issue is the lack of atmosphere due to various little things that are missing. Enemy scans lack ecological info and are reduced to straightfoward comments on how things attack and how to kill them. Artificial areas are obviously designed to fit Samus's abilities and nothing else when in Prime 1 the only really blatant ones were part of the Chozo Ruins (the people who invented these abilities and had a prophecy about someone with them saving the planet).

The two new beam weapons depend on ammo, which has terrible execution. They're barely better than the free power beam, but their consumption is way too high to bother with them when fighting anything less than a mid-boss if they're not required. Contrast this with missiles in Prime 1 where you got so many of them you'd freely use them on enemies and you could afford to power missile or ice beam+missile a few enemies you didn't like dealing with normally to be rid of them quickly. Adding to this is that to get more ammo you have to kill/break something with the opposite beam (you can use a beam with no ammo by charging it to fire a normal power shot) which means you're even further discouraged from using other beams in a fight since getting the ammo back is overly difficult. Light beam weak enemies also far, far outnumber dark beam weak ones (especially considered most dark beam weak enemies are weak themselves).

Bosses tend to be more tedious than anything due to combining high HP and low periods of vulnerability. This is made worse by bosses, very, very clearly not letting you damage them more than allowed per cycle as they just turn invincible after hitting a particular damage amount but don't exit the state that signals they're vulnerable. The one boss that was actually hard so far, Boost Guardian, was hard for the wrong reasons (unpredictable movement, luck based when HP pickups spawn, low period of vulnerability) and I'm told that one is even worse on earlier releases. Grapple Guardian was so slow and tedious I was convinced I was doing something wrong and looked up a video on it and saw the top comments were all things like "This boss wasn't hard, just annoying and tedious. I came to this video to see if there was a faster way to kill it, turns out there wasn't lmao".

Exploration is more tedious. Where MP1 lets you skip large parts of rooms while backtracking due to upgrades, MP2 rarely does despite looping back on itself much more frequently. In MP1, if you knew where you were going and how to get there you could just ignore most of the enemies and killing them was more so you got more time to think and look around. That's much less of a case in MP2, where enemies directly block paths and have larger "homes".
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,067
Location
harsh circumstances
Pathfinder: Wrath
FTL and Hand of Fate, I never finished either one. The unlock system on FTL is retarded and forces the player to go out of their way to get things. Hand of Fate has a great style though it's casual as hell.
 

Cosmic

Literate
Joined
Sep 21, 2021
Messages
26
GTA 5 and Gothic 1. Playing both for the first time.

Gothic 1 seems like a neat RPG. It's a little dated, but does most things right. The atmosphere is superb, the characters and factions are appropriately made for its down-to-earth fantasy setting. The colony the story takes place in is really small, I expected a much bigger world. I'd like to see how the rivalry between the factions will progress, and how the story will carry on to the sequels. My only complaint is the inability to modify your character's gender and appearance, which is a little weird for an RPG.

GTA 5 is a vast improvement over San Andreas. It lacks a meaningful story, but it makes up for it by being a fun to play action game. Thankfully the developers didn't push their shitty online service to the game's single-player story.
 

Riskbreaker

Guest
Struggling with Pyl, being a (so very, very) Polish FPS from '98 which. It somehow manages to be both impressive and infuriating/mind-boggling in equal measure. It's oozing atmosphere and is immersive in its own way, which is the main reason I'm sticking with it.

Also going thru Filcher (thanks to Naveen mentioning it in the screenshot thread), which is very much like Thief 2 lite in a more contemporary setting. Comparatively limited array of tools (and what is there is pretty much copied from Thief, save for this game's version of DE's sleep darts together with the original's drawback), no water arrow equivalent for eliminating light sources from afar, no mantling, (so far) smallish missions. Would've appreciated if there was an item shop between missions as that gave a practical incentive to loot hunting in Thief games (tho I can see why it isn't there given the limited array of items here plus even the multi-mission Thief FMs tend to feature it). However what IS there is pretty polished, the mood is spot on, ambient audio is unabashed copy of Thief's, the environments almost look like they came from Thief 2 fan missions. Oh, and there's no saving during missions (you hear that Ash).
 
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